Compare Total War: WARHAMMER III - Ogre Kingdoms (DLC) prices across trusted key stores and find the best deal. Developed by CREATIVE ASSEMBLY. Published by SEGA, Feral Interactive. Released on 2/16/2022. Available on PC. Genres: Action, Strategy. Metacritic score: 86/100.

Ogre Kingdoms bolts a meaty hump-and-smash playstyle onto WH3's launch, but mixed reviews hint the value depends heavily on how much you already love the base game.

Total War: WARHAMMER III is the trilogy closer that throws every faction, daemon realm, and corrupted province into one oversized pot, and the Ogre Kingdoms DLC lands right at launch as the paid add-on that sweetens - or complicates - that proposition. If you are new to the trilogy, the short version is this: WARHAMMER III is a turn-based grand strategy game on the campaign map, with real-time battles that can field thousands of units at a time. Ogre Kingdoms adds two playable Legendary Lords, Greasus Goldtooth and Skrag the Slaughterer, each leading armies built around monstrous, high-mass infantry that hits like a freight train and eats basically everything it kills. On the campaign map, Ogres play differently from most factions in ways that matter strategically. Their Gut Magic lore gives you a suite of buffs that compound across a battle rather than offering single-target nukes, so learning the spell rotation is a mid-game unlock rather than a day-one skill check. The Maw economy - feeding your armies to avoid attrition penalties - creates a genuine resource tension that most WH3 factions do not replicate. You are constantly balancing campaign expansion speed against the cost of keeping your roster fed, and that loop stays interesting into the late game when your stack sizes balloon. Greasus leans into trade and mercenary mechanics, while Skrag pushes an aggressive sacrifice-driven path that rewards constant warfare. Both are distinct enough to warrant separate playthroughs. In battle, Ogres are blunt instruments in the best possible way. Units like Ironguts and Mournfang Cavalry depend on charge impact and mass rather than sustained combat stats, which means positioning and timing matter more than microing individual unit health bars. The trade-off is that ranged counters and artillery chew through your low-model-count units faster than comparable factions, so mid-battle decision-making around shield coverage and charge angles is actually demanding once you hit harder difficulty settings. The AI handles Ogre armies reasonably well when you are fighting against them, though it still struggles to use charge-momentum mechanics to their full potential - a long-standing Total War AI limitation rather than an Ogre-specific problem. The mixed Steam review score sits at 70 percent positive across a large sample, and that number needs context. A significant portion of negative reviews at launch reflected bugs and balance issues in the base game rather than the DLC itself, and subsequent patches have addressed several of the worst offenders. As a standalone content addition, the Ogre Kingdoms pack is genuinely substantial - two full campaign starts, unique mechanics, a dedicated roster, and enough strategic variety to justify the hours. The friction point is that this is DLC priced at launch alongside a full-price game, and if you are budget-conscious, the value calculation depends entirely on how many hours you are already planning to put into WH3. Veterans of the series will find the Ogre mechanical identity one of the more original offerings in the trilogy. Complete newcomers to Total War should buy the base game first and return here once the hook is set. The mod ecosystem for WH3 is active, and Ogre Kingdoms benefits from community overhauls that expand roster options and rebalance the Maw economy. If you are the type to install SFO Grimhammer or similar compilation mods, the Ogre experience gets meaningfully deeper. Tutorial support for the DLC is lean - the game explains the Maw economy in tooltips but does not walk you through optimal opening turns, so budget some time with community guides before your first campaign. Diego, Scout Team

Total War: WARHAMMER III - Ogre Kingdoms (DLC)

Total War: WARHAMMER III - Ogre Kingdoms (DLC)

Add-on / DLC for Total War: WARHAMMER III — view full game
Feb 16, 2022CREATIVE ASSEMBLYSEGA, Feral Interactive
GamerScout Says

Ogre Kingdoms bolts a meaty hump-and-smash playstyle onto WH3's launch, but mixed reviews hint the value depends heavily on how much you already love the base game.

PC
Steam Deck UnsupportedProtonDB Gold
Best Price Available
€4.56-62%
at Eneba
Lowest tracked: €4.56
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GamerScout Verdict

Solid DLC for committed WH3 players who want a mechanically distinct faction, but a hard sell if you are still on the fence about the base game.

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EnebaBest price
Ogre Kingdoms (DLC) Steam KeyEurope (EU)Steam KeyKey
€4.56-62%
Priced in EUR by the store
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Ogre Kingdoms (DLC) Steam KeyGlobalSteam KeyKey
€5.25-56%
Priced in EUR by the store
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Price History

Lowest tracked
€4.5623 Aug 2026
Current best
€4.56
Lowest since we started tracking
Keyshops
€4.27€5.26€6.25€7.245 Jun25 Jun16 Jul5 Aug25 Aug
5 Jun — 25 Aug
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Screenshots & Media

About Total War: WARHAMMER III - Ogre Kingdoms (DLC)

