
Unforeseen Incidents
Rarely does a hand-painted point-and-click mystery nail atmosphere, wit, and puzzle logic all at once. This one mostly does, and it lingers after the credits.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About Unforeseen Incidents
My first hour with Unforeseen Incidents had me genuinely unsure whether I was in for something special or just another competent genre entry. Then Harper Pendrell made a deadpan Monkey Island reference at completely the wrong moment, and I understood exactly what kind of game this was: dark enough to mean it, funny enough to survive it. The setup reads familiar on paper. Harper is a small-town handyman dragged into a viral outbreak conspiracy after bumping into a dying woman on the street. He teams up with journalist Jane Helliwell and Professor MacBride to unravel who is behind the Yelltown Fever and why. The plot hits recognisable beats - reluctant everyman, shadowy cabal, world at stake - and critics across the board have flagged this. The writing, though, earns its keep. British comedian Alasdair Beckett-King wrote the English dialogue from scratch rather than translating the German script, and the result has a texture that most adventure games lack: Harper's wisecracks land because the voice actor commits fully, and the supporting cast - receptionists, junkyard workers, a reclusive artist, a cult fanatic - are fleshed out well beyond their narrative function. Puzzle design is where the game makes its clearest argument for attention. The core loop is classic inventory-and-conversation work: left-click to interact, right-click to examine, spacebar to highlight hotspots so you are never pixel-hunting. What separates the design from genre mediocrity is two things. First, Harper's multi-tool - carrying a knife, screwdriver, scissors, bottle opener, and pliers - travels with you across all four chapters and grounds many solutions in a handyman's practical logic rather than adventure-game surrealism. You are fixing car engines, triangulating radio frequencies, mixing chemicals to develop photographs, and hacking terminal paths, not rubbing a rubber chicken on a pulley. Second, and more meaningfully, many puzzle solutions involve helping characters rather than manipulating them, which Rock Paper Shotgun noted as a small but genuine act of genre decency. The run-time sits around ten to twelve hours across the four chapters, taking Harper from the rundown streets of Yelltown through Greywoods National Park, the coastal city of Port Nicola, and the snow-capped peaks of Old Kahona. The pacing is measured rather than brisk, and the game never rushes a location. Fair criticisms exist. Some mid-game puzzles tip into obscurity, and one early stealth sequence - entirely unlike anything else in the game - frustrated nearly every reviewer who touched it. Inventory-drag interactions can be pixel-finicky in places, occasionally making a correct solution feel like a bug. Load times between screens ran long at launch, and zoomed-in conversation portraits can look blurry at higher resolution. These are genuine rough edges on what is otherwise a carefully made thing. The art style is pen-and-ink with hard shadows and graphic-novel silhouettes across over sixty hand-painted backgrounds. The soundtrack stays low and atmospheric, complementing the tone without announcing itself. It is the kind of soundscape you notice when it stops. For players who bounced off the genre due to moon-logic puzzles and manipulative protagonists, Unforeseen Incidents is a reasonable re-entry point. For longtime fans, it sits comfortably among the better modern examples. The story is well-worn but genuinely told, and Harper is the rare adventure protagonist you actually want to spend ten hours with. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7 64-bit
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Storage
- 6 GB available space
- Graphics
- 1024MB VRAM
- Processor
- 1.2 GHz
Recommended
- OS
- Windows 10 64-bit
Reviews & Ratings
Game Info
- Developer
- Backwoods Entertainment
- Publisher
- Application Systems Heidelberg
- Release Date
- May 23, 2018