Trackmania 2 Canyon
Arcade time-trial racer with loops, wall-rides, and absurd canyon drops. One car, zero excuses, infinite community tracks to humiliate you.
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About Trackmania 2 Canyon
Trackmania 2 Canyon is not a racing game in the traditional sense. There are no championship seasons, no car upgrades, no pit stops. It is a time-trial game where a single canyon-spec car launches itself through Nadeo-designed and community-built tracks packed with loops, wall-rides, corkscrew ramps, and jumps that send you sailing hundreds of feet through a Southwestern-looking skybox. Your only job is to go faster. Then faster again. Then restart and go faster still. The core loop is deceptively simple: everyone drives the same car, so when a friend beats your ghost by two tenths of a second, you have nowhere to hide. Handling centres on weight-transfer drifting, and getting comfortable with when to brake-drift a tight canyon chicane versus when to carry full speed into a banked wall-ride is where the real skill ceiling lives. Arrow keys or a gamepad both work well, and a standard analogue stick is genuinely the sweet spot for shaving milliseconds on tighter corners. A steering wheel is not the play here; this is arcade physics with deliberate looseness in the rear end, not a simulation. The solo campaign grades tracks white through black by difficulty, opening harder sets as you medal up, and there are around 65 tracks to work through before you even touch the community pile. Online, servers can host over 100 players simultaneously on the same track, all running their own time-trial attempts with visible ghost cars creating that brilliant shared-but-solo atmosphere. Modes beyond Time Attack (including Laps and Cup formats) exist on servers, though Time Attack dominates the population. There is local split-screen, which is a genuine bonus and makes Canyon a passable couch racer for two. For the "four friends on a Saturday" scenario it works best as a hot-seat challenge or a split-screen bet, but it is not a party kart game and anyone expecting wheel-to-wheel contact will be confused by the ghost-car format until someone explains it. The track editor is the game's soul and its biggest friction point at the same time. A simple block-placement mode lets newcomers slap together a playable circuit in minutes; an advanced mode goes deep enough that dedicated builders have been pumping out creative tracks for well over a decade through Steam Workshop and community sites. The ManiaPlanet platform that ties sharing together is functional but clunky, and the game shipped with almost no in-game tutorials, so new players hitting the editor cold will want a community guide open on a second screen. Sound design is the weakest pillar, with an unremarkable default soundtrack (replaceable with your own music, thankfully) and engine audio that does not match the visual spectacle. The single canyon environment also means visual variety is limited to what the community skins and mods can inject. Bottom line for the hardware-aware crowd: Canyon runs on modest PC specs, needs no wheel, and a 360-style gamepad is all you want. If you have played the free Trackmania Nations and want something with a richer track library, better visuals, and a deeper editor, Canyon delivers exactly that step up. If you have never touched a Trackmania title and want the safest entry point, Trackmania 2 Stadium gets recommended more often by the community, but Canyon's loose, drift-heavy physics and that dramatic Southwestern look give it a distinct character that is hard to shake once it clicks. Riley, Scout Team
Tags
System Requirements
Minimum
- Memory
- 2 GB RAM
- Storage
- 5 GB
- Graphics
- Video must be 512 MB or more should be a DirectX 10 - or DirectX 11 -
- Processor
- Dual core Intel or AMD at 2 GHz
- System requirements
- Windows Vista SP2 or Windows 7 or Windows 8 or Windows 10
Reviews & Ratings
No ratings available
Game Info
- Developer
- Nadeo
- Publisher
- Ubisoft
- Release Date
- Sep 14, 2011