Compare Under Leaves prices across trusted key stores and find the best deal. Developed by Circus Atos. Published by Circus Atos. Released on 4/27/2017. Available on PC, Mac, Linux, Xbox. Genres: Casual, Indie.

Watercolor hidden-object calm in a two-hour package - worth every minute if you need your brain to go quiet for an evening, less so if challenge is the point.

I have a soft spot for games that know exactly what they are and commit fully, and Under Leaves is one of those rare little things that holds its shape all the way through. Circus Atos built a hidden-object game around hand-painted watercolor scenes of animals and their habitats - arctic tundra, dense jungle, ocean floor, and more - and instead of papering over the concept with menus and progression systems, they left it almost entirely wordless. No tutorial text, no score counters, just numbers telling you how many objects remain. That restraint is a creative decision, not a limitation, and it lands. The core loop is simple and deliberate. Two world maps hold nine locations, each populated by animals waiting to be fed. You tap a creature - a polar bear, a crocodile, a deep-sea fish - and then hunt its preferred food scattered across richly layered illustrated scenes. Objects spawn from a pool of predefined positions, chosen randomly each run, which gives repeat visits at least a thin layer of unpredictability. As you clear animals from each environment, small animations reward you: flowers bloom, the moon rises, the scene quietly transforms. It is the closest thing to a narrative arc this game has, and somehow it is enough. The soundscape deserves special mention. Each of the nine environments carries its own ambient composition - soft twinkling tones in the arctic, low drumbeats threading through the jungle levels. It is the kind of music that does not demand your attention but would be noticeably absent without it. The visual and audio design work as a unit, which is harder to pull off than most developers make it look. Honesty about the limits matters here. Under Leaves runs roughly one to two hours depending on your pace, and seasoned hidden-object players will lean toward the shorter end. There is no timer, no penalty for mis-clicking, and the difficulty curve is gentle enough that most scenes yield to patient eyes without much friction. A hint system kicks in after around forty seconds of inactivity, offering a small sliding-tile puzzle that, when solved, flags an object for you - a clever mechanic that keeps even frustrated players moving without flattening the challenge entirely. What the game does not offer is depth beyond its core search-and-find loop. No branching paths, no collectible lore, no post-game mode. Players chasing teeth in their hidden-object games should look elsewhere. For everyone else - tired parents, wind-down seekers, anyone who owns a sketchbook and thinks of games as a form of craft appreciation - this is a quiet joy from a small studio that clearly cared about every brushstroke. It plays well with a mouse and equally well on a couch with a controller, and the 29 Steam achievements track naturally to completion without busywork. The Steam community has responded warmly over the years, and that warmth is earned. Kai, Scout Team

Under Leaves

Under Leaves

Apr 27, 2017Circus Atos
GamerScout Says

Watercolor hidden-object calm in a two-hour package - worth every minute if you need your brain to go quiet for an evening, less so if challenge is the point.

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Historical low: €10.66

GamerScout Verdict

Ideal for wind-down sessions and craft-appreciators; skip if you need challenge or more than two hours of content.

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About Under Leaves

I have a soft spot for games that know exactly what they are and commit fully, and Under Leaves is one of those rare little things that holds its shape all the way through. Circus Atos built a hidden-object game around hand-painted watercolor scenes of animals and their habitats - arctic tundra, dense jungle, ocean floor, and more - and instead of papering over the concept with menus and progression systems, they left it almost entirely wordless. No tutorial text, no score counters, just numbers telling you how many objects remain. That restraint is a creative decision, not a limitation, and it lands. The core loop is simple and deliberate. Two world maps hold nine locations, each populated by animals waiting to be fed. You tap a creature - a polar bear, a crocodile, a deep-sea fish - and then hunt its preferred food scattered across richly layered illustrated scenes. Objects spawn from a pool of predefined positions, chosen randomly each run, which gives repeat visits at least a thin layer of unpredictability. As you clear animals from each environment, small animations reward you: flowers bloom, the moon rises, the scene quietly transforms. It is the closest thing to a narrative arc this game has, and somehow it is enough. The soundscape deserves special mention. Each of the nine environments carries its own ambient composition - soft twinkling tones in the arctic, low drumbeats threading through the jungle levels. It is the kind of music that does not demand your attention but would be noticeably absent without it. The visual and audio design work as a unit, which is harder to pull off than most developers make it look. Honesty about the limits matters here. Under Leaves runs roughly one to two hours depending on your pace, and seasoned hidden-object players will lean toward the shorter end. There is no timer, no penalty for mis-clicking, and the difficulty curve is gentle enough that most scenes yield to patient eyes without much friction. A hint system kicks in after around forty seconds of inactivity, offering a small sliding-tile puzzle that, when solved, flags an object for you - a clever mechanic that keeps even frustrated players moving without flattening the challenge entirely. What the game does not offer is depth beyond its core search-and-find loop. No branching paths, no collectible lore, no post-game mode. Players chasing teeth in their hidden-object games should look elsewhere. For everyone else - tired parents, wind-down seekers, anyone who owns a sketchbook and thinks of games as a form of craft appreciation - this is a quiet joy from a small studio that clearly cared about every brushstroke. It plays well with a mouse and equally well on a couch with a controller, and the 29 Steam achievements track naturally to completion without busywork. The Steam community has responded warmly over the years, and that warmth is earned.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementstrading-cardstier:indieHidden ObjectWatercolor ArtWordlessAmbient SoundtrackNatureAnimal ThemesShort CompletionFamily Co-opHint SystemZen

System Requirements

Minimum

OS
Windows 7, 8, 10
Memory
1 GB RAM
Storage
300 MB available space
Graphics
Intel HD 4000
Processor
2.3 GHz Dual Core

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Game Info

Developer
Circus Atos
Publisher
Circus Atos
Release Date
Apr 27, 2017

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Frequently asked questions about Under Leaves

How much does Under Leaves cost?

Under Leaves pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Under Leaves available on?

Under Leaves is available on PC, Mac, Linux, Xbox.

When was Under Leaves released?

Under Leaves was released on 27 April 2017.

Who developed Under Leaves?

Under Leaves was developed by Circus Atos.