Compare Total War: Rome 2 (Caesar Edition) prices across 50+ stores and find the best deal. Developed by Creative Assembly. Published by SEGA. Released on 9/3/2013. Available on PC. Genres: Single Player, Bird View, Strategy.

A grand-strategy and real-time tactics hybrid set in ancient Rome, bundled with the Caesar in Gaul campaign pack for a tighter, more focused slice of history alongside the sprawling main event.

Total War: Rome 2 is Creative Assembly's hybrid beast: one half turn-based empire management, one half real-time tactical battles, all draped across a campaign map stretching from Britannia to Syria and down into North Africa. The Caesar Edition wraps the base Emperor Edition content together with the Caesar in Gaul campaign pack, which runs on compressed turns where each represents a few weeks rather than a full year, adds three playable factions to the Grand Campaign (including the ambush-heavy Nervii), and carves out a more focused theatre for players who find the main map's 272 BC starting sprawl overwhelming. That focused scope is actually a legitimate entry point recommendation from me: if the Grand Campaign's sheer width makes you anxious, start in Gaul, learn the province system, figure out your building slots and tech priorities, then graduate to the full map. It is a gentler on-ramp than it first appears. The core loop has real teeth. On the campaign layer you are juggling province-wide building chains, a food and income balance that punishes unchecked expansion, a faction politics system where competing noble houses accumulate influence and can trigger civil war if you neglect the senate, and a technology tree split between civil and military branches. Armies are commanded by generals who accumulate experience and military tradition buffs over time, making veteran legions feel genuinely irreplaceable. Winning battles requires attention to unit formations, flanking, morale management, and fatigue, not just raw numbers. Velites skirmish, heavy legionaries anchor the line, and cavalry close the trap. Naval combat exists and is integrated directly into land battles where geography demands it, with boarding, ramming, and fire ships all available as tactical options. Here is where honest accounting matters, though. The campaign AI has been a persistent weak point across the game's life. Diplomacy logic can feel arbitrary, allied armies make baffling decisions, and the political system's internal rules are opaque enough that veteran players still argue about how influence actually accumulates. Battle AI is serviceable but not clever; it will charge headlong at a fortified position without much concern for coordination. These are real complaints that years of patches have softened but not eliminated. The launch-era catastrophe of bugs and performance problems is ancient history at this point, but AI depth remains a ceiling on how satisfying late-game domination campaigns feel. What rescues Rome 2 from those criticisms is the mod ecosystem. The Steam Workshop houses massive overhaul projects, the most prominent being Divide et Impera, which extends unit rosters, redesigns the tech tree, adds supply mechanics, and substantially improves AI scripting. If you treat the vanilla game as a polished foundation and Workshop mods as the finishing work, you end up with a strategy package that has genuinely kept players logging hundreds of hours well over a decade after release. The Caesar in Gaul mini-campaign is a clean, historically grounded scenario that holds up on its own merits even without touching a single mod. For the strategy audience this edition targets, there is enough here to justify a serious investment of time, provided you go in knowing the AI's limits and with a Workshop shortlist already ready. Diego, Scout Team

Total War: Rome 2 (Caesar Edition)
Single PlayerBird ViewStrategy

Total War: Rome 2 (Caesar Edition)

Sep 3, 2013Creative AssemblySEGA
GamerScout Says

A grand-strategy and real-time tactics hybrid set in ancient Rome, bundled with the Caesar in Gaul campaign pack for a tighter, more focused slice of history alongside the sprawling main event.

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About Total War: Rome 2 (Caesar Edition)

Total War: Rome 2 is Creative Assembly's hybrid beast: one half turn-based empire management, one half real-time tactical battles, all draped across a campaign map stretching from Britannia to Syria and down into North Africa. The Caesar Edition wraps the base Emperor Edition content together with the Caesar in Gaul campaign pack, which runs on compressed turns where each represents a few weeks rather than a full year, adds three playable factions to the Grand Campaign (including the ambush-heavy Nervii), and carves out a more focused theatre for players who find the main map's 272 BC starting sprawl overwhelming. That focused scope is actually a legitimate entry point recommendation from me: if the Grand Campaign's sheer width makes you anxious, start in Gaul, learn the province system, figure out your building slots and tech priorities, then graduate to the full map. It is a gentler on-ramp than it first appears. The core loop has real teeth. On the campaign layer you are juggling province-wide building chains, a food and income balance that punishes unchecked expansion, a faction politics system where competing noble houses accumulate influence and can trigger civil war if you neglect the senate, and a technology tree split between civil and military branches. Armies are commanded by generals who accumulate experience and military tradition buffs over time, making veteran legions feel genuinely irreplaceable. Winning battles requires attention to unit formations, flanking, morale management, and fatigue, not just raw numbers. Velites skirmish, heavy legionaries anchor the line, and cavalry close the trap. Naval combat exists and is integrated directly into land battles where geography demands it, with boarding, ramming, and fire ships all available as tactical options. Here is where honest accounting matters, though. The campaign AI has been a persistent weak point across the game's life. Diplomacy logic can feel arbitrary, allied armies make baffling decisions, and the political system's internal rules are opaque enough that veteran players still argue about how influence actually accumulates. Battle AI is serviceable but not clever; it will charge headlong at a fortified position without much concern for coordination. These are real complaints that years of patches have softened but not eliminated. The launch-era catastrophe of bugs and performance problems is ancient history at this point, but AI depth remains a ceiling on how satisfying late-game domination campaigns feel. What rescues Rome 2 from those criticisms is the mod ecosystem. The Steam Workshop houses massive overhaul projects, the most prominent being Divide et Impera, which extends unit rosters, redesigns the tech tree, adds supply mechanics, and substantially improves AI scripting. If you treat the vanilla game as a polished foundation and Workshop mods as the finishing work, you end up with a strategy package that has genuinely kept players logging hundreds of hours well over a decade after release. The Caesar in Gaul mini-campaign is a clean, historically grounded scenario that holds up on its own merits even without touching a single mod. For the strategy audience this edition targets, there is enough here to justify a serious investment of time, provided you go in knowing the AI's limits and with a Workshop shortlist already ready. Diego, Scout Team

Tags

steamTurn-Based CampaignReal-Time BattlesProvince ManagementFaction PoliticsMod-FriendlyMini-CampaignNaval CombatVeteran Legion ProgressionAncient Rome

System Requirements

Minimum

Memory
2GB
Storage
35 GB
Graphics
512 MB DirectX 9.0c ( model 3, vertex texture fetch).
Processor
2 GHz Intel Dual Core / 2.6 GHz Intel Single Core
System requirements
XP/ Vista / Windows 7 / Windows 8

Recommended

Memory
4GB
Storage
35 GB
Graphics
1024 MB DirectX 11.
Processor
2nd Generation Intel Core i5
System requirements
Windows 7 / Windows 8

Reviews & Ratings

No ratings available

Game Info

Developer
Creative Assembly
Publisher
SEGA
Release Date
Sep 3, 2013

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