Compare TREBUCHET prices across 50+ stores and find the best deal. Developed by iconical Ltd.. Published by iconical Ltd.. Released on 7/30/2015. Available on PC, Mac. Genres: Casual, Indie, Sports, Strategy.

A kinetic board game with a King-capture objective that pitches itself as chess-meets-billiards, but the thin Steam community and mixed reception make it a tough sell in 2025 outside of local sofa sessions.

I spent longer researching this one than I did playing it, and that gap tells you almost everything. TREBUCHET is a tabletop-to-digital conversion built around a genuinely original physical board game that earned some real-world attention, including a featured spot at IndieCade 2014 and finalist nods at the UK games industry awards. The core idea is interesting on paper: each player starts with a set of pieces and balls, has to maneuver blocks to free those balls, then tilts the board to send them rolling into enemy pieces. The win condition gives you two routes, eliminate the opposing King piece or race your own King to the enemy corner first, which creates a dual-threat dynamic that at least hints at strategic depth. On the strategy side, the decision-making loop has a certain puzzle-box quality. You are always juggling two distinct problems simultaneously: the positional chess of repositioning your blocks to open firing lanes, and the spatial-awareness challenge of predicting ball trajectories after the board tilts. Those are legitimately separate cognitive tasks, and when they click together, you can see why press outlets called it "deceptively simple." Three AI difficulty levels are present, designed to cover both newcomers and more experienced players, so there is at least a graduated on-ramp rather than a single flat opponent. The animated quick-start guide gets you to a first game in minutes, which is the right call for a game whose rules are unfamiliar. The friction starts when you look at the PC port itself. Community questions from launch asked about basic PC settings like resolution and windowed mode, suggesting the mobile-to-desktop transition was not handled with much care. The Steam review pool is thin, sitting at 22 total reviews with a 68 percent positive rate, which is mixed territory and not a ringing endorsement. Promised features listed at launch, including cross-platform multiplayer, online leaderboards, and network play, appear to have never materialized. The 1-and-2-player local setup is what you get, and for a game that clearly shines as a social, two-person experience, the absence of any online mode is a genuine problem for solo players who exhaust the AI quickly. For strategy and puzzle fans who have a regular opponent in the same room, or who are buying this specifically to introduce non-gamers to something tactile and quick-session friendly, the underlying game design holds up reasonably well. The spatial reasoning it demands is real, and sessions are short enough that it works as a palate cleanser between heavier titles. But if you are buying it as a solo strategy title to grind against an AI, the depth ceiling arrives faster than the award history might lead you to expect. No mod support, no active community, and a development roadmap that stalled years ago mean you are getting exactly what is on the box and nothing more. Diego, Scout Team

TREBUCHET
CasualIndieSportsStrategy

TREBUCHET

Jul 30, 2015iconical Ltd.
GamerScout Says

A kinetic board game with a King-capture objective that pitches itself as chess-meets-billiards, but the thin Steam community and mixed reception make it a tough sell in 2025 outside of local sofa sessions.

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Historical low: $2.18

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About TREBUCHET

I spent longer researching this one than I did playing it, and that gap tells you almost everything. TREBUCHET is a tabletop-to-digital conversion built around a genuinely original physical board game that earned some real-world attention, including a featured spot at IndieCade 2014 and finalist nods at the UK games industry awards. The core idea is interesting on paper: each player starts with a set of pieces and balls, has to maneuver blocks to free those balls, then tilts the board to send them rolling into enemy pieces. The win condition gives you two routes, eliminate the opposing King piece or race your own King to the enemy corner first, which creates a dual-threat dynamic that at least hints at strategic depth. On the strategy side, the decision-making loop has a certain puzzle-box quality. You are always juggling two distinct problems simultaneously: the positional chess of repositioning your blocks to open firing lanes, and the spatial-awareness challenge of predicting ball trajectories after the board tilts. Those are legitimately separate cognitive tasks, and when they click together, you can see why press outlets called it "deceptively simple." Three AI difficulty levels are present, designed to cover both newcomers and more experienced players, so there is at least a graduated on-ramp rather than a single flat opponent. The animated quick-start guide gets you to a first game in minutes, which is the right call for a game whose rules are unfamiliar. The friction starts when you look at the PC port itself. Community questions from launch asked about basic PC settings like resolution and windowed mode, suggesting the mobile-to-desktop transition was not handled with much care. The Steam review pool is thin, sitting at 22 total reviews with a 68 percent positive rate, which is mixed territory and not a ringing endorsement. Promised features listed at launch, including cross-platform multiplayer, online leaderboards, and network play, appear to have never materialized. The 1-and-2-player local setup is what you get, and for a game that clearly shines as a social, two-person experience, the absence of any online mode is a genuine problem for solo players who exhaust the AI quickly. For strategy and puzzle fans who have a regular opponent in the same room, or who are buying this specifically to introduce non-gamers to something tactile and quick-session friendly, the underlying game design holds up reasonably well. The spatial reasoning it demands is real, and sessions are short enough that it works as a palate cleanser between heavier titles. But if you are buying it as a solo strategy title to grind against an AI, the depth ceiling arrives faster than the award history might lead you to expect. No mod support, no active community, and a development roadmap that stalled years ago mean you are getting exactly what is on the box and nothing more. Diego, Scout Team

Tags

singleplayermultiplayertier:sub-5Board GameKinetic StrategyLocal MultiplayerSpatial PuzzlerMobile PortTwo-Player

System Requirements

Minimum

OS
Windows
Memory
128 MB RAM
Storage
11 MB available space
Processor
300 MHz

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Game Info

Developer
iconical Ltd.
Publisher
iconical Ltd.
Release Date
Jul 30, 2015

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2026-06-102.18(lowest)

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How much does TREBUCHET cost?

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What platforms is TREBUCHET available on?

TREBUCHET is available on PC, Mac.

When was TREBUCHET released?

TREBUCHET was released on 30 July 2015.

Who developed TREBUCHET?

TREBUCHET was developed by iconical Ltd..