Compare Unforeseen Incidents prices across 50+ stores and find the best deal. Developed by Backwoods Entertainment. Published by Application Systems Heidelberg. Released on 5/23/2018. Available on PC, Mac, Linux. Genres: Adventure, Indie. Metacritic score: 80/100.

Rarely does a hand-painted point-and-click mystery nail atmosphere, wit, and puzzle logic all at once. This one mostly does, and it lingers after the credits.

My first hour with Unforeseen Incidents had me genuinely unsure whether I was in for something special or just another competent genre entry. Then Harper Pendrell made a deadpan Monkey Island reference at completely the wrong moment, and I understood exactly what kind of game this was: dark enough to mean it, funny enough to survive it. The setup reads familiar on paper. Harper is a small-town handyman dragged into a viral outbreak conspiracy after bumping into a dying woman on the street. He teams up with journalist Jane Helliwell and Professor MacBride to unravel who is behind the Yelltown Fever and why. The plot hits recognisable beats - reluctant everyman, shadowy cabal, world at stake - and critics across the board have flagged this. The writing, though, earns its keep. British comedian Alasdair Beckett-King wrote the English dialogue from scratch rather than translating the German script, and the result has a texture that most adventure games lack: Harper's wisecracks land because the voice actor commits fully, and the supporting cast - receptionists, junkyard workers, a reclusive artist, a cult fanatic - are fleshed out well beyond their narrative function. Puzzle design is where the game makes its clearest argument for attention. The core loop is classic inventory-and-conversation work: left-click to interact, right-click to examine, spacebar to highlight hotspots so you are never pixel-hunting. What separates the design from genre mediocrity is two things. First, Harper's multi-tool - carrying a knife, screwdriver, scissors, bottle opener, and pliers - travels with you across all four chapters and grounds many solutions in a handyman's practical logic rather than adventure-game surrealism. You are fixing car engines, triangulating radio frequencies, mixing chemicals to develop photographs, and hacking terminal paths, not rubbing a rubber chicken on a pulley. Second, and more meaningfully, many puzzle solutions involve helping characters rather than manipulating them, which Rock Paper Shotgun noted as a small but genuine act of genre decency. The run-time sits around ten to twelve hours across the four chapters, taking Harper from the rundown streets of Yelltown through Greywoods National Park, the coastal city of Port Nicola, and the snow-capped peaks of Old Kahona. The pacing is measured rather than brisk, and the game never rushes a location. Fair criticisms exist. Some mid-game puzzles tip into obscurity, and one early stealth sequence - entirely unlike anything else in the game - frustrated nearly every reviewer who touched it. Inventory-drag interactions can be pixel-finicky in places, occasionally making a correct solution feel like a bug. Load times between screens ran long at launch, and zoomed-in conversation portraits can look blurry at higher resolution. These are genuine rough edges on what is otherwise a carefully made thing. The art style is pen-and-ink with hard shadows and graphic-novel silhouettes across over sixty hand-painted backgrounds. The soundtrack stays low and atmospheric, complementing the tone without announcing itself. It is the kind of soundscape you notice when it stops. For players who bounced off the genre due to moon-logic puzzles and manipulative protagonists, Unforeseen Incidents is a reasonable re-entry point. For longtime fans, it sits comfortably among the better modern examples. The story is well-worn but genuinely told, and Harper is the rare adventure protagonist you actually want to spend ten hours with. Kai, Scout Team

Unforeseen Incidents
AdventureIndie

Unforeseen Incidents

May 23, 2018Backwoods EntertainmentApplication Systems Heidelberg
GamerScout Says

Rarely does a hand-painted point-and-click mystery nail atmosphere, wit, and puzzle logic all at once. This one mostly does, and it lingers after the credits.

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About Unforeseen Incidents

My first hour with Unforeseen Incidents had me genuinely unsure whether I was in for something special or just another competent genre entry. Then Harper Pendrell made a deadpan Monkey Island reference at completely the wrong moment, and I understood exactly what kind of game this was: dark enough to mean it, funny enough to survive it. The setup reads familiar on paper. Harper is a small-town handyman dragged into a viral outbreak conspiracy after bumping into a dying woman on the street. He teams up with journalist Jane Helliwell and Professor MacBride to unravel who is behind the Yelltown Fever and why. The plot hits recognisable beats - reluctant everyman, shadowy cabal, world at stake - and critics across the board have flagged this. The writing, though, earns its keep. British comedian Alasdair Beckett-King wrote the English dialogue from scratch rather than translating the German script, and the result has a texture that most adventure games lack: Harper's wisecracks land because the voice actor commits fully, and the supporting cast - receptionists, junkyard workers, a reclusive artist, a cult fanatic - are fleshed out well beyond their narrative function. Puzzle design is where the game makes its clearest argument for attention. The core loop is classic inventory-and-conversation work: left-click to interact, right-click to examine, spacebar to highlight hotspots so you are never pixel-hunting. What separates the design from genre mediocrity is two things. First, Harper's multi-tool - carrying a knife, screwdriver, scissors, bottle opener, and pliers - travels with you across all four chapters and grounds many solutions in a handyman's practical logic rather than adventure-game surrealism. You are fixing car engines, triangulating radio frequencies, mixing chemicals to develop photographs, and hacking terminal paths, not rubbing a rubber chicken on a pulley. Second, and more meaningfully, many puzzle solutions involve helping characters rather than manipulating them, which Rock Paper Shotgun noted as a small but genuine act of genre decency. The run-time sits around ten to twelve hours across the four chapters, taking Harper from the rundown streets of Yelltown through Greywoods National Park, the coastal city of Port Nicola, and the snow-capped peaks of Old Kahona. The pacing is measured rather than brisk, and the game never rushes a location. Fair criticisms exist. Some mid-game puzzles tip into obscurity, and one early stealth sequence - entirely unlike anything else in the game - frustrated nearly every reviewer who touched it. Inventory-drag interactions can be pixel-finicky in places, occasionally making a correct solution feel like a bug. Load times between screens ran long at launch, and zoomed-in conversation portraits can look blurry at higher resolution. These are genuine rough edges on what is otherwise a carefully made thing. The art style is pen-and-ink with hard shadows and graphic-novel silhouettes across over sixty hand-painted backgrounds. The soundtrack stays low and atmospheric, complementing the tone without announcing itself. It is the kind of soundscape you notice when it stops. For players who bounced off the genre due to moon-logic puzzles and manipulative protagonists, Unforeseen Incidents is a reasonable re-entry point. For longtime fans, it sits comfortably among the better modern examples. The story is well-worn but genuinely told, and Harper is the rare adventure protagonist you actually want to spend ten hours with. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardstier:aaaPoint-and-ClickConspiracy MysteryInventory PuzzlesFull Voice ActingMulti-ChapterDark ComedyHand-Painted ArtLogic Puzzles

System Requirements

Minimum

OS
Windows 7 64-bit
Memory
4 GB RAM
DirectX
Version 11
Storage
6 GB available space
Graphics
1024MB VRAM
Processor
1.2 GHz

Recommended

OS
Windows 10 64-bit

Reviews & Ratings

Metacritic
80

Game Info

Developer
Backwoods Entertainment
Publisher
Application Systems Heidelberg
Release Date
May 23, 2018

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