Compare Universe For Sale prices across 50+ stores and find the best deal. Developed by Tmesis Studio. Published by Akupara Games. Released on 11/16/2023. Available on PC, Mac, Linux. Genres: Adventure, Casual, Indie. Metacritic score: 80/100.

Somewhere between a graphic novel and a fever dream, this hand-drawn point-and-click drops you into Jupiter's acid-soaked slums with a skeleton cultist and a girl who sells galaxies from a teacup. Come for the art, stay for the story it quietly dismantles you with.

My first hour with Universe For Sale felt like being handed a book that had already been read by someone else, with certain pages deliberately shuffled out of order. That is not a complaint. Tmesis Studio, a tiny outfit from Spain, built something that trusts its audience enough to be confusing on purpose, and that trust pays off in ways a lot of bigger narrative games never manage. You alternate between two protagonists across a non-linear timeline. The Master is a skeletal cultist waking in Jupiter's marketplace, chronologically displaced and searching for a woman he may or may not remember. Lila is that woman, tentacles for hair, quietly crafting entire universes inside ceramic cups at her market stall. The narrative constantly switches between them, pulling on threads of loss, religious devotion, environmental collapse, and the psychology of trauma before tying them together in ways that feel genuinely earned rather than engineered. There is a third strand too, a bedtime story framing device that sounds gimmicky and turns out to be the emotional spine of the whole thing. Reviewers have compared the non-linear structure to Memento, and that lands fairly accurately, though the game never weaponises its own confusion the way Memento sometimes does. The gameplay sits squarely in point-and-click territory, no inventory juggling, no pixel hunts, just cursor-driven exploration through a side-scrolling Jovian slum teeming with sapient orangutans, acid-rain merchants sheltering under tarps, and cultists at various stages of enlightened dismemberment. The universe-crafting mini-game is the headline mechanic: customers arrive at Lila's stall, describe what they want, and you combine two ingredients from a small set to produce one of 21 possible combinations, each rendered as a tiny, narrated cosmos. It is part Coffee Talk drink-crafting, part recipe puzzle, and at its best it is quietly magical, each universe a window into a stranger's private longing. At its worst, the opacity of the recipe logic can snap you out of the story at exactly the wrong moment, and some reviewers found that friction maddening. The Master's sections include a handful of other mini-games, things like rewiring a turbine or navigating an asteroid field for scrap, none of them difficult, all of them welcome breaks from dialogue. Dialogue choices exist for the Master but shape tone rather than plot, so do not arrive expecting a branching consequence system. What nobody disputes, across any review I read, is the art. Every frame is fully hand-drawn, animated with the fluid looseness of European science fiction comics, the kind you find in old Heavy Metal issues. The colony feels lived-in down to the makeshift tents protecting market stalls from corrosive rain. The soundtrack by composer Guglielmo Diana blends electronic sci-fi texture with symphonic undercurrents and occasional Eastern instrumentation that fits the world's syncretic, post-Earth religion in a way that feels considered rather than decorative. One reviewer from Impulse Gamer noted they wished for more of it in key scenes, which is fair, but the sound design filling the gaps, rain on corrugated metal, crowd murmur, alien tea-house ambience, does a lot of heavy lifting. The total runtime lands somewhere between four and eight hours depending on pace and platform, with some achievement hunting extending replayability modestly, and the chronology of scenes reportedly shifts slightly between playthroughs. At that length, the game knows when it needs to end, and it does. The honest caveat: if you come in expecting a puzzle-forward adventure or want your narrative handed to you cleanly, Universe For Sale will test your patience in spots. The universe mini-game's trial-and-error logic is the most consistent criticism across the board, and the story's deliberate ambiguity early on will read as either atmospheric or opaque depending on your tolerance. But for players who light up when a small, handcrafted game does something genuinely strange with care and intention, this is precisely the kind of thing worth sitting with. Kai, Scout Team

Universe For Sale
AdventureCasualIndie

Universe For Sale

Nov 16, 2023Tmesis StudioAkupara Games
GamerScout Says

Somewhere between a graphic novel and a fever dream, this hand-drawn point-and-click drops you into Jupiter's acid-soaked slums with a skeleton cultist and a girl who sells galaxies from a teacup. Come for the art, stay for the story it quietly dismantles you with.

