Compare Turbo Soccer VR prices across 50+ stores and find the best deal. Developed by Dodo4Story Games. Published by Dodo4Story Games. Released on 6/14/2018. Available on PC. Genres: Action, Casual, Indie, Simulation, Sports.

Four game modes, foot-tracking controllers, and a near-empty review page, Turbo Soccer VR is a narrow VR novelty that scores points for physical immersion but demands hardware most headset owners don't have.

I went into Turbo Soccer VR expecting the VR sports equivalent of a budget warmup drill, and that is almost exactly what I got. This is a physically active, room-scale football experience built entirely around the fantasy of scoring and saving goals from a first-person perspective. No tactics, no team management, no formations, just you, a headset, and, ideally, a pair of foot trackers. The structure is straightforward and honest about its scope. There are four distinct modes: Goalkeeper, Striker, Replay, and a post-launch Pinball addition. Goalkeeper puts you between the posts reacting to incoming shots, with opponent difficulty scaling as you progress through levels. Striker flips the role, sending you against increasingly stubborn defenders and goalkeepers across escalating challenges. Replay mode is the most interesting concept on paper, you watch a real-world goal situation, then step onto the virtual pitch and attempt to replicate it yourself. A special package of goals from Polish international Kamil Grosicki, the game's ambassador, gives that mode a genuinely distinctive hook. Pinball mode is exactly what it sounds like: a neon, retro arcade board where you use your feet instead of flippers, a low-stakes side dish that holds attention for maybe fifteen minutes. Here is the hardware catch that the trailers underplay. Goalkeeper mode works fine with standard Vive or Oculus controllers because you use your hands to block. Striker and Replay modes, however, require you to track your feet, which means either strapping controllers to your shoes or owning Vive Trackers. That is a real cost barrier, and community posts confirm the confusion it causes for new players who boot up expecting to just kick. If you do have full body tracking sorted, the physical feedback loop of genuinely swinging your leg to place a shot is the title's single strongest selling point, there is nothing quite like it in the VR football space at this price range. Without it, half the game becomes an awkward workaround. Visually, the game gets the job done. The stadium atmosphere holds up in VR even if the player models are simplified and a bit stiff. The neon Pinball mode environment adds some visual variety. Performance requirements are modest by current standards, a GTX 970 class card is enough, so the game is accessible on older VR rigs. The Steam review pool is extremely thin, with only eight reviews recorded and the positive ratio sitting below 50 percent, so there is no meaningful community consensus to lean on. The developer appears to have gone quiet post-launch, with no evidence of ongoing patches or content updates beyond the initial Pinball addition. Mod support is nonexistent. Longevity is the honest problem here: once you have cleared the Striker difficulty tiers and exhausted the Replay scenarios, there is little pulling you back. Who is this actually for? Football fans who already own Vive Trackers and want a physically active solo session, a warm-up-style experience rather than a deep simulation. It is not a substitute for a full football game, and it is not trying to be. Newcomers to VR sports games should go in with calibrated expectations: this is a narrow, well-intentioned title that punches at the ceiling of what a small indie team can deliver with foot-tracking tech, but the hardware dependency and thin post-launch support mean it is a considered purchase rather than an impulse one. Diego, Scout Team

Turbo Soccer VR
ActionCasualIndieSimulationSports

Turbo Soccer VR

Jun 14, 2018Dodo4Story Games
GamerScout Says

Four game modes, foot-tracking controllers, and a near-empty review page, Turbo Soccer VR is a narrow VR novelty that scores points for physical immersion but demands hardware most headset owners don't have.

