Compare Towerfall Ascension prices across trusted key stores and find the best deal. Developed by Maddy Makes Games Inc.. Published by Matt Makes Games Inc.. Released on 3/11/2014. Available on PC, Xbox. Genres: Action, Indie. Metacritic score: 87/100.

Towerfall Ascension is the local multiplayer archery brawler that makes four friends on one couch feel like the whole point of gaming.

Towerfall Ascension is a local multiplayer combat game built around bows, arrows, and the kind of split-second reads you only develop after losing to your roommate forty times in a row. Four players share a single screen on compact, hand-crafted arenas, and the objective is brutally simple: shoot people, stomp on heads, catch enemy arrows mid-flight, and do not get caught standing still. There are no health bars to chip down. Most hits are instant kills. Matches last seconds or stretch into desperate, arrow-starved stand-offs depending on how good your friends are at hiding in corners. The mechanical vocabulary is tiny on paper. You move, jump, shoot, dodge-roll, and catch. That is almost the whole list. What Maddy Makes Games built on top of that short list is genuinely impressive - a combat system where arrow count matters, where the act of picking up spent bolts off the floor is itself a tactical decision, and where a perfectly timed mid-air catch turns the whole room against you in the best way. Power-up variants like speed arrows, bomb arrows, and drill arrows shuffle the rhythm without overcomplicating it. Arenas rotate and each one has distinct geometry that rewards learning the layout rather than just reacting faster. The pixel artwork here is careful and confident. Torchlit stone corridors, glowing runes, layered background detail - nothing feels slapped together. The soundtrack leans into a slightly ceremonial, drum-and-synth register that makes even a three-second round feel weighty. Ascension also ships with a single-player and co-op Quest mode for when your usual crew is unavailable, which is a serviceable wave-defense romp, though it is clearly a secondary concern. The heart of Towerfall is the versus mode, and if you play it with the right people, it will steal several evenings you had other plans for. The honest caveats: this is a couch game. Online multiplayer is not present in the base PC release, which in a post-pandemic gaming landscape is a genuine limitation. If you are buying this hoping to queue into matches with strangers, you will be disappointed. It also asks you to already have a local group willing to crowd around a monitor - controllers strongly recommended, keyboard splits are possible but awkward. For solo players, the Quest mode offers some replay value with unlockable content and difficulty scaling, but you are buying a party game if you buy this, not a single-player experience. What makes Towerfall worth recommending across the decade-plus since its release is that it understood exactly what it was trying to be and executed it without compromise. No battle pass, no padding, no lobby screens dressed up as features. The arenas are tight, the ruleset is learnable in one match, and the skill ceiling is high enough that a competitive local scene still exists. For the right household, this is one of those games that never fully leaves the hard drive. Kai, Scout Team

Towerfall Ascension

Towerfall Ascension

Mar 11, 2014Maddy Makes Games Inc.Matt Makes Games Inc.
GamerScout Says

Towerfall Ascension is the local multiplayer archery brawler that makes four friends on one couch feel like the whole point of gaming.

PCXbox
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.00
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Historical low: €0.45

GamerScout Verdict

If you have a couch, three friends, and controllers, Towerfall Ascension is still one of the best local multiplayer games money can buy.

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About Towerfall Ascension

Towerfall Ascension is a local multiplayer combat game built around bows, arrows, and the kind of split-second reads you only develop after losing to your roommate forty times in a row. Four players share a single screen on compact, hand-crafted arenas, and the objective is brutally simple: shoot people, stomp on heads, catch enemy arrows mid-flight, and do not get caught standing still. There are no health bars to chip down. Most hits are instant kills. Matches last seconds or stretch into desperate, arrow-starved stand-offs depending on how good your friends are at hiding in corners. The mechanical vocabulary is tiny on paper. You move, jump, shoot, dodge-roll, and catch. That is almost the whole list. What Maddy Makes Games built on top of that short list is genuinely impressive - a combat system where arrow count matters, where the act of picking up spent bolts off the floor is itself a tactical decision, and where a perfectly timed mid-air catch turns the whole room against you in the best way. Power-up variants like speed arrows, bomb arrows, and drill arrows shuffle the rhythm without overcomplicating it. Arenas rotate and each one has distinct geometry that rewards learning the layout rather than just reacting faster. The pixel artwork here is careful and confident. Torchlit stone corridors, glowing runes, layered background detail - nothing feels slapped together. The soundtrack leans into a slightly ceremonial, drum-and-synth register that makes even a three-second round feel weighty. Ascension also ships with a single-player and co-op Quest mode for when your usual crew is unavailable, which is a serviceable wave-defense romp, though it is clearly a secondary concern. The heart of Towerfall is the versus mode, and if you play it with the right people, it will steal several evenings you had other plans for. The honest caveats: this is a couch game. Online multiplayer is not present in the base PC release, which in a post-pandemic gaming landscape is a genuine limitation. If you are buying this hoping to queue into matches with strangers, you will be disappointed. It also asks you to already have a local group willing to crowd around a monitor - controllers strongly recommended, keyboard splits are possible but awkward. For solo players, the Quest mode offers some replay value with unlockable content and difficulty scaling, but you are buying a party game if you buy this, not a single-player experience. What makes Towerfall worth recommending across the decade-plus since its release is that it understood exactly what it was trying to be and executed it without compromise. No battle pass, no padding, no lobby screens dressed up as features. The arenas are tight, the ruleset is learnable in one match, and the skill ceiling is high enough that a competitive local scene still exists. For the right household, this is one of those games that never fully leaves the hard drive.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamLocal MultiplayerCouch Co-opArchery CombatArena BrawlerInstant KillPixel ArtParty GameController Required

System Requirements

Minimum

Processor
Intel Core i3 M380
Memory
2 GB RAM
Graphics
Intel HD 4000
DirectX
Version 10
Storage
400 MB available space

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Reviews & Ratings

Metacritic
87
Steam
95%(3,569)

Game Info

Developer
Maddy Makes Games Inc.
Publisher
Matt Makes Games Inc.
Release Date
Mar 11, 2014

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Frequently asked questions about Towerfall Ascension

How much does Towerfall Ascension cost?

Towerfall Ascension pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Towerfall Ascension cheapest?

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What platforms is Towerfall Ascension available on?

Towerfall Ascension is available on PC, Xbox.

When was Towerfall Ascension released?

Towerfall Ascension was released on 11 March 2014.

Who developed Towerfall Ascension?

Towerfall Ascension was developed by Maddy Makes Games Inc. and published by Matt Makes Games Inc..

Is Towerfall Ascension worth buying?

Towerfall Ascension holds a Metacritic score of 87/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.