Compare Uncover the Smoking Gun prices across 50+ stores and find the best deal. Developed by ReLU Games, Inc.. Published by ReLU Games, Inc.. Released on 6/23/2024. Available on PC. Genres: Adventure, Casual, Indie, Simulation, Strategy. Metacritic score: 80/100.

Finally a detective game where the interrogation room isn't a glorified multiple-choice menu - you type actual questions and a GPT-4o-powered robot suspect actually answers them.

My instinct when a game bills itself as an AI-powered anything is to reach for the skepticism dial and crank it hard. That reflex served me well with plenty of gimmick releases, but Uncover the Smoking Gun surprised me enough that I kept coming back case after case to test where the seams were. The core concept is structurally sound in a way that most novelty-tech games fail to be: you play as a private investigator in a near-future 2030 setting where robots coexist with humans, and a string of murders tied to something called Project Atlas needs untangling across five cases. Each case asks you to comb a 3D first-person crime scene for physical evidence, then bring that evidence into freeform typed conversations with robot witnesses and suspects powered by GPT-4o. The robot framing is not just window dressing. ReLU Games built the conceit specifically to paper over GPT's well-known rigidity - a robot speaking in clipped, information-forward bursts sounds correct, where the same behavior from a human NPC would feel broken. The interrogation loop is where the game earns its Metacritic 80. You are not picking dialogue branches. You type whatever you want, and the suspect responds. Want to confirm an alibi with a follow-up you invented? Go ahead. Want to cross-reference a piece of wall evidence against a specific timestamp? The robot will engage. Some story-critical answers are pre-scripted and feel a little jarring when you stumble onto them mid-conversation, but the open-ended majority creates a genuine sense of deductive ownership that preset choice wheels never can. The game also introduces a "system overload" mechanic for guilty suspects: pressure them with the right lines of questioning and they shift into a confession mode, which is a satisfying pressure-release after twenty minutes of careful cross-examination. An investigation status board tracks what you have confirmed and what is still open, which is the kind of organizational tool that stops freeform gameplay from collapsing into confusion. The production is competent rather than polished. The comic-book visual style, described by the developers as influenced by DC animation rather than photorealism, reads clearly and keeps scene-reading manageable. There is no voice acting, which is a genuine missed opportunity given that robot suspects with AI-synthesized voices would have been both thematically fitting and immersive. The soundtrack is chill and atmospheric but loops enough to register as repetitive across the five cases, each of which runs roughly an hour or more. Total runtime sits around five to seven hours for a focused first playthrough, with the grading system and multiple-endings structure providing incentive to return. The grading feedback is currently the weakest design link: receiving a B without knowing what you missed leaves little actionable reason to replay unless you are self-motivated to find every thread. Password puzzles are also underbaked - one case famously uses the password "Pandora" for a robot named Pandora - which undercuts the otherwise solid deductive tension. Keybinding customization is absent, a minor but real friction point for anyone with non-standard setups. For strategy-adjacent players who think in information trees, this game operates in an interesting space. The skill ceiling is genuinely about question architecture: knowing which piece of evidence to reference in a question, in what order, to extract a contradiction. It rewards preparation the same way a good interrogation scenario in a TTRPG does. The AI will occasionally hallucinate inconsistent answers to similar questions, which is both a known GPT limitation and - charitably - a feature the community has noted makes cross-referencing feel more authentic to dealing with an unreliable witness. Decide which interpretation you prefer before you buy. The five cases escalate well thematically, with scenarios ranging from a gallery death to a research lab assassination, all feeding into a connected overarching story that the game handles better in structure than in prose quality, which is functional rather than literary. Diego, Scout Team

Uncover the Smoking Gun
AdventureCasualIndieSimulationStrategy

Uncover the Smoking Gun

Jun 23, 2024ReLU Games, Inc.
GamerScout Says

Finally a detective game where the interrogation room isn't a glorified multiple-choice menu - you type actual questions and a GPT-4o-powered robot suspect actually answers them.