Total War: WARHAMMER III is the trilogy closer that throws every faction, daemon realm, and corrupted province into one oversized pot, and the Ogre Kingdoms DLC lands right at launch as the paid add-on that sweetens - or complicates - that proposition. If you are new to the trilogy, the short version is this: WARHAMMER III is a turn-based grand strategy game on the campaign map, with real-time battles that can field thousands of units at a time. Ogre Kingdoms adds two playable Legendary Lords, Greasus Goldtooth and Skrag the Slaughterer, each leading armies built around monstrous, high-mass infantry that hits like a freight train and eats basically everything it kills. On the campaign map, Ogres play differently from most factions in ways that matter strategically. Their Gut Magic lore gives you a suite of buffs that compound across a battle rather than offering single-target nukes, so learning the spell rotation is a mid-game unlock rather than a day-one skill check. The Maw economy - feeding your armies to avoid attrition penalties - creates a genuine resource tension that most WH3 factions do not replicate. You are constantly balancing campaign expansion speed against the cost of keeping your roster fed, and that loop stays interesting into the late game when your stack sizes balloon. Greasus leans into trade and mercenary mechanics, while Skrag pushes an aggressive sacrifice-driven path that rewards constant warfare. Both are distinct enough to warrant separate playthroughs. In battle, Ogres are blunt instruments in the best possible way. Units like Ironguts and Mournfang Cavalry depend on charge impact and mass rather than sustained combat stats, which means positioning and timing matter more than microing individual unit health bars. The trade-off is that ranged counters and artillery chew through your low-model-count units faster than comparable factions, so mid-battle decision-making around shield coverage and charge angles is actually demanding once you hit harder difficulty settings. The AI handles Ogre armies reasonably well when you are fighting against them, though it still struggles to use charge-momentum mechanics to their full potential - a long-standing Total War AI limitation rather than an Ogre-specific problem. The mixed Steam review score sits at 70 percent positive across a large sample, and that number needs context. A significant portion of negative reviews at launch reflected bugs and balance issues in the base game rather than the DLC itself, and subsequent patches have addressed several of the worst offenders. As a standalone content addition, the Ogre Kingdoms pack is genuinely substantial - two full campaign starts, unique mechanics, a dedicated roster, and enough strategic variety to justify the hours. The friction point is that this is DLC priced at launch alongside a full-price game, and if you are budget-conscious, the value calculation depends entirely on how many hours you are already planning to put into WH3. Veterans of the series will find the Ogre mechanical identity one of the more original offerings in the trilogy. Complete newcomers to Total War should buy the base game first and return here once the hook is set. The mod ecosystem for WH3 is active, and Ogre Kingdoms benefits from community overhauls that expand roster options and rebalance the Maw economy. If you are the type to install SFO Grimhammer or similar compilation mods, the Ogre experience gets meaningfully deeper. Tutorial support for the DLC is lean - the game explains the Maw economy in tooltips but does not walk you through optimal opening turns, so budget some time with community guides before your first campaign.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamGrand StrategyReal-Time BattlesDLC ContentHigh-Mass InfantryCampaign MechanicsFaction VarietyMod SupportLate-Game Scaling

System Requirements

Minimum

Processor
Intel i3/Ryzen 3 series
Memory
6 GB RAM
Graphics
Nvidia GTX 900/AMD RX 400 series | Intel Iris Xe Graphics
DirectX
Version 11
Storage
120 GB available space Additiona…

Recommended

OS
Windows 10 64-bit
Processor
Intel i5/Ryzen 5 series
Memory
8 GB RAM
Graphics
Nvidia GeForce GTX 1660 Ti/AMD RX 5600-XT/Intel Arc A750
DirectX
Version 11
Storage
120 GB available space Additio…

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Community Discussion

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Reviews & Ratings

Metacritic
86
Steam
70%(142,982)

Game Info

Developer
CREATIVE ASSEMBLY
Publisher
SEGA, Feral Interactive
Release Date
Feb 16, 2022

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Frequently asked questions about Total War: WARHAMMER III - Ogre Kingdoms (DLC)

How much does Total War: WARHAMMER III - Ogre Kingdoms (DLC) cost?

As of 25 August 2026, the cheapest in-stock offer for Total War: WARHAMMER III - Ogre Kingdoms (DLC) is €4.56 at Eneba, out of 2 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Total War: WARHAMMER III - Ogre Kingdoms (DLC) cheapest?

The lowest in-stock price we track for Total War: WARHAMMER III - Ogre Kingdoms (DLC) is €4.56 at Eneba (25 August 2026). We compare 2 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Total War: WARHAMMER III - Ogre Kingdoms (DLC) available on?

Total War: WARHAMMER III - Ogre Kingdoms (DLC) is available on PC.

When was Total War: WARHAMMER III - Ogre Kingdoms (DLC) released?

Total War: WARHAMMER III - Ogre Kingdoms (DLC) was released on 16 February 2022.

Who developed Total War: WARHAMMER III - Ogre Kingdoms (DLC)?

Total War: WARHAMMER III - Ogre Kingdoms (DLC) was developed by CREATIVE ASSEMBLY and published by SEGA, Feral Interactive.

Is Total War: WARHAMMER III - Ogre Kingdoms (DLC) worth buying?

Total War: WARHAMMER III - Ogre Kingdoms (DLC) holds a Metacritic score of 86/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.