Compare Trianguluv prices across trusted key stores and find the best deal. Developed by Bohdan Taraba. Published by Bohdan Taraba. Released on 3/15/2017. Available on PC. Genres: Action, Adventure, Casual, Indie.

A solo developer's geometry-and-reflex puzzle that quietly earned 87% positive reviews and asks very little from your wallet but plenty from your patience and fingertips.

I have a soft spot for the kind of game that fits in a coat pocket and still manages to bruise your ego. Trianguluv is exactly that: a minimalist, old-school arcade title from solo developer Bohdan Taraba where you pilot a small triangle through hand-crafted levels stuffed with moving parts, pressure-triggered doors, timed traps, and physics that demand you read the room before you commit to a single move. The controls are tight and responsive on both keyboard and controller, which matters because the game gives you almost nothing to hide behind visually. No particle storms, no screen-shake cover. Just clean geometry, a neon color palette, and the honest consequence of every mistake. What holds the thing together is the soundtrack. Taraba licensed a genuinely lovely set of tracks from artists like Jacob Tillberg and Avenza, and they do quiet, atmospheric work underneath the tension. Some levels feel like they were designed around a specific song's breathing rhythm, which is the sort of small intentional craft I will always go out of my way to mention. It does not elevate the game into something it is not, but it signals that someone cared about the full sensory experience and not just the collision boxes. The loop is classic precision platformer logic: observe, attempt, die, internalize, retry. Levels reward patience over aggression. Rushing the geometry here is the fastest path to restarting. If you complete the main content, a New Game Plus mode unlocks, adding gravity shifts and a timer that reframe every level you thought you had memorized. The No Death achievement has a roughly 2% completion rate in the community, which tells you everything about the ceiling if you want to chase it. Nobody is being dishonest with you about the difficulty. The weak points are real and worth naming. The game is short. Community reports mention a button-and-door interaction that can create invisible wall bugs, and while patches have addressed some issues, it is a 2017 solo project with limited post-launch support. The New Game Plus spike is steep enough that some players will bounce off it completely. And because this is a one-person release with a tiny player pool, do not expect a living community around it. You are buying a self-contained, handmade object, not an ongoing experience. For players who enjoy precision arcade games in the spirit of old Atari or minimal-geometry indie titles, Trianguluv lands its core proposition cleanly. The Steam rating sits at 87 percent positive across its small review count, which for a sub-two-dollar arcade game from a first-time solo developer feels earned. It knows what it is, it knows when it ends, and it respects your time at the baseline even when it is actively destroying your run count. Kai, Scout Team

Trianguluv

Trianguluv

Mar 15, 2017Bohdan Taraba
GamerScout Says

A solo developer's geometry-and-reflex puzzle that quietly earned 87% positive reviews and asks very little from your wallet but plenty from your patience and fingertips.

PC
Steam Deck Playable
Best Price Available
€0.00
at N/A
Historical low: €1.59

GamerScout Verdict

Best for precision arcade fans who want a short, handcrafted challenge and can live with a small bug history and zero community activity.

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Price History

Historical low
€1.5923 Jun 2026
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€1.49€1.83€2.17€2.517 Jun18 Jun29 Jun10 Jul21 Jul
7 Jun — 21 Jul
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Screenshots & Media

About Trianguluv

I have a soft spot for the kind of game that fits in a coat pocket and still manages to bruise your ego. Trianguluv is exactly that: a minimalist, old-school arcade title from solo developer Bohdan Taraba where you pilot a small triangle through hand-crafted levels stuffed with moving parts, pressure-triggered doors, timed traps, and physics that demand you read the room before you commit to a single move. The controls are tight and responsive on both keyboard and controller, which matters because the game gives you almost nothing to hide behind visually. No particle storms, no screen-shake cover. Just clean geometry, a neon color palette, and the honest consequence of every mistake. What holds the thing together is the soundtrack. Taraba licensed a genuinely lovely set of tracks from artists like Jacob Tillberg and Avenza, and they do quiet, atmospheric work underneath the tension. Some levels feel like they were designed around a specific song's breathing rhythm, which is the sort of small intentional craft I will always go out of my way to mention. It does not elevate the game into something it is not, but it signals that someone cared about the full sensory experience and not just the collision boxes. The loop is classic precision platformer logic: observe, attempt, die, internalize, retry. Levels reward patience over aggression. Rushing the geometry here is the fastest path to restarting. If you complete the main content, a New Game Plus mode unlocks, adding gravity shifts and a timer that reframe every level you thought you had memorized. The No Death achievement has a roughly 2% completion rate in the community, which tells you everything about the ceiling if you want to chase it. Nobody is being dishonest with you about the difficulty. The weak points are real and worth naming. The game is short. Community reports mention a button-and-door interaction that can create invisible wall bugs, and while patches have addressed some issues, it is a 2017 solo project with limited post-launch support. The New Game Plus spike is steep enough that some players will bounce off it completely. And because this is a one-person release with a tiny player pool, do not expect a living community around it. You are buying a self-contained, handmade object, not an ongoing experience. For players who enjoy precision arcade games in the spirit of old Atari or minimal-geometry indie titles, Trianguluv lands its core proposition cleanly. The Steam rating sits at 87 percent positive across its small review count, which for a sub-two-dollar arcade game from a first-time solo developer feels earned. It knows what it is, it knows when it ends, and it respects your time at the baseline even when it is actively destroying your run count.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Precision ArcadeNew Game PlusSolo DeveloperMinimalist GeometryTrigger PuzzlesNo-Death ChallengeLicensed SoundtrackOld-School Difficulty

System Requirements

Minimum

OS
Windows XP SP2+
Memory
1 GB RAM
DirectX
Version 9.0c
Graphics
DX9 compatible
Processor
x86

Recommended

OS
Windows 7
Memory
2 GB RAM
DirectX
Version 9.0c
Graphics
DX11 compatible
Processor
x86-x64

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Game Info

Developer
Bohdan Taraba
Publisher
Bohdan Taraba
Release Date
Mar 15, 2017

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Frequently asked questions about Trianguluv

How much does Trianguluv cost?

Trianguluv pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Trianguluv available on?

Trianguluv is available on PC.

When was Trianguluv released?

Trianguluv was released on 15 March 2017.

Who developed Trianguluv?

Trianguluv was developed by Bohdan Taraba.