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About Uncover the Smoking Gun

My instinct when a game bills itself as an AI-powered anything is to reach for the skepticism dial and crank it hard. That reflex served me well with plenty of gimmick releases, but Uncover the Smoking Gun surprised me enough that I kept coming back case after case to test where the seams were. The core concept is structurally sound in a way that most novelty-tech games fail to be: you play as a private investigator in a near-future 2030 setting where robots coexist with humans, and a string of murders tied to something called Project Atlas needs untangling across five cases. Each case asks you to comb a 3D first-person crime scene for physical evidence, then bring that evidence into freeform typed conversations with robot witnesses and suspects powered by GPT-4o. The robot framing is not just window dressing. ReLU Games built the conceit specifically to paper over GPT's well-known rigidity - a robot speaking in clipped, information-forward bursts sounds correct, where the same behavior from a human NPC would feel broken. The interrogation loop is where the game earns its Metacritic 80. You are not picking dialogue branches. You type whatever you want, and the suspect responds. Want to confirm an alibi with a follow-up you invented? Go ahead. Want to cross-reference a piece of wall evidence against a specific timestamp? The robot will engage. Some story-critical answers are pre-scripted and feel a little jarring when you stumble onto them mid-conversation, but the open-ended majority creates a genuine sense of deductive ownership that preset choice wheels never can. The game also introduces a "system overload" mechanic for guilty suspects: pressure them with the right lines of questioning and they shift into a confession mode, which is a satisfying pressure-release after twenty minutes of careful cross-examination. An investigation status board tracks what you have confirmed and what is still open, which is the kind of organizational tool that stops freeform gameplay from collapsing into confusion. The production is competent rather than polished. The comic-book visual style, described by the developers as influenced by DC animation rather than photorealism, reads clearly and keeps scene-reading manageable. There is no voice acting, which is a genuine missed opportunity given that robot suspects with AI-synthesized voices would have been both thematically fitting and immersive. The soundtrack is chill and atmospheric but loops enough to register as repetitive across the five cases, each of which runs roughly an hour or more. Total runtime sits around five to seven hours for a focused first playthrough, with the grading system and multiple-endings structure providing incentive to return. The grading feedback is currently the weakest design link: receiving a B without knowing what you missed leaves little actionable reason to replay unless you are self-motivated to find every thread. Password puzzles are also underbaked - one case famously uses the password "Pandora" for a robot named Pandora - which undercuts the otherwise solid deductive tension. Keybinding customization is absent, a minor but real friction point for anyone with non-standard setups. For strategy-adjacent players who think in information trees, this game operates in an interesting space. The skill ceiling is genuinely about question architecture: knowing which piece of evidence to reference in a question, in what order, to extract a contradiction. It rewards preparation the same way a good interrogation scenario in a TTRPG does. The AI will occasionally hallucinate inconsistent answers to similar questions, which is both a known GPT limitation and - charitably - a feature the community has noted makes cross-referencing feel more authentic to dealing with an unreliable witness. Decide which interpretation you prefer before you buy. The five cases escalate well thematically, with scenarios ranging from a gallery death to a research lab assassination, all feeding into a connected overarching story that the game handles better in structure than in prose quality, which is functional rather than literary. Diego, Scout Team

Tags

singleplayerachievementstrading-cardstier:aaaGPT-Powered DialogueFreeform InterrogationInvestigation BoardNear-Future Sci-FiGraded Case OutcomesMultiple EndingsConfession MechanicEvidence Cross-ReferenceLow-Stress Mystery

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows 7 or newer, 64-bit
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
8 GB available space
Graphics
GTX 1050/ AMD RX 560
Processor
Intel Core i3-6100 / AMD FX-8350

Community Discussion

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Reviews & Ratings

Metacritic
80

Game Info

Developer
ReLU Games, Inc.
Publisher
ReLU Games, Inc.
Release Date
Jun 23, 2024

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Uncover the Smoking Gun is available on PC.

When was Uncover the Smoking Gun released?

Uncover the Smoking Gun was released on 23 June 2024.

Who developed Uncover the Smoking Gun?

Uncover the Smoking Gun was developed by ReLU Games, Inc..

Is Uncover the Smoking Gun worth buying?

Uncover the Smoking Gun holds a Metacritic score of 80/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.