Compare Trackmania 2 Valley key prices across 50+ stores and find the best deal. Developed by Nadeo. Published by Ubisoft. Released on 7/4/2013. Available on PC. Genres: Sport, Single Player, Multiplayer, Third Person, First Person, Racing.

A rally-flavored arcade racer set in rolling European countryside, where the only goal is beating the clock - one restart at a time.

TrackMania 2 Valley is Nadeo's third environment in the TrackMania 2 series, slotting in after Canyon and Stadium with a fresh setting and a car that plays nothing like either of its siblings. The backdrop is lush European hillside - forests, rivers, villages, bridges, all scrolling past at serious speed - and the lighting shifts between dawn, day, evening, and night, making it genuinely pretty even by today's standards. The core loop is classically Trackmania: accelerate, steer, brake, and beat the time. That's it. No loot, no story, no pit strategy. Solo campaign gives you 65 tracks split across bronze, silver, and gold target times, and the gap between bronze and gold will humble you in the best possible way. The Valley car is where things get interesting and a little spicy. It handles like a small rally Mini - grippy on tarmac, properly slippery on dirt. The drift-happy technique that worked in Canyon will absolutely wreck you here; instead, you need patient wide lines, careful throttle management, and respect for the dirt sections or you will spin out and lose a chunk of precious seconds correcting yourself. That learning curve is real, and players coming fresh to the series will need a few sessions to build feel. The payoff when momentum clicks, though, is that rewarding "finally nailed it" sensation that keeps Trackmania fans around for years. For multiplayer, the game runs up to 100 ghost cars on the same track simultaneously - nobody collides, everyone chases their own ghost, and it creates this chaotic, hypnotic swarm of cars all suffering the same jumps together. Servers auto-download community maps on the fly, so joining a session drops you straight onto fan-made tracks without a download lobby detour. Split-screen is confirmed in, which is a genuine win if you want couch competition. Fair warning: the online concurrent player count in 2025 is tiny, so populated servers in the dedicated Valley environment are not guaranteed without hunting. The Steam Workshop integration helps a lot here, giving you a pipeline to the community's track library. The weak points are familiar Nadeo fixtures: clunky menus, a track editor that takes real time investment to learn, and no joystick dead-zone configuration that reviewers flagged at launch and which never really got fixed. This is also a single-environment release, meaning you're buying one car and one biome - the value calculation is different from something like a full TrackMania bundle. The ManiaPlanet platform through which the game runs also means key management can get fiddly if you own multiple TM2 titles across accounts. Bottom line: Valley is the TM2 entry for players who want something more technical than Stadium's clean F1 tracks and more scenic than Canyon's desert loops. It rewards patience and precision over reflexes alone. A gamepad works perfectly fine; a steering wheel adds immersion but is nowhere near mandatory given the arcade-first physics. If you're new to the series, Canyon or the free TrackMania Nations are smarter starting points. If you already know the Nadeo rhythm and want the rally-ish chapter of TM2, Valley delivers it with its rough edges and all. Riley, Scout Team

Trackmania 2 Valley key
SportSingle PlayerMultiplayerThird PersonFirst PersonRacing

Trackmania 2 Valley key

Jul 4, 2013NadeoUbisoft
GamerScout Says

A rally-flavored arcade racer set in rolling European countryside, where the only goal is beating the clock - one restart at a time.

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About Trackmania 2 Valley key

TrackMania 2 Valley is Nadeo's third environment in the TrackMania 2 series, slotting in after Canyon and Stadium with a fresh setting and a car that plays nothing like either of its siblings. The backdrop is lush European hillside - forests, rivers, villages, bridges, all scrolling past at serious speed - and the lighting shifts between dawn, day, evening, and night, making it genuinely pretty even by today's standards. The core loop is classically Trackmania: accelerate, steer, brake, and beat the time. That's it. No loot, no story, no pit strategy. Solo campaign gives you 65 tracks split across bronze, silver, and gold target times, and the gap between bronze and gold will humble you in the best possible way. The Valley car is where things get interesting and a little spicy. It handles like a small rally Mini - grippy on tarmac, properly slippery on dirt. The drift-happy technique that worked in Canyon will absolutely wreck you here; instead, you need patient wide lines, careful throttle management, and respect for the dirt sections or you will spin out and lose a chunk of precious seconds correcting yourself. That learning curve is real, and players coming fresh to the series will need a few sessions to build feel. The payoff when momentum clicks, though, is that rewarding "finally nailed it" sensation that keeps Trackmania fans around for years. For multiplayer, the game runs up to 100 ghost cars on the same track simultaneously - nobody collides, everyone chases their own ghost, and it creates this chaotic, hypnotic swarm of cars all suffering the same jumps together. Servers auto-download community maps on the fly, so joining a session drops you straight onto fan-made tracks without a download lobby detour. Split-screen is confirmed in, which is a genuine win if you want couch competition. Fair warning: the online concurrent player count in 2025 is tiny, so populated servers in the dedicated Valley environment are not guaranteed without hunting. The Steam Workshop integration helps a lot here, giving you a pipeline to the community's track library. The weak points are familiar Nadeo fixtures: clunky menus, a track editor that takes real time investment to learn, and no joystick dead-zone configuration that reviewers flagged at launch and which never really got fixed. This is also a single-environment release, meaning you're buying one car and one biome - the value calculation is different from something like a full TrackMania bundle. The ManiaPlanet platform through which the game runs also means key management can get fiddly if you own multiple TM2 titles across accounts. Bottom line: Valley is the TM2 entry for players who want something more technical than Stadium's clean F1 tracks and more scenic than Canyon's desert loops. It rewards patience and precision over reflexes alone. A gamepad works perfectly fine; a steering wheel adds immersion but is nowhere near mandatory given the arcade-first physics. If you're new to the series, Canyon or the free TrackMania Nations are smarter starting points. If you already know the Nadeo rhythm and want the rally-ish chapter of TM2, Valley delivers it with its rough edges and all. Riley, Scout Team

Tags

steamTime AttackSplit-Screen Co-opGhost RacingRally PhysicsTrack EditorCommunity MapsPrecision DrivingBronze-Silver-Gold Medals

System Requirements

Minimum

Memory
2 GB RAM
Storage
5 GB
Graphics
Video must be 512 MB or more should be a DirectX 10 - or DirectX 11 -
Processor
Dual core Intel or AMD at 2 GHz
System requirements
Windows Vista SP2 or Windows 7 or Windows 8 or Windows 10

Reviews & Ratings

No ratings available

Game Info

Developer
Nadeo
Publisher
Ubisoft
Release Date
Jul 4, 2013

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