Compare Train of Afterlife prices across 50+ stores and find the best deal. Developed by Zeiva Inc. Published by Zeiva Inc. Released on 1/13/2015. Available on PC. Genres: Adventure, Casual, Indie, Simulation.

A 45-minute-per-run psychological VN that earns replay credit through nine endings and a hidden true route, but only if you can stomach the grind to unlock them all.

My instinct when I see a visual novel tagged 'psychological horror' is to check the decision tree depth before committing any real time. Train of Afterlife passes that first test with an unusual structural hook: you play as a nameless, bodiless soul named Wind, riding a ghost train alongside four other passengers who are equally stripped of memory and identity, all rendered as static silhouettes against a palette of washed-out greys and desaturated blues. The art direction is a deliberate choice rather than a budget shortcut. Occasional flashes of colour, especially red, land with real impact precisely because the rest of the screen is so muted. The piano-heavy soundtrack reinforces the funereal calm without outstaying its welcome across multiple playthroughs. The decision system is where the sim-adjacent label earns its place. Every choice you make feeds one of three tracked stats: Awareness, Enlightenment, and Darkness. Enlightenment accumulates when you accept your death and let go; Darkness builds when you stay curious and uncertain. The stat balance at the end of your twelve in-game hours determines which of the nine endings you reach. On top of that, a separate tarot card selection mechanic lets you draw memories from your past life, and the order you choose those cards affects which passengers reveal their true identities before they disappear. The structure rewards players who think about branching outcomes rather than just clicking through dialogue, and community-written ending guides confirm the decision space is genuine rather than illusory. The catch is that a single run clocks in at under an hour, and collecting every ending to unlock Wing's Path, the true route that resolves the full story, demands multiple full replays with very little skip functionality to ease the friction. The Steam version does include a save-anywhere system that was absent at original release, which addresses the biggest early complaint, but you will still sit through repeated scenes if you are hunting completionist outcomes. The horror elements are understated rather than visceral. Difficult themes including death, memory, and what reviewers have noted as references to suicide are handled with restraint, threading through character interactions rather than shock set-pieces. If you want jump scares or sustained dread, look elsewhere. For the right player, the short runtime is actually an asset. This is a game you can reasonably finish across a couple of evenings, and the nine endings give it replay value that similar micro-VNs lack. The writing rewards patience with layered symbolism and a central mystery that only fully resolves on Wing's Path. Newcomers to the visual novel genre will find the low mechanical complexity a comfortable entry point, and the existential subject matter distinguishes it from romance-heavy alternatives. The mixed Steam reception appears driven largely by value-versus-length debates and, in some cases, key-distribution disputes rather than genuine criticism of the story itself. Diego, Scout Team

Train of Afterlife
AdventureCasualIndieSimulation

Train of Afterlife

Jan 13, 2015Zeiva Inc
GamerScout Says

A 45-minute-per-run psychological VN that earns replay credit through nine endings and a hidden true route, but only if you can stomach the grind to unlock them all.

PC
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About Train of Afterlife

My instinct when I see a visual novel tagged 'psychological horror' is to check the decision tree depth before committing any real time. Train of Afterlife passes that first test with an unusual structural hook: you play as a nameless, bodiless soul named Wind, riding a ghost train alongside four other passengers who are equally stripped of memory and identity, all rendered as static silhouettes against a palette of washed-out greys and desaturated blues. The art direction is a deliberate choice rather than a budget shortcut. Occasional flashes of colour, especially red, land with real impact precisely because the rest of the screen is so muted. The piano-heavy soundtrack reinforces the funereal calm without outstaying its welcome across multiple playthroughs. The decision system is where the sim-adjacent label earns its place. Every choice you make feeds one of three tracked stats: Awareness, Enlightenment, and Darkness. Enlightenment accumulates when you accept your death and let go; Darkness builds when you stay curious and uncertain. The stat balance at the end of your twelve in-game hours determines which of the nine endings you reach. On top of that, a separate tarot card selection mechanic lets you draw memories from your past life, and the order you choose those cards affects which passengers reveal their true identities before they disappear. The structure rewards players who think about branching outcomes rather than just clicking through dialogue, and community-written ending guides confirm the decision space is genuine rather than illusory. The catch is that a single run clocks in at under an hour, and collecting every ending to unlock Wing's Path, the true route that resolves the full story, demands multiple full replays with very little skip functionality to ease the friction. The Steam version does include a save-anywhere system that was absent at original release, which addresses the biggest early complaint, but you will still sit through repeated scenes if you are hunting completionist outcomes. The horror elements are understated rather than visceral. Difficult themes including death, memory, and what reviewers have noted as references to suicide are handled with restraint, threading through character interactions rather than shock set-pieces. If you want jump scares or sustained dread, look elsewhere. For the right player, the short runtime is actually an asset. This is a game you can reasonably finish across a couple of evenings, and the nine endings give it replay value that similar micro-VNs lack. The writing rewards patience with layered symbolism and a central mystery that only fully resolves on Wing's Path. Newcomers to the visual novel genre will find the low mechanical complexity a comfortable entry point, and the existential subject matter distinguishes it from romance-heavy alternatives. The mixed Steam reception appears driven largely by value-versus-length debates and, in some cases, key-distribution disputes rather than genuine criticism of the story itself. Diego, Scout Team

Tags

singleplayertrading-cardstier:aaaPsychological HorrorMultiple EndingsStat-Tracked ChoicesTarot MechanicsAfterlife SettingShort-Run ReplayableMinimalist ArtExistential Themes

System Requirements

Minimum

OS
7
Memory
2 GB RAM
Storage
37.9 MB available space
Processor
1Ghz

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Game Info

Developer
Zeiva Inc
Publisher
Zeiva Inc
Release Date
Jan 13, 2015

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Train of Afterlife is available on PC.

When was Train of Afterlife released?

Train of Afterlife was released on 13 January 2015.

Who developed Train of Afterlife?

Train of Afterlife was developed by Zeiva Inc.