Compare Tower 57 prices across trusted key stores and find the best deal. Developed by Pixwerk. Published by 11 bit studios. Released on 11/16/2017. Available on PC. Genres: Action, Indie. Metacritic score: 72/100.

A slick 16-bit co-op shooter set in a post-apocalyptic tower, built on destructible environments and old-school grit, but it leans hard on having a partner.

Tower 57 is a top-down action shooter that wears its Amiga-era influences openly and without apology. You pick from a small roster of characters, each carrying different starting loadouts, and blast your way upward through the floors of a enormous post-apocalyptic tower. The 16-bit pixel art is genuinely gorgeous, Pixwerk clearly spent real time on every room, every enemy sprite, every crumbling wall. The environments are fully destructible in a way that feels tactile rather than cosmetic: blasting through a partition to flank an enemy patrol is satisfying in a way that a lot of modern games forget to be. The co-op angle is where Tower 57 gets interesting and also where it gets complicated. The game was built from the ground up around two players, and it shows in the encounter design. Puzzles require coordinated actions, certain doors need two switches hit simultaneously, and reviving a downed partner is a core loop rather than a convenience. Playing solo is technically possible, but the pacing never quite recovers from the absence of a second player. Enemy placement assumes two angles of fire. The tone assumes someone next to you laughing when things go sideways. If you have a reliable co-op partner, this game clicks. If you are looking for a solo experience, the friction accumulates fast. The campaign itself is compact - you are looking at somewhere in the four-to-six hour range depending on how much you explore and how often you die. I will say this for it: Tower 57 mostly knows its own length. It does not overstay. The level variety picks up as you climb, introducing new mechanics without over-explaining them, and the boss encounters are distinct enough to feel like events rather than checkboxes. The soundtrack has a properly moody synth-retro quality that fits the atmosphere without being nostalgic wallpaper. What holds it back from a clean recommendation is a combination of factors. The mixed Steam reception reflects genuine roughness at launch that patches addressed only partially. Some players report a playthrough that feels front-loaded with setup and slow to find its rhythm. The character differences, while present, are shallow enough that build variety is not really a selling point. And the story, framed around the tower's dark societal structure, gestures at something interesting without fully committing to it. There is a mood here, a world that feels lived-in, but the narrative beats do not quite land the punches the setting promises. For the right pair of players who grew up on Chaos Engine or Smash TV and want something that looks like a love letter to that era, Tower 57 delivers real craft in a small package. Just go in with a friend lined up and keep your expectations tuned to the genre rather than the premise. Kai, Scout Team

Tower 57

Tower 57

Nov 16, 2017Pixwerk11 bit studios
GamerScout Says

A slick 16-bit co-op shooter set in a post-apocalyptic tower, built on destructible environments and old-school grit, but it leans hard on having a partner.

PC
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €0.24

GamerScout Verdict

Best played with a committed co-op partner who appreciates retro pixel craft - solo players will hit its limits fast.

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Price History

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€0.2426 Jun 2026
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Screenshots & Media

About Tower 57

Tower 57 is a top-down action shooter that wears its Amiga-era influences openly and without apology. You pick from a small roster of characters, each carrying different starting loadouts, and blast your way upward through the floors of a enormous post-apocalyptic tower. The 16-bit pixel art is genuinely gorgeous, Pixwerk clearly spent real time on every room, every enemy sprite, every crumbling wall. The environments are fully destructible in a way that feels tactile rather than cosmetic: blasting through a partition to flank an enemy patrol is satisfying in a way that a lot of modern games forget to be. The co-op angle is where Tower 57 gets interesting and also where it gets complicated. The game was built from the ground up around two players, and it shows in the encounter design. Puzzles require coordinated actions, certain doors need two switches hit simultaneously, and reviving a downed partner is a core loop rather than a convenience. Playing solo is technically possible, but the pacing never quite recovers from the absence of a second player. Enemy placement assumes two angles of fire. The tone assumes someone next to you laughing when things go sideways. If you have a reliable co-op partner, this game clicks. If you are looking for a solo experience, the friction accumulates fast. The campaign itself is compact - you are looking at somewhere in the four-to-six hour range depending on how much you explore and how often you die. I will say this for it: Tower 57 mostly knows its own length. It does not overstay. The level variety picks up as you climb, introducing new mechanics without over-explaining them, and the boss encounters are distinct enough to feel like events rather than checkboxes. The soundtrack has a properly moody synth-retro quality that fits the atmosphere without being nostalgic wallpaper. What holds it back from a clean recommendation is a combination of factors. The mixed Steam reception reflects genuine roughness at launch that patches addressed only partially. Some players report a playthrough that feels front-loaded with setup and slow to find its rhythm. The character differences, while present, are shallow enough that build variety is not really a selling point. And the story, framed around the tower's dark societal structure, gestures at something interesting without fully committing to it. There is a mood here, a world that feels lived-in, but the narrative beats do not quite land the punches the setting promises. For the right pair of players who grew up on Chaos Engine or Smash TV and want something that looks like a love letter to that era, Tower 57 delivers real craft in a small package. Just go in with a friend lined up and keep your expectations tuned to the genre rather than the premise.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamTop-Down ShooterCo-op RequiredDestructible EnvironmentsAmiga-InspiredShort CampaignCharacter LoadoutsRetro Synth SoundtrackPost-Apocalyptic

System Requirements

Minimum

Processor
Intel(R) Core(TM)2 Duo 2.4, AMD Athlon(TM) X2 2.8 Ghz
Memory
2 GB RAM
Graphics
GeForce GTX 260, Radeon HD 5770, 1024 MB, Shader Model 3.0
Storage
500 MB available space
Sound Card
Direc…

Recommended

OS
Windows 10
Processor
Intel(R) Core(TM) i5
Memory
4 GB RAM
Graphics
GeForce GTX 660
Storage
500 MB available space
Sound Card
DirectX compatible

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Reviews & Ratings

Metacritic
72
Steam
64%(813)

Game Info

Developer
Pixwerk
Publisher
11 bit studios
Release Date
Nov 16, 2017

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Frequently asked questions about Tower 57

How much does Tower 57 cost?

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What platforms is Tower 57 available on?

Tower 57 is available on PC.

When was Tower 57 released?

Tower 57 was released on 16 November 2017.

Who developed Tower 57?

Tower 57 was developed by Pixwerk and published by 11 bit studios.

Is Tower 57 worth buying?

Tower 57 holds a Metacritic score of 72/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.