Compare Total War: THREE KINGDOMS - Yellow Turban Rebellion (DLC) prices across trusted key stores and find the best deal. Developed by CREATIVE ASSEMBLY. Published by SEGA. Released on 5/23/2019. Available on PC. Genres: Action, Strategy. Metacritic score: 85/100.

Play the downtrodden rebels for once. Yellow Turban Rebellion flips Three Kingdoms on its head with a faction rooted in peasant uprising mechanics and unique progression.

Total War: Three Kingdoms is already one of the stronger entries in the long-running series, blending turn-based empire management with real-time pitched battles set across a vividly realised ancient China. The Yellow Turban Rebellion DLC, included at launch for pre-orders and sold separately afterward, unlocks three distinct playable factions under the Yellow Turban banner: Zhang Jue, Zhang Bao, and Zhang Liang. Each of the three brothers leads with a different strategic identity, and if you have been playing exclusively as the Han warlords, the shift in philosophy here is sharp and genuinely refreshing. The faction design is the headline. Yellow Turban armies lean into a "People's Army" mechanic where units level up collectively through a shared experience pool rather than as individual entities. This sounds small on paper but it reshapes your entire mid-game calculus. You are not babysitting a handful of veteran units across a campaign; you are cultivating a rising tide of battle-hardened peasant soldiers who punch increasingly above their weight class. The reform tree, built around Taoist philosophy rather than the Han court hierarchy seen in the base game, gives you a noticeably different unlock cadence that rewards committing to an ideological direction early. Decision-making has teeth here, which is exactly what you want from a strategy DLC. Battle performance is where Three Kingdoms has always justified itself, and the Yellow Turban roster holds up. The faction fields some unusual unit compositions, including monks and spellcaster-adjacent hero abilities that lean harder into the Romanised mode's legend aesthetic. If you play in Records mode for a grittier historical feel, some of the spectacle is dialled back, but the core unit variety remains solid. Hero characters like Zhang Jue himself are powerful force-multipliers on the battlefield, and building around them versus spreading resources across a wider general roster is one of the more interesting tension points the DLC creates. The honest critique is that the Yellow Turban factions start in a genuinely precarious geopolitical position. You are surrounded by enemies who have historical reasons to despise you, your early economy is fragile, and the reform tree takes time to bear fruit. New players to Three Kingdoms should probably log thirty or forty turns with a base-game faction first before touching this DLC. The difficulty curve is not punishing by grand strategy standards, but it will punish anyone who has not internalized the supply, diplomacy, and character loyalty systems the base game teaches. For veterans, that hostile opening is precisely the appeal: it forces creative coalition-building and aggressive early expansion in a way that the more established warlord starts rarely demand. Mod support across Three Kingdoms is decent, and the Yellow Turban factions slot into the broader mod ecosystem without friction. If you are the kind of player who keeps a second save specifically to test overhaul mods, the unique reform tree and unit roster give modders meaningful hooks to expand on. The DLC also holds up well across multiple playthroughs because each brother's campaign plays differently enough that you are not retreading the same ground. Bottom line: this is a focused, mechanically distinct expansion that earns its place in the Three Kingdoms lineup. It is not a massive content drop, but what it adds is purposeful and replayable. Diego, Scout Team

Total War: THREE KINGDOMS - Yellow Turban Rebellion (DLC)

Total War: THREE KINGDOMS - Yellow Turban Rebellion (DLC)

Add-on / DLC for Total War: THREE KINGDOMS — view full game
May 23, 2019CREATIVE ASSEMBLYSEGA
GamerScout Says

Play the downtrodden rebels for once. Yellow Turban Rebellion flips Three Kingdoms on its head with a faction rooted in peasant uprising mechanics and unique progression.

PC
Steam Deck UnsupportedProtonDB Gold
Best Price Available
€3.24-64%
at Eneba
Lowest tracked: €2.77
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GamerScout Verdict

A tight, well-designed faction pack that rewards Three Kingdoms veterans willing to grind through a rough opening position.

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EnebaBest price
Yellow Turban Rebellion (DLC) Steam KeyEurope (EU)Steam KeyKey
€3.24-64%
Priced in EUR by the store
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Yellow Turban Rebellion (DLC) Steam KeyGlobalSteam KeyKey
€3.28-64%
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€2.7723 Aug 2026
Current best
€3.24
Keyshops
€2.68€2.98€3.29€3.595 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
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Screenshots & Media

About Total War: THREE KINGDOMS - Yellow Turban Rebellion (DLC)

