Compare Tricky Towers prices across 50+ stores and find the best deal. Developed by WeirdBeard. Published by WeirdBeard. Released on 8/2/2016. Available on PC, Xbox. Genres: Casual, Indie. Metacritic score: 80/100.

Tetris meets physics chaos in a multiplayer tower-stacker where your careful plans collapse in the most satisfying ways possible.

Tricky Towers is a physics-based puzzle stacker from WeirdBeard, and it commits fully to one simple idea: stack falling blocks into a tower while your opponents and a misbehaving physics engine do everything they can to bring it down. If you have played Tetris and wished it had more screaming at your friends, this is the game. The core loop is tight. Pieces fall, you rotate and place them, and unlike the clean grid logic of classic tile-droppers, there is no snapping to a perfect position. Gravity is real here, and a single poorly placed wedge can send half your tower sliding sideways in slow, agonizing fashion. The game leans heavily into local multiplayer, and that is honestly where its soul lives. There are three main modes: Race, where you build your tower to a set height as fast as possible; Survival, where blocks fall faster and dropping pieces means losing lives; and Puzzle, a solo mode where you fit a specific set of blocks without exceeding a set number of mistakes. That last mode is the one that will quietly eat an afternoon if you let it. The magic mechanic, which lets players cast spells to help themselves or sabotage opponents, adds a layer of gleeful cruelty that turns polite competition into something much louder and funnier. What works is the moment-to-moment tension of a piece that is almost balanced. That half-second where your tower wobbles and you hold your breath is the whole game in microcosm. The art style is colorful without being loud, and the soundtrack has a breezy, slightly whimsical quality that suits the pacing well. The handcrafted feel of a small studio making something deliberately focused comes through clearly. WeirdBeard did not try to build a live-service ecosystem or bolt on extra modes for padding. It is a contained, confident little game that knows exactly what it is. The caveats are real though. Without friends in the room, the appeal drops sharply. Online multiplayer exists but the player pool has thinned considerably since release, and finding a match can take patience. Solo puzzle mode is genuinely worthwhile, but if you are buying this primarily for a solo experience, temper expectations. The physics can also tip from delightfully chaotic into genuinely frustrating, especially in Survival mode when pieces start falling faster and a single wobble cascades into total collapse through no fault of your own decision-making. For the right audience, this is one of those couch games that earns its place in a rotation alongside other local multiplayer staples. It runs well, loads instantly, and the barrier to entry for a new player is about thirty seconds. That accessibility is intentional and it works. If you have people coming over and want something that generates noise without requiring anyone to read a tutorial, Tricky Towers delivers that reliably. Kai, Scout Team

Tricky Towers
CasualIndie

Tricky Towers

Aug 2, 2016WeirdBeard
GamerScout Says

Tetris meets physics chaos in a multiplayer tower-stacker where your careful plans collapse in the most satisfying ways possible.

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About Tricky Towers

Tricky Towers is a physics-based puzzle stacker from WeirdBeard, and it commits fully to one simple idea: stack falling blocks into a tower while your opponents and a misbehaving physics engine do everything they can to bring it down. If you have played Tetris and wished it had more screaming at your friends, this is the game. The core loop is tight. Pieces fall, you rotate and place them, and unlike the clean grid logic of classic tile-droppers, there is no snapping to a perfect position. Gravity is real here, and a single poorly placed wedge can send half your tower sliding sideways in slow, agonizing fashion. The game leans heavily into local multiplayer, and that is honestly where its soul lives. There are three main modes: Race, where you build your tower to a set height as fast as possible; Survival, where blocks fall faster and dropping pieces means losing lives; and Puzzle, a solo mode where you fit a specific set of blocks without exceeding a set number of mistakes. That last mode is the one that will quietly eat an afternoon if you let it. The magic mechanic, which lets players cast spells to help themselves or sabotage opponents, adds a layer of gleeful cruelty that turns polite competition into something much louder and funnier. What works is the moment-to-moment tension of a piece that is almost balanced. That half-second where your tower wobbles and you hold your breath is the whole game in microcosm. The art style is colorful without being loud, and the soundtrack has a breezy, slightly whimsical quality that suits the pacing well. The handcrafted feel of a small studio making something deliberately focused comes through clearly. WeirdBeard did not try to build a live-service ecosystem or bolt on extra modes for padding. It is a contained, confident little game that knows exactly what it is. The caveats are real though. Without friends in the room, the appeal drops sharply. Online multiplayer exists but the player pool has thinned considerably since release, and finding a match can take patience. Solo puzzle mode is genuinely worthwhile, but if you are buying this primarily for a solo experience, temper expectations. The physics can also tip from delightfully chaotic into genuinely frustrating, especially in Survival mode when pieces start falling faster and a single wobble cascades into total collapse through no fault of your own decision-making. For the right audience, this is one of those couch games that earns its place in a rotation alongside other local multiplayer staples. It runs well, loads instantly, and the barrier to entry for a new player is about thirty seconds. That accessibility is intentional and it works. If you have people coming over and want something that generates noise without requiring anyone to read a tutorial, Tricky Towers delivers that reliably. Kai, Scout Team

Tags

steamLocal MultiplayerPhysics-BasedTower BuildingParty GameCouch Co-opSpell CastingCompetitivePuzzle Platformer

System Requirements

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Reviews & Ratings

Metacritic
80
Steam
90%(16,287)

Game Info

Developer
WeirdBeard
Publisher
WeirdBeard
Release Date
Aug 2, 2016

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