Compare Train Valley World prices across trusted key stores and find the best deal. Developed by Flazm. Published by tinyBuild. Released on 8/9/2024. Available on PC, Mac. Genres: Indie, Simulation, Strategy.

Satisfying logistics puzzles wrapped in a tycoon shell - if optimising multi-stop supply chains through pause-and-plan track-laying sounds like your idea of a good evening, this one delivers.

I have a soft spot for any game that makes me reach for graph paper, and Train Valley World had me sketching rail layouts within the first twenty minutes. The core loop is tighter than its tycoon label suggests: each of the game's levels drops you on a map peppered with resource nodes, factories, and city stations, and your job is to connect them into a functioning supply chain using freely placed track. Raw timber needs to reach a mill before finished lumber can reach the city; mines feed smelters that feed shipyards. Getting those production chains humming without bottlenecking your whole network is genuinely absorbing puzzle work, and the pause-at-any-moment feature means you can plan your next junction without the simulation running away from you. The series has evolved deliberately across three entries. The original Train Valley was primarily a reflex game about avoiding collisions; Train Valley 2 shifted toward logistics management but kept some of that traffic-juggling anxiety. Train Valley World removes train collisions entirely, letting two trains share a line with one simply yielding to the other. That single design call changes the feel considerably: you are now a network planner, not a traffic cop. The freed mental bandwidth goes into smarter route design and into the new specialists system, where you recruit named advisors who ride specific locomotives and grant bonuses such as extra cargo capacity, higher speed, or elevated passenger revenue. Each specialist must be re-hired per level and can only crew one train at a time, so assigning them well is a genuine decision with real trade-offs. For newcomers to this kind of game, Train Valley World is a reasonable entry point, though with a caveat. The tutorial is lighter than I would like - it covers the basics but leaves players to discover the finer points of pathing and production chains on their own. Stick with it through the first three or four levels and the systems click into place. Difficulty-seekers should note the game is not punishing by default: the three optional star objectives per level add a sharper challenge layer, with goals like speed completions or bridge-count limits, but the base experience allows experimentation without financial death spirals. The campaign spans 16 single-player levels and 6 multiplayer scenarios, which is notably leaner than Train Valley 2, and some players will chew through the solo content in a focused weekend session. Multiplayer is where the game's ambition outruns its execution a little. You can run co-operative sessions with up to four players on a shared map, or pivot into competitive play where sabotaging your rivals is on the table. The concept is compelling. The implementation, however, has drawn some community complaints about pathing bugs and post-patch connectivity issues. It is functional but feels like the rougher edge of an otherwise polished release. On the single-player side, the bigger ongoing frustration is train pathfinding: when you lay multiple routes to a destination, trains occasionally pick the least sensible one, and manually overriding that via checkpoints is clunkier than it should be. The level editor does a lot of heavy lifting on the longevity question. Flazm shipped a capable scripting toolkit, and the Train Valley 2 community proved that player-made maps can substantially extend a game's lifespan, so the odds are reasonable that workshop content keeps this one alive past the base campaign. Diego, Scout Team

Train Valley World

Train Valley World

Aug 9, 2024FlazmtinyBuild
GamerScout Says

Satisfying logistics puzzles wrapped in a tycoon shell - if optimising multi-stop supply chains through pause-and-plan track-laying sounds like your idea of a good evening, this one delivers.

PCMac
Steam Deck PlayableProtonDB Platinum
Best Price Available
€2.72
at Eneba
Lowest tracked: €1.39
Track this price

GamerScout Verdict

Solid logistics puzzler for tycoon fans who can forgive a short campaign and occasional train pathfinding stubbornness.