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About Universe For Sale

My first hour with Universe For Sale felt like being handed a book that had already been read by someone else, with certain pages deliberately shuffled out of order. That is not a complaint. Tmesis Studio, a tiny outfit from Spain, built something that trusts its audience enough to be confusing on purpose, and that trust pays off in ways a lot of bigger narrative games never manage. You alternate between two protagonists across a non-linear timeline. The Master is a skeletal cultist waking in Jupiter's marketplace, chronologically displaced and searching for a woman he may or may not remember. Lila is that woman, tentacles for hair, quietly crafting entire universes inside ceramic cups at her market stall. The narrative constantly switches between them, pulling on threads of loss, religious devotion, environmental collapse, and the psychology of trauma before tying them together in ways that feel genuinely earned rather than engineered. There is a third strand too, a bedtime story framing device that sounds gimmicky and turns out to be the emotional spine of the whole thing. Reviewers have compared the non-linear structure to Memento, and that lands fairly accurately, though the game never weaponises its own confusion the way Memento sometimes does. The gameplay sits squarely in point-and-click territory, no inventory juggling, no pixel hunts, just cursor-driven exploration through a side-scrolling Jovian slum teeming with sapient orangutans, acid-rain merchants sheltering under tarps, and cultists at various stages of enlightened dismemberment. The universe-crafting mini-game is the headline mechanic: customers arrive at Lila's stall, describe what they want, and you combine two ingredients from a small set to produce one of 21 possible combinations, each rendered as a tiny, narrated cosmos. It is part Coffee Talk drink-crafting, part recipe puzzle, and at its best it is quietly magical, each universe a window into a stranger's private longing. At its worst, the opacity of the recipe logic can snap you out of the story at exactly the wrong moment, and some reviewers found that friction maddening. The Master's sections include a handful of other mini-games, things like rewiring a turbine or navigating an asteroid field for scrap, none of them difficult, all of them welcome breaks from dialogue. Dialogue choices exist for the Master but shape tone rather than plot, so do not arrive expecting a branching consequence system. What nobody disputes, across any review I read, is the art. Every frame is fully hand-drawn, animated with the fluid looseness of European science fiction comics, the kind you find in old Heavy Metal issues. The colony feels lived-in down to the makeshift tents protecting market stalls from corrosive rain. The soundtrack by composer Guglielmo Diana blends electronic sci-fi texture with symphonic undercurrents and occasional Eastern instrumentation that fits the world's syncretic, post-Earth religion in a way that feels considered rather than decorative. One reviewer from Impulse Gamer noted they wished for more of it in key scenes, which is fair, but the sound design filling the gaps, rain on corrugated metal, crowd murmur, alien tea-house ambience, does a lot of heavy lifting. The total runtime lands somewhere between four and eight hours depending on pace and platform, with some achievement hunting extending replayability modestly, and the chronology of scenes reportedly shifts slightly between playthroughs. At that length, the game knows when it needs to end, and it does. The honest caveat: if you come in expecting a puzzle-forward adventure or want your narrative handed to you cleanly, Universe For Sale will test your patience in spots. The universe mini-game's trial-and-error logic is the most consistent criticism across the board, and the story's deliberate ambiguity early on will read as either atmospheric or opaque depending on your tolerance. But for players who light up when a small, handcrafted game does something genuinely strange with care and intention, this is precisely the kind of thing worth sitting with. Kai, Scout Team

Tags

singleplayerachievementstier:aaaNon-Linear NarrativeHand-Drawn ArtPoint-and-ClickCozy Sci-FiPhilosophyEuropean Comics AestheticMini-GamesShort PlaythroughAchievement Hunting

Steam Deck & Linux

Steam Deck VerifiedProtonDB Silver

Valve rates this game Steam Deck Verified. Playable on Linux with some workarounds. Based on 6 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 10 64 bit
Memory
4 GB RAM
Graphics
Any Graphics card with more than 2GB of Storage Space.
Processor
Intel Core i-3

Recommended

OS
Windows 10 64 bit
Memory
8 GB RAM
Graphics
Any Graphics card with more than 4GB of Storage Space.
Processor
Intel Core i-5

Community Discussion

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Reviews & Ratings

Metacritic
80

Game Info

Developer
Tmesis Studio
Publisher
Akupara Games
Release Date
Nov 16, 2023

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Frequently asked questions about Universe For Sale

Where can I buy Universe For Sale cheapest?

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What platforms is Universe For Sale available on?

Universe For Sale is available on PC, Mac, Linux.

When was Universe For Sale released?

Universe For Sale was released on 16 November 2023.

Who developed Universe For Sale?

Universe For Sale was developed by Tmesis Studio and published by Akupara Games.

Is Universe For Sale worth buying?

Universe For Sale holds a Metacritic score of 80/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.