Compare TSIOQUE prices across trusted key stores and find the best deal. Developed by OhNoo Studio. Published by OhNoo Studio. Released on 11/7/2018. Available on PC, Mac. Genres: Adventure, Casual, Indie.

Hand-animated frame by frame, funny and quietly dark, TSIOQUE is the kind of short point-and-click that reminds you why the genre ever mattered in the first place.

I've got a soft spot for the games that announce themselves through pure craft, and TSIOQUE announces itself loudly. Every screen was drawn and animated by hand, frame by frame, by award-winning Polish animator Alek Wasilewski in collaboration with OhNoo Studio. In motion it carries that rare quality you get from classic Saturday-morning cartoons: each character feels physically inhabited, not rendered. The goblin guards grunt and shuffle. The young princess Tsioque, perpetually and appropriately furious, conveys more through her idle animations than most protagonists manage with dialogue. That level of care in the visuals is the game's heartbeat, and it pulses through everything. As a point-and-click, TSIOQUE works within a pretty traditional framework. You navigate the castle's interconnected rooms, pick up objects, apply them to problems, and occasionally face timed sequences where a wrong click sends you briefly to a failure cutscene before resetting you just before the mistake. There is no item combining, which keeps the puzzle logic clean and prevents the genre's worst habit of producing moon-logic inventory puzzles. The castle courtyard acts as a hub that opens into branching paths, and scattered throughout are small minigame interruptions, a chase sequence across the ramparts where you click dodge targets, a sewing repair that splits opinion, a potion-brewing segment. The pacing varies but the game is rarely idle. One genuine criticism worth flagging: some interactable objects blend into the hand-drawn backgrounds, and with no obvious cursor change to signal them, you will occasionally click everything in desperation. A few puzzles offer no directional nudge at all, which can stall momentum for a stretch. The lack of an inventory journal also means keeping your own mental map of what items you're carrying and why. The soundtrack, composed by Edward Harrison (who has credits on Deus Ex: Mankind Divided and NEOTOKYO) alongside Elle Kharitou, is dynamically mixed to react to your actions, and it lends the whole thing a cinematic weight that punches above the game's modest runtime. The storybook sequences, voiced and written in rhyming verse, act as chapter breaks and set a genuinely fairytale-appropriate tone. The voice acting during these segments is well-cast and confident. The protagonist herself is largely wordless during gameplay, which some critics found frustrating and others found consistent with her age and the game's emphasis on visual storytelling. Runtime is somewhere in the five-to-six hour range for a thoughtful first playthrough, though players who get stuck on specific puzzles report stretches of trial-and-error that add to the clock. Critics were divided, landing around a 68 average on OpenCritic, while Steam users have been significantly warmer. The gap between those two scores is telling: this is a game where the craft and the feeling of playing it land very differently from a detached critical checklist. The story's final act takes a meta turn that divided reviewers, some finding it clever, others finding it abrupt. I lean toward giving OhNoo the benefit of the doubt there. The ending is reportedly genuinely heartwarming, and a game built on this kind of love for its own medium probably deserves to play with that format. If your patience for unskippable transition animations is low, be warned: replaying a failed sequence means re-watching Tsioque's full walk-in animation every time. That is the sharpest genuine friction point in an otherwise smooth short adventure. But if you grew up with Dragon's Lair, Day of the Tentacle, or Pajama Sam, or if you simply want to spend an evening inside something that feels unmistakably handmade, this is an easy recommendation. Kai, Scout Team

TSIOQUE

TSIOQUE

Nov 7, 2018OhNoo Studio
GamerScout Says

Hand-animated frame by frame, funny and quietly dark, TSIOQUE is the kind of short point-and-click that reminds you why the genre ever mattered in the first place.

PCMac
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €0.35

GamerScout Verdict

Best for point-and-click fans who value craft and atmosphere over puzzle depth, especially on a lazy afternoon with headphones.

