Compare Toukiden 2 prices across 50+ stores and find the best deal. Developed by KOEI TECMO GAMES CO., LTD.. Published by KOEI TECMO GAMES CO., LTD.. Released on 3/21/2017. Available on PC. Genres: Action. Metacritic score: 73/100.

If you bounced off Monster Hunter's prep-heavy loop but still want to dismantle giant demons limb by limb, Toukiden 2 scratches that itch with an open world and a grappling hook that actually changes how fights feel.

I'll be honest: I came to Toukiden 2 as a shooter guy looking to understand why the hunting-game crowd keeps bringing it up when Monster Hunter isn't available on PC in a given cycle. After a few hours with it, I get it, and I also get exactly where it falls short. The core loop is closer to action-RPG than pure hunter sim. You build a custom Slayer, pick from eleven weapon types including bows, rifles, dual knives, chain whips, and sword-and-shield combos, then head into an open world to tear Oni apart piece by piece. The targeted destruction system is the real hook: you chip off limbs, expose phantom replacements, then use the Demon Hand, a grapple tool that also functions as a charged offensive weapon, to permanently destroy those phantom parts. Watching a massive boss drag itself across the arena with one arm missing because you systematically dismantled it is genuinely satisfying. The Mitama system layers on top, letting you slot souls of dead warriors into attack, defense, or support roles to modify your active skill set. It is not as deep as a full build system, but weapon specialization and Mitama loadouts together create enough variation to keep the grind from feeling pointless. The open world is the thing that separates Toukiden 2 from its predecessor and from most games in the genre at the time of release. You walk straight out of Mahoroba Village into connected zones, hunt freely, gather materials, and take on optional quests without being teleported to a lobby every thirty seconds. Some areas are corrupted by Oni miasma, and staying in afflicted zones too long forces a purification timer on you, which adds a light pressure mechanic to exploration. Quick travel exists, so the world does not become a chore. The story, told entirely in Japanese voice acting with English subtitles, is more substantial than the genre usually bothers with, though heavy readers will enjoy it more than people who skip dialogue. Now for the parts that will annoy you. The PC port is rough around the edges. Mouse and keyboard controls are practically non-functional, so a controller is not optional, it is mandatory. Resolution caps and the absence of anything above 1080p at 60fps feel like a console port that forgot to finish. The multiplayer servers are functionally dead at this point, so if you were buying this for online co-op with strangers, stop here. Online co-op with a friend still works if you set it up, but lobby infrastructure is bare bones and there is no way to moderate your session. Paid DLC mission packs lock away some content and additional Oni that arguably should have shipped with the base game. The AI companions in single-player are competent to a fault and will sometimes carry fights with minimal input from you, which undercuts the sense of accomplishment on lower-tier encounters. For solo players who are comfortable with a pad and want 60-plus hours of structured monster hunting with a cleaner difficulty curve than Monster Hunter, Toukiden 2 holds up better than its age and Metacritic 73 would suggest. The multiplayer angle is essentially dead unless you bring your own group. Go in for the single-player Demon Hand mechanics and weapon variety, not for a live online scene. Fred, Scout Team

Toukiden 2
Action

Toukiden 2

Mar 21, 2017KOEI TECMO GAMES CO., LTD.
GamerScout Says

If you bounced off Monster Hunter's prep-heavy loop but still want to dismantle giant demons limb by limb, Toukiden 2 scratches that itch with an open world and a grappling hook that actually changes how fights feel.

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Screenshots & Media

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About Toukiden 2

I'll be honest: I came to Toukiden 2 as a shooter guy looking to understand why the hunting-game crowd keeps bringing it up when Monster Hunter isn't available on PC in a given cycle. After a few hours with it, I get it, and I also get exactly where it falls short. The core loop is closer to action-RPG than pure hunter sim. You build a custom Slayer, pick from eleven weapon types including bows, rifles, dual knives, chain whips, and sword-and-shield combos, then head into an open world to tear Oni apart piece by piece. The targeted destruction system is the real hook: you chip off limbs, expose phantom replacements, then use the Demon Hand, a grapple tool that also functions as a charged offensive weapon, to permanently destroy those phantom parts. Watching a massive boss drag itself across the arena with one arm missing because you systematically dismantled it is genuinely satisfying. The Mitama system layers on top, letting you slot souls of dead warriors into attack, defense, or support roles to modify your active skill set. It is not as deep as a full build system, but weapon specialization and Mitama loadouts together create enough variation to keep the grind from feeling pointless. The open world is the thing that separates Toukiden 2 from its predecessor and from most games in the genre at the time of release. You walk straight out of Mahoroba Village into connected zones, hunt freely, gather materials, and take on optional quests without being teleported to a lobby every thirty seconds. Some areas are corrupted by Oni miasma, and staying in afflicted zones too long forces a purification timer on you, which adds a light pressure mechanic to exploration. Quick travel exists, so the world does not become a chore. The story, told entirely in Japanese voice acting with English subtitles, is more substantial than the genre usually bothers with, though heavy readers will enjoy it more than people who skip dialogue. Now for the parts that will annoy you. The PC port is rough around the edges. Mouse and keyboard controls are practically non-functional, so a controller is not optional, it is mandatory. Resolution caps and the absence of anything above 1080p at 60fps feel like a console port that forgot to finish. The multiplayer servers are functionally dead at this point, so if you were buying this for online co-op with strangers, stop here. Online co-op with a friend still works if you set it up, but lobby infrastructure is bare bones and there is no way to moderate your session. Paid DLC mission packs lock away some content and additional Oni that arguably should have shipped with the base game. The AI companions in single-player are competent to a fault and will sometimes carry fights with minimal input from you, which undercuts the sense of accomplishment on lower-tier encounters. For solo players who are comfortable with a pad and want 60-plus hours of structured monster hunting with a cleaner difficulty curve than Monster Hunter, Toukiden 2 holds up better than its age and Metacritic 73 would suggest. The multiplayer angle is essentially dead unless you bring your own group. Go in for the single-player Demon Hand mechanics and weapon variety, not for a live online scene. Fred, Scout Team

Tags

singleplayermultiplayercooponline-coopachievementstrading-cardscloud-savestier:aaaMonster Hunter-likeDemon Hand MechanicsBody Part DestructionMitama Build SystemController RequiredDead MultiplayerOpen World HuntingJapanese MythologyWeapon VarietySingle-Player Focus

System Requirements

Minimum

OS
Windows® 10 (64bit required)
Memory
3 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
17 GB available space
Graphics
NVIDIA Geforce GTS 450 or better
Processor
Core i7 870 over
Sound Card
DirectX 9.0c over
Additional Notes
3D Accelerator chip , VRAM 1GB over

Recommended

OS
Windows® 10 (64bit required)
Memory
5 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
17 GB available space
Graphics
NVIDIA Geforce GTX 660 or better
Processor
Core i7 2600 over
Sound Card
DirectX 9.0c over
Additional Notes
3D Accelerator chip , VRAM 3GB over

Reviews & Ratings

Metacritic
73

Game Info

Developer
KOEI TECMO GAMES CO., LTD.
Publisher
KOEI TECMO GAMES CO., LTD.
Release Date
Mar 21, 2017

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