
Underground Prisoner
A pixel-art necromancer side-scroller that nobody outside a small Steam corner has heard of yet, and that low profile is honestly half its charm for the right player.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About Underground Prisoner
I went into Underground Prisoner expecting to bounce off it in ten minutes. What I got instead was a quietly confident little 2D side-scroller with a necromancer hook that, while slight, carries just enough atmosphere to keep you scrolling through its dark forests and cemetery corridors. Joi Max, a small outfit with a handful of similarly-priced indie releases to their name, built this as a puzzle-inflected action platformer where your goal is tracking down a soul herb, a rare ingredient that grants power over the dead. It is a micro-premise, but micro-premises can work if the surrounding craft holds up. The core loop is straightforward: move through side-scrolling levels, destroy enemies, collect items, and solve light environmental puzzles to push forward. The side-scroller structure is arcade-flavored, meaning the pace is punchy rather than contemplative. You are not managing a skill tree or reading lore tablets. You are watching pixel sprites and reacting. The puzzle elements sit somewhere between obstacle navigation and light environmental riddles, and they break up the combat rhythm pleasantly enough. What gives the setting its small hook is the antagonist layer: rival necromancers are also hunting the herb, and that competitive undercurrent adds a thin narrative reason to push through each area rather than just looping the same enemy patterns. Where the game earns real goodwill is its visual identity. The pixel art leans into the atmospheric side of the Casual tag in a way that feels deliberate. Abandoned cemeteries have that low-light, muted palette that small developers sometimes nail precisely because they are not chasing AAA spectacle. The environments shift from dark forest canopies to dungeon corridors with enough visual variety to avoid feeling like reskin loops, at least within the scope of a short play session. The game wears its Atmospheric and Cute Pixel Graphics community tags simultaneously, which is a harder balance to pull off than it sounds, and for the most part it lands it. The honest caveats are real, though. Underground Prisoner has almost no critical footprint. The Steam review pool is tiny, and there is no outside coverage to triangulate against. That level of obscurity is a yellow flag, not a red one, but it does mean you are buying on visual feel and concept rather than a vetted track record. The game is short, clearly built for a casual session or two rather than a campaign you revisit across a week. Players who need mechanical depth, build variety, or genre-defining enemy design should look elsewhere. This is a bite-sized thing, intentionally so, and if you resent games that know their own limits, it will frustrate you. For the specific player who gravitates toward quiet indie pixel platformers with a macabre edge and does not demand a lot of hours for their money, Underground Prisoner does exactly what its small ambition asks of it. Joi Max is not trying to make a landmark game. They made a short, atmospheric side-scroller about a necromancer chasing a mythic herb through pixel-dark levels, and within those modest walls the handcraft shows. I have a soft spot for Steam pages that nobody covers, and this one earns its place on that list. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7/8/10
- Memory
- 1 GB RAM
- Storage
- 100 MB available space
- Graphics
- GeForce 7600 GS (512 MB) or equivalent
- Processor
- Intel Core 2 Duo E6320 (2*1866) or equivalent
Reviews & Ratings
No ratings available
Game Info
- Developer
- Joi Max
- Publisher
- Joi Max
- Release Date
- May 13, 2024