
UltraGoodness 2
A budget twin-stick shooter with a clever time-stops-when-you-stop mechanic that the level design mostly forgets to use. Grab it for a breezy afternoon, not a deep session.
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About UltraGoodness 2
I went into UltraGoodness 2 genuinely curious about its central hook, and I will admit the idea reads well on a spec sheet. You play as a demon-slaying King accompanied by a white cat companion, blasting through 30 levels split across three chapters, and time only progresses when you move or shoot. Stand still, and the whole world freezes mid-bullet. It sounds like SUPERHOT's chaotic cousin, which is exactly the kind of low-budget ambition I tend to root for. The controls are where the game earns its keep without argument. Responsive twin-stick movement, a rapid-fire primary weapon, grenades and an airstrike that recharge over time, and a cat you can actually upgrade between runs using gems collected from fallen enemies. You can kit the cat out to burn foes or fry them with a laser, which is a sentence I genuinely enjoyed typing. The moment-to-moment gunplay is clean, the framerate holds steady, and newcomers to twin-stick shooters will feel at home inside two minutes. On that very narrow measure, Rasul Mono delivered. The problem is that the time-manipulation mechanic, the thing that is supposed to separate this from every other top-down shooter on Steam, almost never matters. Because time also moves when you shoot, the loop collapses into the same move-and-fire rhythm of any standard twin-sticker. Standing still just freezes the action without giving you any meaningful tactical window, and the enemy design does not create situations where careful positional thinking pays off. The level environments cycle through forest, desert, and snow without much visual invention, and the soundtrack, while energetic in a drum-and-bass way, loops in short bursts that stop and restart mid-level rather than building atmosphere. For a game this brief, that gets noticeable fast. There is also a structural tension worth knowing before you spend time with it. The later levels have no checkpoints, so a bad hit on your last heart after a long careful run sends you back to the start of that stage. Given that the time mechanic's best use case is arguably the slow, deliberate approach, losing all progress for a single stray projectile stings harder than it should. The thirty levels are genuinely short, and most players will see credits in under two hours. At that runtime the absence of any score system or replayability hook leaves a slightly hollow aftertaste, because there is nothing to return to once you have cleared the portal on the final stage. For the right player, UltraGoodness 2 still scratches an itch. It is loud, cheerful, and unpretentious. The cat is delightful. If you want something that commits to pure arcade noise for a single evening and asks nothing more of you, the game does that without fuss. Just do not come expecting the time mechanic to carry the experience the way it did in the titles that inspired it. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 2 GB RAM
- Storage
- 400 MB available space
- Graphics
- 512 MB, WebGL compatible
- Processor
- 2 GHz
- Additional Notes
- 16:9 aspect ratio (recommended)
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Reviews & Ratings
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Game Info
- Developer
- Rasul Mono
- Publisher
- Unknown
- Release Date
- Sep 2, 2019
