Compare UnderEarth prices across 50+ stores and find the best deal. Developed by CrackerJack Games. Published by CrackerJack Games. Released on 6/22/2016. Available on PC, Mac. Genres: Adventure, Indie.

A deliberately opaque first-person puzzle crawler set 40 miles underground with zero tutorials and zero mercy. Respect the silence or get burned.

I have a soft spot for games that trust you completely, and UnderEarth from CrackerJack Games is one of the most committed expressions of that philosophy I have come across on Steam. You are dropped into a failing subterranean research and refinery facility run by the shadowy Valvorta Industries, tasked with recovering data, restoring output, and locating fifteen missing workers. Nobody hands you a map. Nobody explains the controls. Nobody tells you what objects can be scanned, interacted with, or ignored. The game just begins, and the pressure of that silence is the entire design. The 90s adventure DNA here is genuine, not decorative. This is a first-person exploration game that expects you to build your own mental model of the facility, to read the environment for clues instead of reading a tooltip. Scanning objects and committing discoveries to memory or a personal notepad is how progress works. That approach will feel prehistoric to players raised on objective markers, and it should. The game is consciously evoking an era when figuring out the rules was part of the game. The Oculus Rift support (noted in early developer communications) is a curious side detail that suggests the team had ambitious scope for a small studio, though the flat-screen experience on PC and Mac is the version most players will encounter. Honestly, the roughness is real. With only a handful of user reviews ever posted and no critical coverage to speak of, UnderEarth exists in a strange liminal space: too obscure to be celebrated, too intentional to be dismissed as shovelware. The people who have connected with it describe the experience in terms of earned discovery, the kind of quiet satisfaction that comes from solving something nobody told you was even a puzzle. That resonates with me. There is something quietly brave about a game that openly acknowledges, with a kind of wry honesty in its own description, that some players will use it as a test of the Steam refund window. That self-awareness is almost charming. Where it falters is in accessibility of a non-difficulty kind. With no in-game menus and no guidance whatsoever, first-contact friction can tip from atmospheric to alienating very quickly. Players who bounce in the first twenty minutes will never find the moments that the game's small fan base swears by. If you are the kind of person who maps dungeons on graph paper, who replays old LucasArts titles for fun, or who found The Witness rewarding rather than infuriating, there is something here worth excavating. Everyone else should approach with measured expectations and a warm appreciation for the refund window. Kai, Scout Team

UnderEarth
AdventureIndie

UnderEarth

Jun 22, 2016CrackerJack Games
GamerScout Says

A deliberately opaque first-person puzzle crawler set 40 miles underground with zero tutorials and zero mercy. Respect the silence or get burned.

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About UnderEarth

I have a soft spot for games that trust you completely, and UnderEarth from CrackerJack Games is one of the most committed expressions of that philosophy I have come across on Steam. You are dropped into a failing subterranean research and refinery facility run by the shadowy Valvorta Industries, tasked with recovering data, restoring output, and locating fifteen missing workers. Nobody hands you a map. Nobody explains the controls. Nobody tells you what objects can be scanned, interacted with, or ignored. The game just begins, and the pressure of that silence is the entire design. The 90s adventure DNA here is genuine, not decorative. This is a first-person exploration game that expects you to build your own mental model of the facility, to read the environment for clues instead of reading a tooltip. Scanning objects and committing discoveries to memory or a personal notepad is how progress works. That approach will feel prehistoric to players raised on objective markers, and it should. The game is consciously evoking an era when figuring out the rules was part of the game. The Oculus Rift support (noted in early developer communications) is a curious side detail that suggests the team had ambitious scope for a small studio, though the flat-screen experience on PC and Mac is the version most players will encounter. Honestly, the roughness is real. With only a handful of user reviews ever posted and no critical coverage to speak of, UnderEarth exists in a strange liminal space: too obscure to be celebrated, too intentional to be dismissed as shovelware. The people who have connected with it describe the experience in terms of earned discovery, the kind of quiet satisfaction that comes from solving something nobody told you was even a puzzle. That resonates with me. There is something quietly brave about a game that openly acknowledges, with a kind of wry honesty in its own description, that some players will use it as a test of the Steam refund window. That self-awareness is almost charming. Where it falters is in accessibility of a non-difficulty kind. With no in-game menus and no guidance whatsoever, first-contact friction can tip from atmospheric to alienating very quickly. Players who bounce in the first twenty minutes will never find the moments that the game's small fan base swears by. If you are the kind of person who maps dungeons on graph paper, who replays old LucasArts titles for fun, or who found The Witness rewarding rather than infuriating, there is something here worth excavating. Everyone else should approach with measured expectations and a warm appreciation for the refund window. Kai, Scout Team

Tags

singleplayerachievementstrading-cardstier:sub-5No TutorialOld-School PuzzleFirst-Person ExplorationEnvironmental StorytellingMystery InvestigationOculus SupportRetro Design Philosophy

System Requirements

Minimum

OS
Windows XP
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
4 GB available space
Graphics
Nvidia GeForce GTS 250 or AMD Radeon HD 5670 or above
Processor
Intel Core2 Duo or AMD Phenom II X4 or above
Sound Card
DirectX 9c Compliant

Recommended

OS
Windows 7 or above
Memory
8 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
Nvidia GeForce GTX 460 or Radeon HD 5870 or above
Processor
Intel Core i5 or AMD A8 or above
Sound Card
DirectX 9c Compliant

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Reviews & Ratings

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Game Info

Developer
CrackerJack Games
Publisher
CrackerJack Games
Release Date
Jun 22, 2016

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Price History

2026-06-070.45(lowest)

Frequently asked questions about UnderEarth

Where can I buy UnderEarth cheapest?

Compare UnderEarth prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is UnderEarth available on?

UnderEarth is available on PC, Mac.

When was UnderEarth released?

UnderEarth was released on 22 June 2016.

Who developed UnderEarth?

UnderEarth was developed by CrackerJack Games.