Compare TZOMPANTLI prices across 50+ stores and find the best deal. Developed by Deathly Ideas. Published by Deathly Ideas. Released on 11/9/2016. Available on PC, Mac. Genres: Nudity, Violent, Action, Indie, Early Access.

A Mexican comic-book fighter with a wild mythological roster and a heartfelt origin story, frozen mid-development since 2016 and carrying all the warnings that implies.

I want to love TZOMPANTLI, and parts of me genuinely do. There is something rare and stubborn about a small indie studio planting its flag on a 2D fighter rooted in Mexican comic-book mythology, Angel Hunters trading blows with Nahuales, ancient demons squaring off against Japanese robots, all orbiting a bounty placed on the head of the Archangel Michael. That premise alone is wilder and more culturally specific than anything a AAA fighting game would risk. The source material, Edgar Clement's Operacion Bolivar and Perros Salvajes comic books, carries real artistic weight, and the cell-shaded, stylized look that Deathly Ideas built around those characters has a rawness that larger-budget games carefully sand away. The roster runs to ten playable fighters plus two hidden ones, each with their own set of normals, specials, and super moves. The combo system draws openly from Guilty Gear and King of Fighters, which is an ambitious lineage to cite, and in short bursts the fighting has a scrappy momentum to it. Thirteen stages pulled from the source comics back up the brawling, and the original soundtrack from DJ INSANO, Leonardo Castillo, and FROSTER brings a genuinely distinctive sonic texture, part cumbia pulse, part aggressive electronic edge, that you will not hear in any other fighting game on Steam. The story mode, a visual-adventure style presentation that expands on each character's arc, is a thoughtful addition for lore-curious players, though it launched in Spanish only with English localization listed as a future intention. Here is where honesty has to step in front of affection. The developer's last update was over eight years ago. The game shipped in Early Access in November 2016 and, by all available evidence, never left it. Community discussions include reports of the game hanging on launch under Windows 10, and the 32-bit build requirement means the Steam client dropped full support in early 2024, raising real questions about long-term compatibility. The Steam user reviews sit in mixed territory, just under seventy percent positive across a very thin sample. That mixed signal is not about the vision, it is about the execution being caught at an early, unpolished stage with nobody left in the cockpit to finish the journey. If you are a collector of culturally distinctive indie oddities, someone who will happily lab out a rough fighter for the aesthetic and the soundtrack alone, TZOMPANTLI has something real to offer at its current low price point. If you need a balanced, actively supported competitive experience, this is not that and may never be. The bones are good, the mythology is singular, and the music deserves a proper game built around it. What is here feels like a beautifully illustrated first chapter that the author put down mid-sentence. Kai, Scout Team

TZOMPANTLI
NudityViolentActionIndieEarly Access

TZOMPANTLI

Nov 9, 2016Deathly Ideas
GamerScout Says

A Mexican comic-book fighter with a wild mythological roster and a heartfelt origin story, frozen mid-development since 2016 and carrying all the warnings that implies.

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Screenshots & Media

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About TZOMPANTLI

I want to love TZOMPANTLI, and parts of me genuinely do. There is something rare and stubborn about a small indie studio planting its flag on a 2D fighter rooted in Mexican comic-book mythology, Angel Hunters trading blows with Nahuales, ancient demons squaring off against Japanese robots, all orbiting a bounty placed on the head of the Archangel Michael. That premise alone is wilder and more culturally specific than anything a AAA fighting game would risk. The source material, Edgar Clement's Operacion Bolivar and Perros Salvajes comic books, carries real artistic weight, and the cell-shaded, stylized look that Deathly Ideas built around those characters has a rawness that larger-budget games carefully sand away. The roster runs to ten playable fighters plus two hidden ones, each with their own set of normals, specials, and super moves. The combo system draws openly from Guilty Gear and King of Fighters, which is an ambitious lineage to cite, and in short bursts the fighting has a scrappy momentum to it. Thirteen stages pulled from the source comics back up the brawling, and the original soundtrack from DJ INSANO, Leonardo Castillo, and FROSTER brings a genuinely distinctive sonic texture, part cumbia pulse, part aggressive electronic edge, that you will not hear in any other fighting game on Steam. The story mode, a visual-adventure style presentation that expands on each character's arc, is a thoughtful addition for lore-curious players, though it launched in Spanish only with English localization listed as a future intention. Here is where honesty has to step in front of affection. The developer's last update was over eight years ago. The game shipped in Early Access in November 2016 and, by all available evidence, never left it. Community discussions include reports of the game hanging on launch under Windows 10, and the 32-bit build requirement means the Steam client dropped full support in early 2024, raising real questions about long-term compatibility. The Steam user reviews sit in mixed territory, just under seventy percent positive across a very thin sample. That mixed signal is not about the vision, it is about the execution being caught at an early, unpolished stage with nobody left in the cockpit to finish the journey. If you are a collector of culturally distinctive indie oddities, someone who will happily lab out a rough fighter for the aesthetic and the soundtrack alone, TZOMPANTLI has something real to offer at its current low price point. If you need a balanced, actively supported competitive experience, this is not that and may never be. The bones are good, the mythology is singular, and the music deserves a proper game built around it. What is here feels like a beautifully illustrated first chapter that the author put down mid-sentence. Kai, Scout Team

Tags

singleplayermultiplayerlocal-cooptier:sub-5Abandoned Early AccessComic Book FighterMexican Mythology2D FighterCell-ShadedLocal VersusArcade ModeCultural Curiosity

System Requirements

Minimum

OS
WINDOWS 7
Memory
4 GB RAM
DirectX
Version 11
Storage
1340 MB available space
Graphics
GeForce GT 710
Processor
Intel i5

Recommended

OS
WINDOWS 7
Memory
4 GB RAM
Storage
1340 MB available space
Graphics
GeForce GT 710
Processor
Intel i5

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Game Info

Developer
Deathly Ideas
Publisher
Deathly Ideas
Release Date
Nov 9, 2016

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Price History

2026-06-072.43(lowest)

Frequently asked questions about TZOMPANTLI

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What platforms is TZOMPANTLI available on?

TZOMPANTLI is available on PC, Mac.

When was TZOMPANTLI released?

TZOMPANTLI was released on 9 November 2016.

Who developed TZOMPANTLI?

TZOMPANTLI was developed by Deathly Ideas.