Compare Total War: Warhammer - The King and the Warlord (DLC) prices across 50+ stores and find the best deal. Developed by CREATIVE ASSEMBLY. Published by SEGA. Released on 5/24/2016. Available on PC. Genres: Action, Strategy. Metacritic score: 86/100.

Two new legendary lords, fresh units, and new battle maps drop into the Warhammer fantasy campaign. Greenskins and Dwarfs both get meaningful additions, but the value depends heavily on how deep you are in the base game.

The King and the Warlord is a lord pack DLC for Total War: Warhammer, the first game in Creative Assembly's fantasy trilogy. It adds two legendary lords - Skarsnik for the Greenskins and Belegar Ironhammer for the Dwarfs - each bringing their own starting positions, unique mechanics, skill trees, and faction-specific units. This is not a standalone product. You are buying a content injection into an existing campaign, and the quality of that injection matters a lot when you are already 80 hours into a Dwarf playthrough wondering why every stack looks identical. Skarsnik is the more mechanically interesting addition. His Night Goblin-heavy playstyle leans into cheap, swarmy units, ambush-heavy tactics, and a web of goblin loyalty mechanics that reward players who like managing chaos rather than clean battle lines. Belegar sits on the other end of the spectrum, a grudge-driven Dwarf lord whose starting position deep in enemy territory creates genuine early-game tension. Both lords come with associated units - Belegar brings elite Hammerers and Irondrakes to the table, while Skarsnik unlocks Nasty Skulkers and the ever-useful Doom Diver Catapult for his roster. These are not throwaway additions. Several of these units become go-to choices in optimised late-game stacks. The new battle maps are competent. Creative Assembly's environmental design team knows what they are doing, and the underground and mountainous terrain options suit both factions thematically. Do not buy this DLC primarily for the maps, though. You will play them a handful of times in custom battles or early campaign skirmishes and then forget they exist. The real replay value is in the lord mechanics and whether the new unit options open up build variety you were not getting before. For Greenskins especially, the answer is yes. Where this pack earns its Mixed Steam rating is in what it does not fix. The base game AI in 2016 was serviceable but not sophisticated, and the lords added here do not change that calculus. Enemy Skarsnik does not use ambush mechanics the way a human player would. The Dwarf AI controlling Belegar is fine on the strategic map but predictable in battle. If you are primarily a multiplayer player or someone who stress-tests AI decision-making, the new lords feel wasted. The mod ecosystem around Total War: Warhammer is large and active, and community mods have since added plenty of unit and lord content for free - worth checking before spending money on official lord packs from this era. For anyone who played 50 or more hours of the base campaign and wants more mechanical variety rather than more map space, The King and the Warlord is a focused, competent expansion. Skarsnik in particular is one of the more entertaining Greenskin playthroughs available, and Belegar's starting scenario is a legitimate challenge that tests your economic management in the first 30 turns. Just go in knowing this is a depth purchase, not a breadth one. Diego, Scout Team

Total War: Warhammer - The King and the Warlord (DLC)
ActionStrategy

Total War: Warhammer - The King and the Warlord (DLC)

May 24, 2016CREATIVE ASSEMBLYSEGA
GamerScout Says

Two new legendary lords, fresh units, and new battle maps drop into the Warhammer fantasy campaign. Greenskins and Dwarfs both get meaningful additions, but the value depends heavily on how deep you are in the base game.

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About Total War: Warhammer - The King and the Warlord (DLC)

The King and the Warlord is a lord pack DLC for Total War: Warhammer, the first game in Creative Assembly's fantasy trilogy. It adds two legendary lords - Skarsnik for the Greenskins and Belegar Ironhammer for the Dwarfs - each bringing their own starting positions, unique mechanics, skill trees, and faction-specific units. This is not a standalone product. You are buying a content injection into an existing campaign, and the quality of that injection matters a lot when you are already 80 hours into a Dwarf playthrough wondering why every stack looks identical. Skarsnik is the more mechanically interesting addition. His Night Goblin-heavy playstyle leans into cheap, swarmy units, ambush-heavy tactics, and a web of goblin loyalty mechanics that reward players who like managing chaos rather than clean battle lines. Belegar sits on the other end of the spectrum, a grudge-driven Dwarf lord whose starting position deep in enemy territory creates genuine early-game tension. Both lords come with associated units - Belegar brings elite Hammerers and Irondrakes to the table, while Skarsnik unlocks Nasty Skulkers and the ever-useful Doom Diver Catapult for his roster. These are not throwaway additions. Several of these units become go-to choices in optimised late-game stacks. The new battle maps are competent. Creative Assembly's environmental design team knows what they are doing, and the underground and mountainous terrain options suit both factions thematically. Do not buy this DLC primarily for the maps, though. You will play them a handful of times in custom battles or early campaign skirmishes and then forget they exist. The real replay value is in the lord mechanics and whether the new unit options open up build variety you were not getting before. For Greenskins especially, the answer is yes. Where this pack earns its Mixed Steam rating is in what it does not fix. The base game AI in 2016 was serviceable but not sophisticated, and the lords added here do not change that calculus. Enemy Skarsnik does not use ambush mechanics the way a human player would. The Dwarf AI controlling Belegar is fine on the strategic map but predictable in battle. If you are primarily a multiplayer player or someone who stress-tests AI decision-making, the new lords feel wasted. The mod ecosystem around Total War: Warhammer is large and active, and community mods have since added plenty of unit and lord content for free - worth checking before spending money on official lord packs from this era. For anyone who played 50 or more hours of the base campaign and wants more mechanical variety rather than more map space, The King and the Warlord is a focused, competent expansion. Skarsnik in particular is one of the more entertaining Greenskin playthroughs available, and Belegar's starting scenario is a legitimate challenge that tests your economic management in the first 30 turns. Just go in knowing this is a depth purchase, not a breadth one. Diego, Scout Team

Tags

steamLord PackGreenskinsDwarfsCampaign MechanicsUnit VarietyLegendary LordsFaction ExpansionSkirmish Maps

System Requirements

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Reviews & Ratings

Metacritic
86
Steam
78%(52,217)

Game Info

Developer
CREATIVE ASSEMBLY
Publisher
SEGA
Release Date
May 24, 2016

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