Compare Toto Temple Deluxe prices across 50+ stores and find the best deal. Developed by Juicy Beast. Published by Juicy Beast. Released on 9/29/2015. Available on PC. Genres: Action, Casual, Indie.

Put three friends on a couch, hand everyone a controller, and watch your living room turn into a screaming goat-theft arena. Solo players: look elsewhere.

I have a soft spot for small games that do exactly one thing and refuse to apologize for it. Toto Temple Deluxe does exactly one thing: four totem-shaped characters sprint, double-jump, and infinite-dash around compact temple arenas, all fighting to keep a bleating, egg-laying goat balanced on their head long enough to hit 3,000 points. That's Classic mode. Then there's Bomb mode, where the goat becomes an explosive device you desperately want to be holding when it detonates near your rivals, and a Target Challenge mode where you and a partner smash point targets against the clock. Three modes, eight arenas, one absurd premise. Juicy Beast commits to it completely. What earns my attention here is the craft hiding underneath the cartoonish presentation. The dash mechanic is infinite and directional, meaning a good player can arc across a screen in fractions of a second to headbutt the goat carrier clean off a platform. Holding the goat also grants a shield triggered by the same dash input, so possession becomes this constant read-and-react tug-of-war. The main menu itself is a playable space designed to teach that dash before you ever load a match, which tells you something about how carefully Juicy Beast thought about onboarding. Stages introduce moving platforms, destructible walls, and underwater sections that flip the arena geometry mid-match. The soundtrack matches the temples beautifully, pan flutes and marimbas and slide guitars giving each stage its own living, breathing texture rather than generic loop music. Now for the honest part. Toto Temple Deluxe lives and dies by local multiplayer, and the developers themselves have acknowledged this openly. There is no online play. The bot opponents can fill a lobby, but the AI swings between uselessly passive and bluntly unbeatable with little nuance in between. Target Challenge exists as a quiet diversion when friends go home, but solo the game quickly loses its heartbeat. Reviewers across the board landed on the same verdict: alone, this is a brief distraction; with three friends arguing over who knocked who off the edge, it becomes something genuinely electric. Eight arenas is also a ceiling you will eventually brush against if your group plays regularly, and a mystery match randomizer does only so much to stretch variety. The unlockable roster is a small delight worth mentioning. There are around 45 characters to discover, including guest appearances from other indie titles and recognizable gaming personalities, all substituting for the goat in cosmetic form. It adds a collector's thread for those who want one. The art is vibrant and readable at a glance, critical when four players are all moving at high speed in a single-screen arena. This is a game built for a specific moment: the couch, the controllers, the people who showed up. If that describes your setup with any regularity, Toto Temple Deluxe rewards it with tight movement, smart arena design, and a surprisingly deep skill gap that reveals itself only after a few rounds. If you game alone or depend on online lobbies to find opponents, the experience thins out fast, and that is a real limitation worth weighing before you click anything. Kai, Scout Team

Toto Temple Deluxe
ActionCasualIndie

Toto Temple Deluxe

Sep 29, 2015Juicy Beast
GamerScout Says

Put three friends on a couch, hand everyone a controller, and watch your living room turn into a screaming goat-theft arena. Solo players: look elsewhere.

PC
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Screenshots & Media

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About Toto Temple Deluxe

I have a soft spot for small games that do exactly one thing and refuse to apologize for it. Toto Temple Deluxe does exactly one thing: four totem-shaped characters sprint, double-jump, and infinite-dash around compact temple arenas, all fighting to keep a bleating, egg-laying goat balanced on their head long enough to hit 3,000 points. That's Classic mode. Then there's Bomb mode, where the goat becomes an explosive device you desperately want to be holding when it detonates near your rivals, and a Target Challenge mode where you and a partner smash point targets against the clock. Three modes, eight arenas, one absurd premise. Juicy Beast commits to it completely. What earns my attention here is the craft hiding underneath the cartoonish presentation. The dash mechanic is infinite and directional, meaning a good player can arc across a screen in fractions of a second to headbutt the goat carrier clean off a platform. Holding the goat also grants a shield triggered by the same dash input, so possession becomes this constant read-and-react tug-of-war. The main menu itself is a playable space designed to teach that dash before you ever load a match, which tells you something about how carefully Juicy Beast thought about onboarding. Stages introduce moving platforms, destructible walls, and underwater sections that flip the arena geometry mid-match. The soundtrack matches the temples beautifully, pan flutes and marimbas and slide guitars giving each stage its own living, breathing texture rather than generic loop music. Now for the honest part. Toto Temple Deluxe lives and dies by local multiplayer, and the developers themselves have acknowledged this openly. There is no online play. The bot opponents can fill a lobby, but the AI swings between uselessly passive and bluntly unbeatable with little nuance in between. Target Challenge exists as a quiet diversion when friends go home, but solo the game quickly loses its heartbeat. Reviewers across the board landed on the same verdict: alone, this is a brief distraction; with three friends arguing over who knocked who off the edge, it becomes something genuinely electric. Eight arenas is also a ceiling you will eventually brush against if your group plays regularly, and a mystery match randomizer does only so much to stretch variety. The unlockable roster is a small delight worth mentioning. There are around 45 characters to discover, including guest appearances from other indie titles and recognizable gaming personalities, all substituting for the goat in cosmetic form. It adds a collector's thread for those who want one. The art is vibrant and readable at a glance, critical when four players are all moving at high speed in a single-screen arena. This is a game built for a specific moment: the couch, the controllers, the people who showed up. If that describes your setup with any regularity, Toto Temple Deluxe rewards it with tight movement, smart arena design, and a surprisingly deep skill gap that reveals itself only after a few rounds. If you game alone or depend on online lobbies to find opponents, the experience thins out fast, and that is a real limitation worth weighing before you click anything. Kai, Scout Team

Tags

singleplayermultiplayercooplocal-coopachievementscontroller-supportcloud-savestier:sub-5King-of-the-Hill4-Player LocalCouch PartyBot SupportUnlockable CharactersSingle-Screen ArenaBomb ModeController Required

Steam Deck & Linux

ProtonDB Gold

Runs great on Linux after minor tweaks. Based on 4 ProtonDB community reports.

System Requirements

Minimum

OS
Windows XP
Memory
1 GB RAM
Storage
250 MB available space
Graphics
256MB
Processor
1.2Ghz+

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Game Info

Developer
Juicy Beast
Publisher
Juicy Beast
Release Date
Sep 29, 2015

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What platforms is Toto Temple Deluxe available on?

Toto Temple Deluxe is available on PC.

When was Toto Temple Deluxe released?

Toto Temple Deluxe was released on 29 September 2015.

Who developed Toto Temple Deluxe?

Toto Temple Deluxe was developed by Juicy Beast.