Compare Ultra Age prices across 50+ stores and find the best deal. Developed by Next Stage Inc.. Published by Intragames. Released on 4/27/2022. Available on PC. Genres: Action, Adventure, Indie.

Combat that punches well above its indie budget, wrapped in a budget sci-fi shell that absolutely does not punch above its weight - if the swordplay hooks you, the rough edges stop mattering fast.

My honest first reaction to Ultra Age was skepticism: the opening cutscene looked like it had wandered in from a mid-tier PS2 library, the English voice acting made me immediately switch to Japanese audio, and the level design telegraphed a game that was not going to wow anyone with environmental storytelling. And then I started fighting things, and my skepticism quietly packed up and left. The core of the game is a four-blade loadout system built around on-the-fly weapon switching in the middle of combos. You carry up to four swords at once, each tuned to a different enemy type: the katana shreds biological mutants, the claymore tears through robotic enemies, and the gunblade gives you reach when the fight opens up. Switching blades mid-chain is not just a suggestion, it is the whole mechanical language of the game. Colour-coded enemies signal their weakness, and chaining a katana opener into a claymore close followed by a "change blade" special move during the transition produces the kind of satisfying crunch that action game fans chase for hours. A timed dodge that briefly slows time, a Quantum Warp ability that teleports Age directly into an enemy's face, and a zip-shot for traversal and gap-closing all layer on top without feeling bloated. The combat is genuinely the tightest thing in the package, and a few players have noted that the final boss fight alone is worth the admission price if demanding, well-designed boss encounters are your reason for buying games like this. The crystal system is clever in a low-key way. Crystals scattered across arenas charge your blades, restore health, and feed the upgrade economy. When you drain them dry, a time-shift mechanic advances the world clock twelve hours and replenishes them. It sounds fiddly in description and feels almost natural in play. Purple module crystals slot into four equipment slots to buff Age's stats, but the catch is that new modules simply overwrite old ones rather than expanding the loadout, so every pick-up is a small decision. The Rebirth Project roguelite mode, bundled as free DLC, expands this further with a 30-floor hexagonal dungeon, exclusive enemies and bosses, a Synergy buff system that rewards survival length, and modified blade affinities that remove the original's damage-reduction penalties. It is a meaningfully separate experience, not a reskinned arena. The honest accounting of what does not work: the level design is linear to the point of feeling like a series of corridors between arenas, with some rooms that are functionally identical. The story drops you mid-mythology without grounding you in who Age and his android companion Helvis actually are to each other, and the banter between them never quite fills that gap. The English voice acting is, by critical consensus, genuinely rough. The game is short, somewhere in the six-to-eight hour range for the main campaign, and the upgrade tree offers only modest stat bumps that some players found unrewarding. These are real limitations, not quirks. This is a small indie team's focused effort, and the seams are visible. For players who can tune out rough production values and give the combat system the fifteen minutes it needs to click, Ultra Age offers something rarer than polish: a genuinely considered action game built around one central idea, executed with care. The Rebirth Project mode extends that core loop in a direction that suits it well. It is not a complete package, but the part it does best, it does very well. Kai, Scout Team

Ultra Age
ActionAdventureIndie

Ultra Age

Apr 27, 2022Next Stage Inc.Intragames
GamerScout Says

Combat that punches well above its indie budget, wrapped in a budget sci-fi shell that absolutely does not punch above its weight - if the swordplay hooks you, the rough edges stop mattering fast.

PC
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Screenshots & Media

Screenshot

About Ultra Age

My honest first reaction to Ultra Age was skepticism: the opening cutscene looked like it had wandered in from a mid-tier PS2 library, the English voice acting made me immediately switch to Japanese audio, and the level design telegraphed a game that was not going to wow anyone with environmental storytelling. And then I started fighting things, and my skepticism quietly packed up and left. The core of the game is a four-blade loadout system built around on-the-fly weapon switching in the middle of combos. You carry up to four swords at once, each tuned to a different enemy type: the katana shreds biological mutants, the claymore tears through robotic enemies, and the gunblade gives you reach when the fight opens up. Switching blades mid-chain is not just a suggestion, it is the whole mechanical language of the game. Colour-coded enemies signal their weakness, and chaining a katana opener into a claymore close followed by a "change blade" special move during the transition produces the kind of satisfying crunch that action game fans chase for hours. A timed dodge that briefly slows time, a Quantum Warp ability that teleports Age directly into an enemy's face, and a zip-shot for traversal and gap-closing all layer on top without feeling bloated. The combat is genuinely the tightest thing in the package, and a few players have noted that the final boss fight alone is worth the admission price if demanding, well-designed boss encounters are your reason for buying games like this. The crystal system is clever in a low-key way. Crystals scattered across arenas charge your blades, restore health, and feed the upgrade economy. When you drain them dry, a time-shift mechanic advances the world clock twelve hours and replenishes them. It sounds fiddly in description and feels almost natural in play. Purple module crystals slot into four equipment slots to buff Age's stats, but the catch is that new modules simply overwrite old ones rather than expanding the loadout, so every pick-up is a small decision. The Rebirth Project roguelite mode, bundled as free DLC, expands this further with a 30-floor hexagonal dungeon, exclusive enemies and bosses, a Synergy buff system that rewards survival length, and modified blade affinities that remove the original's damage-reduction penalties. It is a meaningfully separate experience, not a reskinned arena. The honest accounting of what does not work: the level design is linear to the point of feeling like a series of corridors between arenas, with some rooms that are functionally identical. The story drops you mid-mythology without grounding you in who Age and his android companion Helvis actually are to each other, and the banter between them never quite fills that gap. The English voice acting is, by critical consensus, genuinely rough. The game is short, somewhere in the six-to-eight hour range for the main campaign, and the upgrade tree offers only modest stat bumps that some players found unrewarding. These are real limitations, not quirks. This is a small indie team's focused effort, and the seams are visible. For players who can tune out rough production values and give the combat system the fifteen minutes it needs to click, Ultra Age offers something rarer than polish: a genuinely considered action game built around one central idea, executed with care. The Rebirth Project mode extends that core loop in a direction that suits it well. It is not a complete package, but the part it does best, it does very well. Kai, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:indieBlade-Switching CombatTime-Shift MechanicRoguelite ModeCharacter ActionJapanese Audio OptionBudget ActionCombo-FocusedShort Campaign

System Requirements

Minimum

OS
Windows 7 /8.1 /10 64bit
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
15 GB available space
Graphics
NVIDIA GeForce GTX 770 VRAM 2GB or AMD Radeon R9 270X VRAM 2GB
Processor
Intel Core i3 2100 or AMD A8-6500
Sound Card
DirectX® 11 supported

Recommended

OS
Windows 8.1 /10 64bit
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
15 GB available space
Graphics
NVIDIA GeForce GTX 980 VRAM 4GB or AMD Radeon R9 380X VRAM 4GB
Processor
Intel Core i5 4670 or AMD A10-7850K
Sound Card
DirectX® 11 supported

Reviews & Ratings

No ratings available

Game Info

Developer
Next Stage Inc.
Publisher
Intragames
Release Date
Apr 27, 2022

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