Compare Treasure Drifter: Nian prices across 50+ stores and find the best deal. Developed by Liujiajun. Published by Gamirror Games. Released on 10/28/2021. Available on PC. Genres: Action, Adventure, Indie.

A solo dev's quiet experiment in escort-action and roguelite wandering - worth a curious hour or two if you appreciate handcrafted oddities that play by their own rules.

My first reaction to Treasure Drifter: Nian was genuine puzzlement, and I mean that as a compliment. Solo developer Liujiajun built something here that does not slot neatly into any genre shelf: it is part stationary defend-the-partner brawler, part randomised road-trip, part character-vignette collector. The central mechanic is quietly radical. You do not roam freely. Instead, you stay fixed to the left or right of your partner, sliding along a horizontal axis while waves of enemies and boss-tier leaders press in. Your partner is not dead weight - she feeds you support in return for your protection - and that mutual dependency gives even routine skirmishes a small emotional charge that a lot of bigger action games forget to build in. The exploration layer wraps around those combat pockets in an unusual way. Between encounters you move through environments - grasslands, lakes, caves, snowy mountain passes - and when you hit something hostile or a scripted event, the game logs its coordinates. Back at camp you can choose to bypass recorded encounters entirely, bending the pace to your mood. It is a light but thoughtful design choice, the kind that says the developer was genuinely thinking about player fatigue rather than just padding runtime. The roguelite shuffle of events means repeat runs do not feel identical, and the slow accumulation of character stories across those runs is where the game earns its most sincere moments. Honesty first, though: this is a micro-budget experiment from a one-person studio, and the seams show. The English localisation is functional but rough in places, and the pixel art, while charming in its handmade texture, does not always communicate threat legibility cleanly during busier fights. Community reception on Steam sits in the broadly positive range from a small pool of players, which tracks - people who find it tend to like its strangeness, but it is easy to miss entirely. There is no multiplayer, no second player to share a couch with, and the runtime is short enough that you will see the credits before a single evening is out. Who is this for? Players who loved the escort tension of older action-adventure designs, or who enjoy roguelite variety wrapped in a quieter, more personal mood than the genre usually delivers. If you are the type to check if a solo dev released a free OST alongside the game (Liujiajun did), you are already the target audience. Approach it as a curio rather than a main event and it rewards that generosity. Kai, Scout Team

Treasure Drifter: Nian
ActionAdventureIndie

Treasure Drifter: Nian

Oct 28, 2021LiujiajunGamirror Games
GamerScout Says

A solo dev's quiet experiment in escort-action and roguelite wandering - worth a curious hour or two if you appreciate handcrafted oddities that play by their own rules.

PC
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About Treasure Drifter: Nian

My first reaction to Treasure Drifter: Nian was genuine puzzlement, and I mean that as a compliment. Solo developer Liujiajun built something here that does not slot neatly into any genre shelf: it is part stationary defend-the-partner brawler, part randomised road-trip, part character-vignette collector. The central mechanic is quietly radical. You do not roam freely. Instead, you stay fixed to the left or right of your partner, sliding along a horizontal axis while waves of enemies and boss-tier leaders press in. Your partner is not dead weight - she feeds you support in return for your protection - and that mutual dependency gives even routine skirmishes a small emotional charge that a lot of bigger action games forget to build in. The exploration layer wraps around those combat pockets in an unusual way. Between encounters you move through environments - grasslands, lakes, caves, snowy mountain passes - and when you hit something hostile or a scripted event, the game logs its coordinates. Back at camp you can choose to bypass recorded encounters entirely, bending the pace to your mood. It is a light but thoughtful design choice, the kind that says the developer was genuinely thinking about player fatigue rather than just padding runtime. The roguelite shuffle of events means repeat runs do not feel identical, and the slow accumulation of character stories across those runs is where the game earns its most sincere moments. Honesty first, though: this is a micro-budget experiment from a one-person studio, and the seams show. The English localisation is functional but rough in places, and the pixel art, while charming in its handmade texture, does not always communicate threat legibility cleanly during busier fights. Community reception on Steam sits in the broadly positive range from a small pool of players, which tracks - people who find it tend to like its strangeness, but it is easy to miss entirely. There is no multiplayer, no second player to share a couch with, and the runtime is short enough that you will see the credits before a single evening is out. Who is this for? Players who loved the escort tension of older action-adventure designs, or who enjoy roguelite variety wrapped in a quieter, more personal mood than the genre usually delivers. If you are the type to check if a solo dev released a free OST alongside the game (Liujiajun did), you are already the target audience. Approach it as a curio rather than a main event and it rewards that generosity. Kai, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:sub-5Escort MechanicStationary DefensePartner DependencyEvent BypassingShort RuntimeCoordinate LoggingExperimental ActionSolo DevRoguelite Road-Trip

System Requirements

Minimum

OS
Windows 7
Memory
2 GB RAM
Storage
500 MB available space
Graphics
Hardware Accelerated Graphics with dedicated memory
Processor
2 GHz dual core

Recommended

OS
The English version should not contain videos or screenshots in Chinese, or it should at least not be the first one that shows in the English version.
Memory
2 GB RAM
Storage
500 MB available space
Graphics
Hardware Accelerated Graphics with dedicated memory
Processor
2 GHz dual core

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Game Info

Developer
Liujiajun
Publisher
Gamirror Games
Release Date
Oct 28, 2021

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What platforms is Treasure Drifter: Nian available on?

Treasure Drifter: Nian is available on PC.

When was Treasure Drifter: Nian released?

Treasure Drifter: Nian was released on 28 October 2021.

Who developed Treasure Drifter: Nian?

Treasure Drifter: Nian was developed by Liujiajun and published by Gamirror Games.