Compare Tragedy of Prince Rupert prices across 50+ stores and find the best deal. Developed by Spytihněv. Published by Spytihněv. Released on 7/26/2017. Available on PC. Genres: Action, Indie.

A handcrafted bullet-hell shooter wearing a Jules Verne costume, and one of the most visually distinct things a Czech hobbyist has quietly put on Steam. Short, punishing, and surprisingly easy to love.

I did not expect a paper balloon dogfighting game to pull me out of my review queue backlog at midnight, but here we are. Tragedy of Prince Rupert is a twin-stick bullet-hell shooter wrapped in the visual language of Karel Zeman's 1958 Czechoslovak film "The Fabulous World of Jules Verne" - charcoal-sketch linework, black-and-white illustration energy, full-motion video portraits on the title screen that feel like they belong in a magic lantern show. The developer, a self-described factory worker from Prague who has been making games since 1996, made something that looks unlike anything else on its store page, and that alone earns a few minutes of your attention. The premise is pure folk-tale absurdity: Prince Rupert hears a Turkish sultan will marry off his daughter to whoever arrives in a flying machine, shows up in a fragile paper Montgolfiere, and promptly gets every warship in the vicinity turned against him. What starts as a score-chasing arena shooter - one analog stick to steer the balloon, the other to fire - opens up into something closer to an open-world scavenger hunt. The balloon can soar above the clouds into space or be swallowed by a large fish to explore the ocean floor, and hidden down there are quests that piece together new pages of Rupert's story. Completing those quests builds out your crew and gives the run meaning beyond a leaderboard number. You can also snatch explosive barrels from destroyed ships for an extra ranged punch, though do not expect weapon variety beyond that. Here is where I have to be honest with you: this thing is ruthless. The paper balloon absorbs maybe a handful of hits before it bursts into flames, health regenerates only when you stop shooting - which the game actively punishes by sending faster, angrier enemies the moment your score climbs - and there are no power-ups or upgrades to soften the escalation. Bullet patterns occasionally spray from off-screen enemies with zero warning, which crosses the line from hard into unfair. The puzzle quests are similarly vague; finding a specific ship type with no map marker and no visual clue is the kind of friction that delights some players and exhausts others. The audio side is sparse to a fault: music shows up on the title screen and at quest completion, brief pieces that evaporate before they register. And yet the Steam player rating sits solidly positive, and I think I understand why. There is a sincerity to this game that carries weight. Every visual frame feels considered. The story-through-discovery structure, where exploration literally turns pages of a fairy-tale book, rewards curiosity over reflexes. For all its rough edges, the game knows what it wants to be: a short, weird, handmade thing that respects the player's time precisely by not overstaying its welcome. Average playtime hovers around three hours, which is the right length for something this intense. If you are the kind of player who finds joy in decoding an unmarked world rather than being guided through it, and who can absorb some unfair deaths without throwing a controller, Tragedy of Prince Rupert will leave a cleaner impression than games five times its size. Kai, Scout Team

Tragedy of Prince Rupert
ActionIndie

Tragedy of Prince Rupert

Jul 26, 2017Spytihněv
GamerScout Says

A handcrafted bullet-hell shooter wearing a Jules Verne costume, and one of the most visually distinct things a Czech hobbyist has quietly put on Steam. Short, punishing, and surprisingly easy to love.

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About Tragedy of Prince Rupert

I did not expect a paper balloon dogfighting game to pull me out of my review queue backlog at midnight, but here we are. Tragedy of Prince Rupert is a twin-stick bullet-hell shooter wrapped in the visual language of Karel Zeman's 1958 Czechoslovak film "The Fabulous World of Jules Verne" - charcoal-sketch linework, black-and-white illustration energy, full-motion video portraits on the title screen that feel like they belong in a magic lantern show. The developer, a self-described factory worker from Prague who has been making games since 1996, made something that looks unlike anything else on its store page, and that alone earns a few minutes of your attention. The premise is pure folk-tale absurdity: Prince Rupert hears a Turkish sultan will marry off his daughter to whoever arrives in a flying machine, shows up in a fragile paper Montgolfiere, and promptly gets every warship in the vicinity turned against him. What starts as a score-chasing arena shooter - one analog stick to steer the balloon, the other to fire - opens up into something closer to an open-world scavenger hunt. The balloon can soar above the clouds into space or be swallowed by a large fish to explore the ocean floor, and hidden down there are quests that piece together new pages of Rupert's story. Completing those quests builds out your crew and gives the run meaning beyond a leaderboard number. You can also snatch explosive barrels from destroyed ships for an extra ranged punch, though do not expect weapon variety beyond that. Here is where I have to be honest with you: this thing is ruthless. The paper balloon absorbs maybe a handful of hits before it bursts into flames, health regenerates only when you stop shooting - which the game actively punishes by sending faster, angrier enemies the moment your score climbs - and there are no power-ups or upgrades to soften the escalation. Bullet patterns occasionally spray from off-screen enemies with zero warning, which crosses the line from hard into unfair. The puzzle quests are similarly vague; finding a specific ship type with no map marker and no visual clue is the kind of friction that delights some players and exhausts others. The audio side is sparse to a fault: music shows up on the title screen and at quest completion, brief pieces that evaporate before they register. And yet the Steam player rating sits solidly positive, and I think I understand why. There is a sincerity to this game that carries weight. Every visual frame feels considered. The story-through-discovery structure, where exploration literally turns pages of a fairy-tale book, rewards curiosity over reflexes. For all its rough edges, the game knows what it wants to be: a short, weird, handmade thing that respects the player's time precisely by not overstaying its welcome. Average playtime hovers around three hours, which is the right length for something this intense. If you are the kind of player who finds joy in decoding an unmarked world rather than being guided through it, and who can absorb some unfair deaths without throwing a controller, Tragedy of Prince Rupert will leave a cleaner impression than games five times its size. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Twin-Stick ShooterJules Verne AestheticDiscovery-Driven QuestsOne-Life RunsFMV Title ScreenCzech IndieScore AttackOpen-World Shooter

Steam Deck & Linux

ProtonDB Borked

Doesn't currently run on Linux. Based on 4 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 10/8/7/Vista/XP
Memory
2 GB RAM
Storage
380 MB available space
Graphics
OpenGL 3.0 compatible + 1 GB VRAM
Processor
Intel Core i5

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Game Info

Developer
Spytihněv
Publisher
Spytihněv
Release Date
Jul 26, 2017

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Tragedy of Prince Rupert is available on PC.

When was Tragedy of Prince Rupert released?

Tragedy of Prince Rupert was released on 26 July 2017.

Who developed Tragedy of Prince Rupert?

Tragedy of Prince Rupert was developed by Spytihněv.