
Treasure Masters, Inc.: The Lost City
A globe-trotting hidden object game with a time-travel twist across 28 locations, but its 45% positive Steam rating is a quiet warning worth heeding before you click buy.
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About Treasure Masters, Inc.: The Lost City
My honest first reaction to this one was cautious affection. Hidden object games from the Alawar Casual stable occupy a very specific niche, the kind of thing you put on at 10pm with a cup of tea, and Treasure Masters, Inc.: The Lost City genuinely understands that contract. You follow Gordon and Dick, two competitors in a Royal Treasure Masters Club contest to locate the fabled Golden City, and the globe-trotting premise gives the art team a real excuse to vary the scenery. Ancient ruins, forgotten temples, international sites rendered in the genre's characteristically lush, hand-painted style. The atmosphere lands when the scenes are busy and the light is warm. The mechanical hook that separates this from a standard hidden object crawl is the time-travel system. Certain scenes can be revisited in different eras, and a separate aging and restoration mechanic lets you reveal or conceal objects that exist only in one period of a location's history. That is a clever idea for the genre, and when it works it adds a small but genuine puzzle layer on top of the usual list-scanning. The 14 mini-games scattered across the 28 locations also do a decent job of breaking rhythm, keeping your hands busy with logic and spatial tasks in between hidden object screens. The learn-as-you-play tutorial eases newcomers in without condescending to genre veterans. The problems are real, though, and the Steam community numbers back them up. The overall reception sits at a mixed rating, with just 45% of user reviews positive, which is low even by casual-game standards. Players in the community forums have flagged a crash on chapter 8 that can wall off the final stretch of the game after hours of investment, and that kind of technical failure is hard to forgive in a title where saving progress and reaching the ending is most of the point. Character writing is thin, the duo of Gordon and Dick never quite becomes more than a vehicle for scene transitions, and puzzle difficulty skews gentle enough that seasoned HOG fans may find the time-travel gimmick is the only thing providing meaningful resistance. This one is for the patient, undemanding HOG devotee who wants a breezy adventure aesthetic and can tolerate occasional roughness under the hood. If you are new to hidden object games, the genre's better-rated entries from developers like Eipix or Mad Head will serve you more reliably. If you have already worked through those and you want more of the same with a slightly unusual time-shift mechanic, Treasure Masters, Inc.: The Lost City offers something pleasant enough, provided the chapter 8 issue has not followed you to your copy. Keep a backup save. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP or later
- Memory
- 1 GB RAM
- DirectX
- Version 8.1
- Storage
- 700 MB available space
- Graphics
- 256 MB 3D video card
- Processor
- 1.5 GHz
Recommended
- OS
- Windows 7 or later
- Memory
- 1 GB RAM
- DirectX
- Version 8.1
- Storage
- 700 MB available space
- Graphics
- 512 MB 3D video card
- Processor
- 1.5 GHz
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Game Info
- Developer
- Casa Games
- Publisher
- Alawar Casual
- Release Date
- Apr 2, 2019