
Turbo Kid
A hidden-gem metroidvania with a BMX at its core and enough pixel gore to make you wince and grin simultaneously. Outerminds built something that deserves far more players than it has.
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About Turbo Kid
My first hour with Turbo Kid felt like finding a dog-eared VHS tape in a thrift store bin, something clearly loved, slightly strange, and impossible to put down. You play as The Kid, a lone survivor crossing a post-apocalyptic wasteland set in an alternate 1997, and the game drops you right into the action immediately after the events of the cult 2015 film. No film knowledge required, though the lore rewards those who have seen it. What sets this apart from the metroidvania pile is the BMX. It is not a gimmick layered on top of a standard genre template. The bike is a genuine traversal pillar: you summon it with a single button press at any moment, use its momentum to clear gaps your legs cannot, and eventually unlock spiked wheels that let you ride up sheer vertical surfaces. Scattered across the five sprawling zones are time trial races and stunt challenges that gate certain upgrades, which is probably the most divisive design choice here. If the bike handling clicks for you early, these feel like joyful detours. If it does not, they can slow momentum in ways that sting. The handling has an Excitebike looseness to it that takes adjustment, and a handful of critics flagged that the early pacing suffers before you settle into its rhythm. I think that is fair. The opening stretch asks for patience. Stick with it. Combat layers a machete for close quarters against the Turbo Glove for ranged blasting, and the arsenal expands as you collect Turbo Skills across the wasteland. Electric shocks, circular saws, and other mayhem stack onto the core loop, each discovery genuinely reshaping how encounters feel. The ragdoll physics and pixel gore are tuned to absurd, cartoonish excess, the kind where you laugh at what just happened to an enemy rather than feel queasy. The world splits into five distinct sectors, each with its own visual character and inhabitants, and the non-linear structure lets you pursue objectives in whichever order suits you. A quest log highlights key destinations in dialogue, which is a small but thoughtful touch that keeps exploration from tipping into confusion. Speedrunners can skip all dialogue; narrative-minded players get a story developed in direct collaboration with the original filmmakers. The soundtrack is composed by Le Matos, the same electronic duo behind the film's score, and it is the single loudest reason to play with headphones. The synthwave pulse underneath every run and fight does the kind of atmospheric heavy lifting that few indie games manage. Pixel art backgrounds glow with modern lighting effects layered over the 16-bit aesthetic, and the whole thing runs clean with no frame-rate hitching to speak of. The save system leans old-school, manual checkpoints via a sofa-and-comic-book interaction, which fits the mood even if it occasionally annoys. Enemy behavior is fairly repetitive, and the main quest beats follow a familiar path. But the BMX DNA, the soundtrack, and the genuine craft in the level design make those shortcomings easy to forgive. Community sentiment is telling: players keep calling it criminally overlooked. A 92% positive rating on Steam and an 80 on Metacritic from critics back that up quietly but firmly. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7 SP1
- Memory
- 8 GB RAM
- DirectX
- Version 10
- Storage
- 3 GB available space
- Graphics
- AMD Radeon HD 6950, NVIDIA GeForce GTX 750 Ti
- Processor
- Intel Core i3-550 or AMD FX-4100
Recommended
- OS
- Windows 10
- Memory
- 8 GB RAM
- DirectX
- Version 10
- Storage
- 3 GB available space
- Graphics
- AMD Radeon HD 7870, NVIDIA GeForce GTX 950
- Processor
- Intel Core i5-8400 or AMD Ryzen 5 2600
Reviews & Ratings
Game Info
- Developer
- Outerminds Inc.
- Publisher
- Outerminds Inc.
- Release Date
- Apr 9, 2024