Total War: Three Kingdoms is already one of the stronger entries in the long-running series, blending turn-based empire management with real-time pitched battles set across a vividly realised ancient China. The Yellow Turban Rebellion DLC, included at launch for pre-orders and sold separately afterward, unlocks three distinct playable factions under the Yellow Turban banner: Zhang Jue, Zhang Bao, and Zhang Liang. Each of the three brothers leads with a different strategic identity, and if you have been playing exclusively as the Han warlords, the shift in philosophy here is sharp and genuinely refreshing. The faction design is the headline. Yellow Turban armies lean into a "People's Army" mechanic where units level up collectively through a shared experience pool rather than as individual entities. This sounds small on paper but it reshapes your entire mid-game calculus. You are not babysitting a handful of veteran units across a campaign; you are cultivating a rising tide of battle-hardened peasant soldiers who punch increasingly above their weight class. The reform tree, built around Taoist philosophy rather than the Han court hierarchy seen in the base game, gives you a noticeably different unlock cadence that rewards committing to an ideological direction early. Decision-making has teeth here, which is exactly what you want from a strategy DLC. Battle performance is where Three Kingdoms has always justified itself, and the Yellow Turban roster holds up. The faction fields some unusual unit compositions, including monks and spellcaster-adjacent hero abilities that lean harder into the Romanised mode's legend aesthetic. If you play in Records mode for a grittier historical feel, some of the spectacle is dialled back, but the core unit variety remains solid. Hero characters like Zhang Jue himself are powerful force-multipliers on the battlefield, and building around them versus spreading resources across a wider general roster is one of the more interesting tension points the DLC creates. The honest critique is that the Yellow Turban factions start in a genuinely precarious geopolitical position. You are surrounded by enemies who have historical reasons to despise you, your early economy is fragile, and the reform tree takes time to bear fruit. New players to Three Kingdoms should probably log thirty or forty turns with a base-game faction first before touching this DLC. The difficulty curve is not punishing by grand strategy standards, but it will punish anyone who has not internalized the supply, diplomacy, and character loyalty systems the base game teaches. For veterans, that hostile opening is precisely the appeal: it forces creative coalition-building and aggressive early expansion in a way that the more established warlord starts rarely demand. Mod support across Three Kingdoms is decent, and the Yellow Turban factions slot into the broader mod ecosystem without friction. If you are the kind of player who keeps a second save specifically to test overhaul mods, the unique reform tree and unit roster give modders meaningful hooks to expand on. The DLC also holds up well across multiple playthroughs because each brother's campaign plays differently enough that you are not retreading the same ground. Bottom line: this is a focused, mechanically distinct expansion that earns its place in the Three Kingdoms lineup. It is not a massive content drop, but what it adds is purposeful and replayable.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamTurn-Based CampaignReal-Time BattlesUnique Faction MechanicsHigh Difficulty StartHero SystemReform TreeReplayable CampaignsHistorical Strategy

System Requirements

Minimum

Processor
Intel Core 2 Duo 3.00Ghz
Memory
4 GB RAM
Graphics
GTX 650 Ti 1GB|HD 7850 1GB|Intel UHD Graphics 620
DirectX
Version 11…

Recommended

OS
Windows 10 64 Bit
Processor
Intel i5-6600 | Ryzen 5 2600X
Memory
8 GB RAM
Graphics
GTX 970 | R9 Fury X 4GB VRAM
DirectX
Version 11
Storage
60…

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Reviews & Ratings

Metacritic
85
Steam
82%(92,898)

Game Info

Developer
CREATIVE ASSEMBLY
Publisher
SEGA
Release Date
May 23, 2019

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Frequently asked questions about Total War: THREE KINGDOMS - Yellow Turban Rebellion (DLC)

How much does Total War: THREE KINGDOMS - Yellow Turban Rebellion (DLC) cost?

As of 7 September 2026, the cheapest in-stock offer for Total War: THREE KINGDOMS - Yellow Turban Rebellion (DLC) is €3.24 at Eneba, out of 2 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Total War: THREE KINGDOMS - Yellow Turban Rebellion (DLC) cheapest?

The lowest in-stock price we track for Total War: THREE KINGDOMS - Yellow Turban Rebellion (DLC) is €3.24 at Eneba (7 September 2026). We compare 2 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Total War: THREE KINGDOMS - Yellow Turban Rebellion (DLC) available on?

Total War: THREE KINGDOMS - Yellow Turban Rebellion (DLC) is available on PC.

When was Total War: THREE KINGDOMS - Yellow Turban Rebellion (DLC) released?

Total War: THREE KINGDOMS - Yellow Turban Rebellion (DLC) was released on 23 May 2019.

Who developed Total War: THREE KINGDOMS - Yellow Turban Rebellion (DLC)?

Total War: THREE KINGDOMS - Yellow Turban Rebellion (DLC) was developed by CREATIVE ASSEMBLY and published by SEGA.

Is Total War: THREE KINGDOMS - Yellow Turban Rebellion (DLC) worth buying?

Total War: THREE KINGDOMS - Yellow Turban Rebellion (DLC) holds a Metacritic score of 85/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.