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About Turbo Soccer VR

I went into Turbo Soccer VR expecting the VR sports equivalent of a budget warmup drill, and that is almost exactly what I got. This is a physically active, room-scale football experience built entirely around the fantasy of scoring and saving goals from a first-person perspective. No tactics, no team management, no formations, just you, a headset, and, ideally, a pair of foot trackers. The structure is straightforward and honest about its scope. There are four distinct modes: Goalkeeper, Striker, Replay, and a post-launch Pinball addition. Goalkeeper puts you between the posts reacting to incoming shots, with opponent difficulty scaling as you progress through levels. Striker flips the role, sending you against increasingly stubborn defenders and goalkeepers across escalating challenges. Replay mode is the most interesting concept on paper, you watch a real-world goal situation, then step onto the virtual pitch and attempt to replicate it yourself. A special package of goals from Polish international Kamil Grosicki, the game's ambassador, gives that mode a genuinely distinctive hook. Pinball mode is exactly what it sounds like: a neon, retro arcade board where you use your feet instead of flippers, a low-stakes side dish that holds attention for maybe fifteen minutes. Here is the hardware catch that the trailers underplay. Goalkeeper mode works fine with standard Vive or Oculus controllers because you use your hands to block. Striker and Replay modes, however, require you to track your feet, which means either strapping controllers to your shoes or owning Vive Trackers. That is a real cost barrier, and community posts confirm the confusion it causes for new players who boot up expecting to just kick. If you do have full body tracking sorted, the physical feedback loop of genuinely swinging your leg to place a shot is the title's single strongest selling point, there is nothing quite like it in the VR football space at this price range. Without it, half the game becomes an awkward workaround. Visually, the game gets the job done. The stadium atmosphere holds up in VR even if the player models are simplified and a bit stiff. The neon Pinball mode environment adds some visual variety. Performance requirements are modest by current standards, a GTX 970 class card is enough, so the game is accessible on older VR rigs. The Steam review pool is extremely thin, with only eight reviews recorded and the positive ratio sitting below 50 percent, so there is no meaningful community consensus to lean on. The developer appears to have gone quiet post-launch, with no evidence of ongoing patches or content updates beyond the initial Pinball addition. Mod support is nonexistent. Longevity is the honest problem here: once you have cleared the Striker difficulty tiers and exhausted the Replay scenarios, there is little pulling you back. Who is this actually for? Football fans who already own Vive Trackers and want a physically active solo session, a warm-up-style experience rather than a deep simulation. It is not a substitute for a full football game, and it is not trying to be. Newcomers to VR sports games should go in with calibrated expectations: this is a narrow, well-intentioned title that punches at the ceiling of what a small indie team can deliver with foot-tracking tech, but the hardware dependency and thin post-launch support mean it is a considered purchase rather than an impulse one. Diego, Scout Team

Tags

singleplayertier:aaaVR OnlyFoot TrackingRoom-ScaleScore AttackArcade SportsBody Motion ControlsReplay Mode

System Requirements

Minimum

OS
Windows 7 SP1 or newer
Memory
8 GB RAM
Storage
2 GB available space
Graphics
Nvidia GeForce GTX 970/AMD Radeon R9 290 equivalent or greater
Processor
Intel Core i5 4590 or AMD FX 8350 or greater
Sound Card
Windows Compatible Sound Card
VR Support
SteamVR or Oculus PC. Standing or Room Scale
Additional Notes
HTC Vive required

Recommended

OS
Windows 7 SP1 or newer
Memory
8 GB RAM
Storage
2 GB available space
Graphics
Nvidia GeForce GTX 970/AMD Radeon R9 290 equivalent or greater
Processor
Intel Core i5 4590 or AMD FX 8350 or greater
Sound Card
Windows Compatible Sound Card
Additional Notes
HTC Vive required

Community Discussion

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Reviews & Ratings

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Game Info

Developer
Dodo4Story Games
Publisher
Dodo4Story Games
Release Date
Jun 14, 2018

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Frequently asked questions about Turbo Soccer VR

Where can I buy Turbo Soccer VR cheapest?

Compare Turbo Soccer VR prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Turbo Soccer VR available on?

Turbo Soccer VR is available on PC.

When was Turbo Soccer VR released?

Turbo Soccer VR was released on 14 June 2018.

Who developed Turbo Soccer VR?

Turbo Soccer VR was developed by Dodo4Story Games.