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Price History

Historical low
€0.3526 Jun 2026
Keyshops
€0.35€0.36€0.38€0.397 Jun18 Jun29 Jun10 Jul21 Jul
7 Jun — 21 Jul
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Screenshots & Media

About TSIOQUE

I've got a soft spot for the games that announce themselves through pure craft, and TSIOQUE announces itself loudly. Every screen was drawn and animated by hand, frame by frame, by award-winning Polish animator Alek Wasilewski in collaboration with OhNoo Studio. In motion it carries that rare quality you get from classic Saturday-morning cartoons: each character feels physically inhabited, not rendered. The goblin guards grunt and shuffle. The young princess Tsioque, perpetually and appropriately furious, conveys more through her idle animations than most protagonists manage with dialogue. That level of care in the visuals is the game's heartbeat, and it pulses through everything. As a point-and-click, TSIOQUE works within a pretty traditional framework. You navigate the castle's interconnected rooms, pick up objects, apply them to problems, and occasionally face timed sequences where a wrong click sends you briefly to a failure cutscene before resetting you just before the mistake. There is no item combining, which keeps the puzzle logic clean and prevents the genre's worst habit of producing moon-logic inventory puzzles. The castle courtyard acts as a hub that opens into branching paths, and scattered throughout are small minigame interruptions, a chase sequence across the ramparts where you click dodge targets, a sewing repair that splits opinion, a potion-brewing segment. The pacing varies but the game is rarely idle. One genuine criticism worth flagging: some interactable objects blend into the hand-drawn backgrounds, and with no obvious cursor change to signal them, you will occasionally click everything in desperation. A few puzzles offer no directional nudge at all, which can stall momentum for a stretch. The lack of an inventory journal also means keeping your own mental map of what items you're carrying and why. The soundtrack, composed by Edward Harrison (who has credits on Deus Ex: Mankind Divided and NEOTOKYO) alongside Elle Kharitou, is dynamically mixed to react to your actions, and it lends the whole thing a cinematic weight that punches above the game's modest runtime. The storybook sequences, voiced and written in rhyming verse, act as chapter breaks and set a genuinely fairytale-appropriate tone. The voice acting during these segments is well-cast and confident. The protagonist herself is largely wordless during gameplay, which some critics found frustrating and others found consistent with her age and the game's emphasis on visual storytelling. Runtime is somewhere in the five-to-six hour range for a thoughtful first playthrough, though players who get stuck on specific puzzles report stretches of trial-and-error that add to the clock. Critics were divided, landing around a 68 average on OpenCritic, while Steam users have been significantly warmer. The gap between those two scores is telling: this is a game where the craft and the feeling of playing it land very differently from a detached critical checklist. The story's final act takes a meta turn that divided reviewers, some finding it clever, others finding it abrupt. I lean toward giving OhNoo the benefit of the doubt there. The ending is reportedly genuinely heartwarming, and a game built on this kind of love for its own medium probably deserves to play with that format. If your patience for unskippable transition animations is low, be warned: replaying a failed sequence means re-watching Tsioque's full walk-in animation every time. That is the sharpest genuine friction point in an otherwise smooth short adventure. But if you grew up with Dragon's Lair, Day of the Tentacle, or Pajama Sam, or if you simply want to spend an evening inside something that feels unmistakably handmade, this is an easy recommendation.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5Hand-AnimatedFrame-by-FrameFairy TaleQuick-Time EventsWordless ProtagonistShort PlaythroughMinigamesKickstarter-Funded

System Requirements

Minimum

OS
Microsoft® Windows® XP/Vista/7/8/10
Memory
2 GB RAM
Storage
2000 MB available space
Graphics
512 MB RAM
Processor
Intel® Core™ 2 Duo 2.2 GHz, AMD Athlon™ X2 2.4 GHz, or higher
Sound Card
Windows Compatible Card

Recommended

OS
Microsoft® Windows® XP/Vista/7/8/10
Memory
4 GB RAM
Storage
2500 MB available space
Graphics
512 MB RAM
Processor
Intel® Core™ 2 Duo 2.4 GHz, AMD Athlon™ X2 2.4 GHz, or higher
Sound Card
Windows Compatible Card

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Game Info

Developer
OhNoo Studio
Publisher
OhNoo Studio
Release Date
Nov 7, 2018

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Frequently asked questions about TSIOQUE

How much does TSIOQUE cost?

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What platforms is TSIOQUE available on?

TSIOQUE is available on PC, Mac.

When was TSIOQUE released?

TSIOQUE was released on 7 November 2018.

Who developed TSIOQUE?

TSIOQUE was developed by OhNoo Studio.