Compare Twickles prices across 50+ stores and find the best deal. Developed by Neox Games. Published by Neox Games. Released on 9/28/2017. Available on PC, Mac, Linux. Genres: Casual, Indie, Simulation.

Deceptively gentle visuals hide a rotation-based puzzler that will make you restart levels and second-guess every clockwise turn - ideal for patient puzzle solvers chasing trophy perfection across 75 hand-crafted stages.

I put Twickles in the same mental folder as those compact puzzlers that look like a screensaver until the mid-game arrives and quietly breaks your brain. The core loop is clean: you rotate individual labyrinth tiles or the entire structure to coax a ball toward the exit, and every full-field rotation counts as a move toward your trophy threshold. Tile rotations, crucially, do not count against your move tally, so the early levels teach you to think in two layers - local tweaks for positioning, global spins for momentum. It clicks fast. The late game does not. The five chapters each introduce a new mechanical wrinkle, and the pacing here is genuinely well-considered. Fans, non-rotatable blocking elements, and eventually portals land one at a time, giving each new rule room to breathe before the level design starts combining them. The portal chapter is the weakest section: the game gives you no visual distinction between portal destinations, so early attempts in those levels are effectively forced trial runs. That is a small but real design fumble that will frustrate anyone who counts restarts. Speaking of restarts - there is no rewind or undo. One wrong full-field rotation and you reset the whole puzzle. For a game built around minimising a specific action type, the absence of even a single undo step feels like an oversight rather than a deliberate difficulty choice. Inconsistent physics in at least one puzzle compound this; you may find yourself repeating an identical sequence multiple times hoping the ball cooperates. The community has acknowledged this openly and a full video solution guide exists on YouTube, which tells you something about the difficulty ceiling of the perfectionist path. For achievement hunters, the target is nine achievements, including one that demands you perfect every single puzzle in the game. That is a genuine long-tail commitment for a budget title. The move-count required for a perfect score is never displayed, not before a level and not after completion, so you are flying partially blind - a choice that adds tension but also genuine frustration when you cannot measure improvement. The minimalist audio does its job without demanding attention, and the clean geometric visuals mean the puzzle structure is always readable, which matters more than it sounds when you are tracking multiple rotating segments at once. Twickles sits comfortably as a short-session puzzler - the kind you open for twenty minutes and close an hour later having lost track of time. It is not built for strategy players who want systemic depth, but anyone who appreciates the quiet satisfaction of optimising a sequence of moves will find something worth their time here. The sample size of Steam reviews is small but lopsided in a positive direction, and the consensus is consistent: accessible entry, brutal ceiling. That is an honest deal for a game at this price tier. Diego, Scout Team

Twickles
CasualIndieSimulation

Twickles

Sep 28, 2017Neox Games
GamerScout Says

Deceptively gentle visuals hide a rotation-based puzzler that will make you restart levels and second-guess every clockwise turn - ideal for patient puzzle solvers chasing trophy perfection across 75 hand-crafted stages.

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About Twickles

I put Twickles in the same mental folder as those compact puzzlers that look like a screensaver until the mid-game arrives and quietly breaks your brain. The core loop is clean: you rotate individual labyrinth tiles or the entire structure to coax a ball toward the exit, and every full-field rotation counts as a move toward your trophy threshold. Tile rotations, crucially, do not count against your move tally, so the early levels teach you to think in two layers - local tweaks for positioning, global spins for momentum. It clicks fast. The late game does not. The five chapters each introduce a new mechanical wrinkle, and the pacing here is genuinely well-considered. Fans, non-rotatable blocking elements, and eventually portals land one at a time, giving each new rule room to breathe before the level design starts combining them. The portal chapter is the weakest section: the game gives you no visual distinction between portal destinations, so early attempts in those levels are effectively forced trial runs. That is a small but real design fumble that will frustrate anyone who counts restarts. Speaking of restarts - there is no rewind or undo. One wrong full-field rotation and you reset the whole puzzle. For a game built around minimising a specific action type, the absence of even a single undo step feels like an oversight rather than a deliberate difficulty choice. Inconsistent physics in at least one puzzle compound this; you may find yourself repeating an identical sequence multiple times hoping the ball cooperates. The community has acknowledged this openly and a full video solution guide exists on YouTube, which tells you something about the difficulty ceiling of the perfectionist path. For achievement hunters, the target is nine achievements, including one that demands you perfect every single puzzle in the game. That is a genuine long-tail commitment for a budget title. The move-count required for a perfect score is never displayed, not before a level and not after completion, so you are flying partially blind - a choice that adds tension but also genuine frustration when you cannot measure improvement. The minimalist audio does its job without demanding attention, and the clean geometric visuals mean the puzzle structure is always readable, which matters more than it sounds when you are tracking multiple rotating segments at once. Twickles sits comfortably as a short-session puzzler - the kind you open for twenty minutes and close an hour later having lost track of time. It is not built for strategy players who want systemic depth, but anyone who appreciates the quiet satisfaction of optimising a sequence of moves will find something worth their time here. The sample size of Steam reviews is small but lopsided in a positive direction, and the consensus is consistent: accessible entry, brutal ceiling. That is an honest deal for a game at this price tier. Diego, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:sub-5Rotation MechanicsMove OptimisationTrophy HuntingPhysics PuzzlerMinimalist DesignFive-Chapter ProgressionNo RewindShort Session Friendly

System Requirements

Minimum

OS
Windows XP SP2+
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
100 MB available space
Graphics
Shader Model 3.0
Processor
2GHz
Additional Notes
DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities

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Game Info

Developer
Neox Games
Publisher
Neox Games
Release Date
Sep 28, 2017

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2026-06-100.39(lowest)

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What platforms is Twickles available on?

Twickles is available on PC, Mac, Linux.

When was Twickles released?

Twickles was released on 28 September 2017.

Who developed Twickles?

Twickles was developed by Neox Games.