Compare Unholy Heights prices across trusted key stores and find the best deal. Developed by Petit Depotto. Published by PLAYISM. Released on 10/4/2013. Available on PC. Genres: Indie, Simulation, Strategy.

Part apartment landlord sim, part tower defense: you manage a building full of monsters and watch them brawl heroes who dare knock on your door.

Unholy Heights is a compact hybrid that sits at the crossroads of tower defense and tenancy management. You play as the Devil, renting out rooms in a vertical apartment block to various monster species, collecting rent, keeping residents happy, and then watching those same residents spill into the hallway to fight off waves of adventurers who periodically show up looking for trouble. It is a small game with a surprisingly tidy loop, and it runs on logic that is easy to learn but takes real attention to optimize. The core decision layer is room placement. Different monster types have different combat roles, stat profiles, and happiness requirements, and stacking compatible neighbors matters. A monster that likes quiet placed next to a loud, breeding family will sulk, lose morale, and underperform when a hero party charges in. Conversely, a well-fed, high-morale roster punches well above its apparent numbers. The building is read left to right by incoming heroes, so the order of your floors and which rooms face the entrance functions as your front line. Thinking about that spatial layout is where the genuine strategy lives, and it rewards the kind of player who likes to optimize a formation before committing. Hero waves escalate in class and equipment over time, which forces you to upgrade rooms and recruit stronger tenants rather than coasting on an early setup. There is a satisfying feedback loop in watching a team of knights get wiped out by monsters you personally housed and fed, but that satisfaction depends on whether you planned the roster correctly. Poor preparation means a hero party cuts straight through to your upper floors, which is both a tactical failure and, honestly, a reasonable consequence. The AI on both the monster and hero sides is simple but functional for a game of this scope. Where Unholy Heights falls short is longevity. The content ceiling arrives faster than you might want. There is a solid variety of monster types and a progression arc, but players chasing genuinely deep late-game complexity will find the system runs out of new questions to ask before they run out of patience. The visual style is charming pixel art and the tone is light, which fits the scale, but do not come here expecting a grand-strategy depth spiral. The tutorial is minimal but the game is small enough that experimentation costs little, making it actually approachable for players who do not usually touch strategy or sim titles. Sessions are short, stakes are low enough to experiment freely, and the restart cost is almost nothing. For anyone who wants a low-pressure strategy snack, Unholy Heights delivers a clean concept executed with care. The 89 percent positive rating on Steam across more than 1,600 reviews reflects a game that does not overpromise. It is a one-developer-scale production that knows exactly what it is, respects your time, and gives you a genuinely satisfying if short arc of landlord-from-hell optimization. Diego, Scout Team

Unholy Heights

Unholy Heights

Oct 4, 2013Petit DepottoPLAYISM
GamerScout Says

Part apartment landlord sim, part tower defense: you manage a building full of monsters and watch them brawl heroes who dare knock on your door.

PC
Steam Deck UnsupportedProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €0.59

GamerScout Verdict

Best for strategy players who want a clever, low-commitment hybrid loop and do not need 100-hour depth to feel satisfied.

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Price History

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€0.5915 Jun 2026
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About Unholy Heights

Unholy Heights is a compact hybrid that sits at the crossroads of tower defense and tenancy management. You play as the Devil, renting out rooms in a vertical apartment block to various monster species, collecting rent, keeping residents happy, and then watching those same residents spill into the hallway to fight off waves of adventurers who periodically show up looking for trouble. It is a small game with a surprisingly tidy loop, and it runs on logic that is easy to learn but takes real attention to optimize. The core decision layer is room placement. Different monster types have different combat roles, stat profiles, and happiness requirements, and stacking compatible neighbors matters. A monster that likes quiet placed next to a loud, breeding family will sulk, lose morale, and underperform when a hero party charges in. Conversely, a well-fed, high-morale roster punches well above its apparent numbers. The building is read left to right by incoming heroes, so the order of your floors and which rooms face the entrance functions as your front line. Thinking about that spatial layout is where the genuine strategy lives, and it rewards the kind of player who likes to optimize a formation before committing. Hero waves escalate in class and equipment over time, which forces you to upgrade rooms and recruit stronger tenants rather than coasting on an early setup. There is a satisfying feedback loop in watching a team of knights get wiped out by monsters you personally housed and fed, but that satisfaction depends on whether you planned the roster correctly. Poor preparation means a hero party cuts straight through to your upper floors, which is both a tactical failure and, honestly, a reasonable consequence. The AI on both the monster and hero sides is simple but functional for a game of this scope. Where Unholy Heights falls short is longevity. The content ceiling arrives faster than you might want. There is a solid variety of monster types and a progression arc, but players chasing genuinely deep late-game complexity will find the system runs out of new questions to ask before they run out of patience. The visual style is charming pixel art and the tone is light, which fits the scale, but do not come here expecting a grand-strategy depth spiral. The tutorial is minimal but the game is small enough that experimentation costs little, making it actually approachable for players who do not usually touch strategy or sim titles. Sessions are short, stakes are low enough to experiment freely, and the restart cost is almost nothing. For anyone who wants a low-pressure strategy snack, Unholy Heights delivers a clean concept executed with care. The 89 percent positive rating on Steam across more than 1,600 reviews reflects a game that does not overpromise. It is a one-developer-scale production that knows exactly what it is, respects your time, and gives you a genuinely satisfying if short arc of landlord-from-hell optimization.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamMonster ManagementTower Defense HybridApartment SimPixel Art StrategyWave DefenseTenant OptimizationShort Session

System Requirements

Minimum

Processor
Pentium III 1.0GHz or faster
Memory
1 GB RAM
Graphics
Shader Model 2.0 or better
Storage
50 MB available space

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Reviews & Ratings

Steam
89%(1,635)

Game Info

Developer
Petit Depotto
Publisher
PLAYISM
Release Date
Oct 4, 2013

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Frequently asked questions about Unholy Heights

How much does Unholy Heights cost?

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What platforms is Unholy Heights available on?

Unholy Heights is available on PC.

When was Unholy Heights released?

Unholy Heights was released on 4 October 2013.

Who developed Unholy Heights?

Unholy Heights was developed by Petit Depotto and published by PLAYISM.