Total War: Warhammer II - The Queen & The Crone (DLC)
Two rival legendary lords, fresh hero types, and new campaign mechanics bolted onto one of the best grand-strategy hybrids on PC. Substantial DLC that earns its slot.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About Total War: Warhammer II - The Queen & The Crone (DLC)
Total War: Warhammer II is already a dense package, and The Queen and the Crone is the kind of DLC that rewards players who have already put real hours into the base game's campaign layer. You get two new Legendary Lords - Alarielle the Radiant for the High Elves and Hellebron for the Dark Elves - each carrying their own quest chains, dedicated skill trees, and unique magic items. These are not reskins. Both lords fundamentally shift how you approach their respective factions on the Vortex campaign map, and the asymmetry between them is exactly what this format demands. Alarielle plays into a support and healing fantasy, with mechanics that push you toward protecting and empowering your settlements rather than raw aggression. Hellebron is the opposite number: a melee-focused combat lord built around the Dark Elf calendar system, which gates her power level to in-game seasons and forces you to time your offensive wars around her peak effectiveness. That calendar mechanic alone is a more interesting design decision than most full games manage. Both lords also bring new Hero types into their rosters, adding another layer of army composition decisions that strategy players will immediately want to stress-test. The campaign mechanics introduced here integrate cleanly with the existing Vortex race and do not feel bolted-on. If you are already comfortable with how the High Elf and Dark Elf factions handle diplomatic intrigue and resource management, both lords deepen those systems rather than replacing them. First-timers should note: this is DLC, not a standalone product. You need the base game, and ideally some campaign experience under your belt before the additional complexity here pays off. The tutorial situation in Warhammer II has always been serviceable, and the new lords come with enough quest guidance that picking up their mechanics mid-campaign is feasible - but going in blind as a new Total War player is not recommended. On the technical side, Creative Assembly's track record with lord-focused DLC in this era is consistent. AI behavior for the new factions holds up in field battles, though the strategic AI handling of Hellebron's calendar buffs is predictably less sharp than a human player would manage. Mod support across the Warhammer II ecosystem is strong, and the new lords slot into overhaul mods without serious conflicts - a meaningful consideration if you are already running a modded campaign. The 93 percent positive Steam rating on a large review sample tells you the community reception is genuine, not inflated by novelty. Bottom line for strategy players specifically: if you are chasing build variety and faction-specific mechanics rather than generic new units, The Queen and the Crone delivers more decision-making surface area per pound of content than most DLC at this price tier. The Dark Elf calendar system alone is worth analyzing. High Elf players get a softer but equally distinct experience. Neither lord is filler. Diego, Scout Team
Tags
System Requirements
Reviews & Ratings
Game Info
- Developer
- CREATIVE ASSEMBLY
- Publisher
- SEGA
- Release Date
- Sep 28, 2017