Total War: Rome II (Enemy At the Gates Edition)
Lead Rome - or its enemies - across centuries of ancient conquest in this sprawling grand-strategy/real-time-tactics hybrid with three extra campaign packs included.
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About Total War: Rome II (Enemy At the Gates Edition)
Total War: Rome II sits at the intersection of turn-based grand strategy and real-time battlefield command, asking you to manage diplomacy, economics, public order, and army composition on the campaign map, then personally direct legions in pitched battles when the talking stops. The Enemy At the Gates Edition bundles the base game with the Imperator Augustus, Hannibal at the Gates, and Empire Divided campaign packs, each of which reframes the setting around a distinct historical flashpoint. That is a serious amount of campaign content before you even think about the modding community, which has spent over a decade building overhauls, unit rosters, and graphical enhancements that keep the game competitive with newer entries in the series. For newcomers to the Total War formula, Rome II is genuinely approachable if you accept that the first campaign will be a long tutorial by another name. Start as Rome on Normal difficulty, keep your armies close to your borders, and let the advisor nudge you through the early turns. The UI layers complexity gradually - food, squalor, public order, and faction influence only start mattering once your empire is big enough for those numbers to bite. The structured nature of Roman expansion gives you natural goals: push into Gaul, consolidate the Mediterranean, then worry about Parthia. That clear early-game direction is something the more freeform Paradox titles rarely offer, and it makes the learning curve feel earned rather than punishing. Where Rome II shines is in the mid-to-late campaign crunch. Your generals age and die, leaving power vacuums. Political factions inside your own Senate accumulate influence and start working against you if you ignore them. Supply lines and attrition punish overextension in ways a pure wargame would not bother modeling. The battle AI, famously rough at launch, has been patched into a state where it will at least attempt flanking maneuvers and use terrain sensibly on medium-to-high difficulty settings, though it still struggles to cope with combined-arms play from experienced players. Multiplayer campaign co-op is functional and genuinely fun when you can coordinate a pincer movement with a friend across two continents. The honest caveats: the diplomacy system lacks the depth of the campaign map's other systems, with the AI's valuation logic feeling opaque rather than strategically interesting. Unit variety within some factions outside the Mediterranean core is thinner than the roster viewer implies - many eastern factions share assets heavily. And the siege battle design, a longstanding Total War weakness, is present here too; assaulting walled cities often degenerates into a chokepoint brawl regardless of how elegantly you approach the walls. The Empire Divided campaign pack (set in the 3rd century crisis) is arguably the strongest of the included additions, with a faction roster that rewards political maneuvering as much as military expansion. For strategy players who want a game that rewards both macro planning and hands-on battlefield micromanagement, Rome II after a decade of patches and expansions is a denser, more rewarding package than its launch-era reputation suggests. The mod ecosystem on Steam Workshop - particularly the Divide et Impera overhaul - adds another tier of complexity if the base game eventually feels too streamlined. If you are coming from pure 4X titles and want something that puts you on the battlefield too, this is a well-worn but solid entry point. Diego, Scout Team
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Game Info
- Developer
- CREATIVE ASSEMBLY, Feral Interactive
- Publisher
- SEGA
- Release Date
- Sep 2, 2013