Compare Trolley Problem, Inc. prices across 50+ stores and find the best deal. Developed by ReadGraves. Published by The Yogscast. Released on 4/21/2022. Available on PC. Genres: Casual, Indie, Simulation. Metacritic score: 76/100.

A corporate ethics simulator that turns classic moral dilemmas into office busywork. Thought-provoking for about an hour, repetitive after that.

Trolley Problem, Inc. is a narrative simulation from ReadGraves in which you play a newly hired ethics consultant at a company that processes moral dilemmas like insurance claims. Each working day you read a scenario, weigh the competing outcomes, and file a decision. The framing is clever: philosophy's greatest hits - the trolley problem, the violinist argument, fat man variants - arrive as bureaucratic paperwork on your desk. If you have ever wanted to automate your utilitarian calculus into a workflow, this is technically the game for you. The appeal here is almost entirely intellectual, not mechanical. There are no build orders, no resource curves, no decision trees that compound across a campaign. Each dilemma is self-contained, resolved with a binary or multiple-choice pick, and then filed. What the game does well is source material: the scenarios are accurately drawn from real philosophical literature, and a few of them are genuinely uncomfortable in ways that stick with you after you close the window. The writing is dry and often funny, leaning into the absurdity of treating Kant vs. Mill as a ticketing system. Where it falls apart is depth and replayability. From a systems perspective there is almost nothing here. Your choices accumulate a loose "ethics profile" but the feedback loop is shallow - there is no late-game state that reflects the weight of 50 decisions made earlier. As someone who wants to see decision-making architectures that reward long-term thinking, this is the central disappointment. The game resolves more like a quiz than a simulation. That 67 percent positive Steam rating is honest: people who expected a light, curious novelty got one; people who expected meaningful systemic consequence did not. The tutorial is minimal but the game needs almost none - you can be filing dilemmas inside two minutes. That accessibility is genuine and not condescending. Short sessions work fine, and it is a reasonable thing to hand to a non-gamer who has ever argued about ethics at a dinner table. The Metacritic score of 76 lands about right: critics appreciated the concept and pardoned the thinness because the execution of the core conceit is clean. At roughly two to three hours before the scenario types start repeating, playtime is limited unless you are chasing every dialogue branch or writing a philosophy paper. If you are in the strategy-and-sim space hunting for something with legs, this will not scratch that itch. It is a palette cleanser, a one-sitting curiosity, and an occasionally sharp piece of interactive philosophy. Go in with calibrated expectations and it delivers. Go in hoping for Offworld Trading Company with ethics DLC and you will be filing a refund instead of a dilemma. Diego, Scout Team

Trolley Problem, Inc.
CasualIndieSimulation

Trolley Problem, Inc.

Apr 21, 2022ReadGravesThe Yogscast
GamerScout Says

A corporate ethics simulator that turns classic moral dilemmas into office busywork. Thought-provoking for about an hour, repetitive after that.

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About Trolley Problem, Inc.

Trolley Problem, Inc. is a narrative simulation from ReadGraves in which you play a newly hired ethics consultant at a company that processes moral dilemmas like insurance claims. Each working day you read a scenario, weigh the competing outcomes, and file a decision. The framing is clever: philosophy's greatest hits - the trolley problem, the violinist argument, fat man variants - arrive as bureaucratic paperwork on your desk. If you have ever wanted to automate your utilitarian calculus into a workflow, this is technically the game for you. The appeal here is almost entirely intellectual, not mechanical. There are no build orders, no resource curves, no decision trees that compound across a campaign. Each dilemma is self-contained, resolved with a binary or multiple-choice pick, and then filed. What the game does well is source material: the scenarios are accurately drawn from real philosophical literature, and a few of them are genuinely uncomfortable in ways that stick with you after you close the window. The writing is dry and often funny, leaning into the absurdity of treating Kant vs. Mill as a ticketing system. Where it falls apart is depth and replayability. From a systems perspective there is almost nothing here. Your choices accumulate a loose "ethics profile" but the feedback loop is shallow - there is no late-game state that reflects the weight of 50 decisions made earlier. As someone who wants to see decision-making architectures that reward long-term thinking, this is the central disappointment. The game resolves more like a quiz than a simulation. That 67 percent positive Steam rating is honest: people who expected a light, curious novelty got one; people who expected meaningful systemic consequence did not. The tutorial is minimal but the game needs almost none - you can be filing dilemmas inside two minutes. That accessibility is genuine and not condescending. Short sessions work fine, and it is a reasonable thing to hand to a non-gamer who has ever argued about ethics at a dinner table. The Metacritic score of 76 lands about right: critics appreciated the concept and pardoned the thinness because the execution of the core conceit is clean. At roughly two to three hours before the scenario types start repeating, playtime is limited unless you are chasing every dialogue branch or writing a philosophy paper. If you are in the strategy-and-sim space hunting for something with legs, this will not scratch that itch. It is a palette cleanser, a one-sitting curiosity, and an occasionally sharp piece of interactive philosophy. Go in with calibrated expectations and it delivers. Go in hoping for Offworld Trading Company with ethics DLC and you will be filing a refund instead of a dilemma. Diego, Scout Team

Tags

steamPhilosophyMoral ChoicesNarrative ChoicesShort PlaytimeSingle-SessionOffice SatireText-HeavyEthics

System Requirements

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Reviews & Ratings

Metacritic
76
Steam
67%(1,533)

Game Info

Developer
ReadGraves
Publisher
The Yogscast
Release Date
Apr 21, 2022

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