Compare Prices(8 stores)

EnebaBest price
StandardEurope (EU)Steam KeyKey
€2.72
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€3.20-84%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€4.40-18%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€4.43
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€5.56
Priced in EUR by the store
Buy
StandardRest of worldSteam KeyKey
€13.99
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€14.60-25%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€17.20
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€1.3922 Jul 2026
Current best
€2.72
Keyshops
€1.23€1.78€2.33€2.888 Jun1 Jul24 Jul15 Aug7 Sept
8 Jun — 7 Sept
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Screenshots & Media

About Train Valley World

I have a soft spot for any game that makes me reach for graph paper, and Train Valley World had me sketching rail layouts within the first twenty minutes. The core loop is tighter than its tycoon label suggests: each of the game's levels drops you on a map peppered with resource nodes, factories, and city stations, and your job is to connect them into a functioning supply chain using freely placed track. Raw timber needs to reach a mill before finished lumber can reach the city; mines feed smelters that feed shipyards. Getting those production chains humming without bottlenecking your whole network is genuinely absorbing puzzle work, and the pause-at-any-moment feature means you can plan your next junction without the simulation running away from you. The series has evolved deliberately across three entries. The original Train Valley was primarily a reflex game about avoiding collisions; Train Valley 2 shifted toward logistics management but kept some of that traffic-juggling anxiety. Train Valley World removes train collisions entirely, letting two trains share a line with one simply yielding to the other. That single design call changes the feel considerably: you are now a network planner, not a traffic cop. The freed mental bandwidth goes into smarter route design and into the new specialists system, where you recruit named advisors who ride specific locomotives and grant bonuses such as extra cargo capacity, higher speed, or elevated passenger revenue. Each specialist must be re-hired per level and can only crew one train at a time, so assigning them well is a genuine decision with real trade-offs. For newcomers to this kind of game, Train Valley World is a reasonable entry point, though with a caveat. The tutorial is lighter than I would like - it covers the basics but leaves players to discover the finer points of pathing and production chains on their own. Stick with it through the first three or four levels and the systems click into place. Difficulty-seekers should note the game is not punishing by default: the three optional star objectives per level add a sharper challenge layer, with goals like speed completions or bridge-count limits, but the base experience allows experimentation without financial death spirals. The campaign spans 16 single-player levels and 6 multiplayer scenarios, which is notably leaner than Train Valley 2, and some players will chew through the solo content in a focused weekend session. Multiplayer is where the game's ambition outruns its execution a little. You can run co-operative sessions with up to four players on a shared map, or pivot into competitive play where sabotaging your rivals is on the table. The concept is compelling. The implementation, however, has drawn some community complaints about pathing bugs and post-patch connectivity issues. It is functional but feels like the rougher edge of an otherwise polished release. On the single-player side, the bigger ongoing frustration is train pathfinding: when you lay multiple routes to a destination, trains occasionally pick the least sensible one, and manually overriding that via checkpoints is clunkier than it should be. The level editor does a lot of heavy lifting on the longevity question. Flazm shipped a capable scripting toolkit, and the Train Valley 2 community proved that player-made maps can substantially extend a game's lifespan, so the odds are reasonable that workshop content keeps this one alive past the base campaign.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayermultiplayercooponline-coopachievementstrading-cardscloud-savestier:sub-5Logistics PuzzleSupply ChainPause-and-PlanSpecialists SystemLevel EditorCompetitive Co-opRoute PlanningIndustrial Revolution Setting

System Requirements

Minimum

OS
Windows 10 x64
Memory
8 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
GTX 1050ti
Processor
i3-8100

Recommended

OS
Windows 10 x64
DirectX
Version 11
Storage
2 GB available space
Graphics
GTX 1060 6Gb
Processor
i5-8400

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Game Info

Developer
Flazm
Publisher
tinyBuild
Release Date
Aug 9, 2024

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Frequently asked questions about Train Valley World

How much does Train Valley World cost?

As of 7 September 2026, the cheapest in-stock offer for Train Valley World is €2.72 at Eneba, out of 10 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Train Valley World cheapest?

The lowest in-stock price we track for Train Valley World is €2.72 at Eneba (7 September 2026). We compare 10 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Train Valley World available on?

Train Valley World is available on PC, Mac.

When was Train Valley World released?

Train Valley World was released on 9 August 2024.

Who developed Train Valley World?

Train Valley World was developed by Flazm and published by tinyBuild.