Compare Total War Battles: Shogun prices across trusted key stores and find the best deal. Developed by !Lim studio. Published by SEGA. Released on 8/29/2012. Available on PC. Genres: Strategy. Metacritic score: 59/100.

A mobile port wearing a beloved strategy franchise's name like a costume. Worth a look only if hex-grid tower-offense scratches your itch and you can forgive sluggish PC controls.

My first honest reaction when booting this up was confusion about what exactly I was supposed to be playing. The Total War name carries serious weight, conjuring large-scale battles, province management, and satisfying tactical depth. What Total War Battles: Shogun actually delivers is something far more modest: a hybrid of base building, tower-offense, and light resource management played out on small hex-grid maps. Once you reset those expectations, the game becomes considerably easier to assess on its own terms. The core loop has you constructing buildings on a limited tile grid to generate resources and recruit units, then pushing those units forward against enemy waves. The Bushido mechanic is the one genuinely interesting design choice: units cannot retreat once committed, which forces every placement decision to carry real weight. You field ronin, samurai, bowmen, monks, and cavalry, all arranged in a rock-paper-scissors counter system that keeps early combat engaging. There are also city-planning puzzle missions mixed into the campaign where you have to squeeze buildings onto constrained maps, which breaks up the combat rhythm. Some players find those sections satisfying; others find them the most tedious part of the experience. Here is where the PC version specifically runs into trouble. The game was built for touchscreens and the transition to mouse and keyboard is noticeably rough. Controls feel clunky in ways that a proper PC build would never allow, and the pace of combat is deliberately slow with no option to speed it up. The PC release also launched without the local multiplayer mode that existed on mobile, which was a strange omission that did nothing to help its reception. Stat transparency is another casualty: units have no visible health bars, and you will never know exactly how much defensive bonus your monks are contributing. That works fine on a quick mobile session, but on a PC monitor it feels like information deliberately withheld. The visual presentation is the game's most defensible quality. The stylized, colorful art holds up adequately on a larger screen, and the animated samurai have genuine character. Voice acting is decent for what it is. The soundtrack, however, tends toward repetition fast enough that muting it becomes a reasonable option before you finish the first hour. With around ten hours of campaign content, this is not a long game by PC strategy standards, and replay incentive beyond leaderboard climbing is thin. If you have zero attachment to the Total War brand and simply want a casual hex-based strategy experience with a feudal Japan theme, this will occupy an afternoon without causing much pain. If you showed up expecting anything related to Shogun 2 or the mainline series, close the tab now. The Metacritic score of 59 reflects the honest community consensus: functional but mismatched to its platform, carrying a famous surname it did very little to earn. Alex, Scout Team

Total War Battles: Shogun

Total War Battles: Shogun

Aug 29, 2012!Lim studioSEGA
GamerScout Says

A mobile port wearing a beloved strategy franchise's name like a costume. Worth a look only if hex-grid tower-offense scratches your itch and you can forgive sluggish PC controls.

PC
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Historical low: €19.69

GamerScout Verdict

Fine for casual hex-strategy fans who ignore the Total War branding, but a poor fit for anyone expecting the real series' depth.

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Screenshots & Media

Screenshot

About Total War Battles: Shogun

My first honest reaction when booting this up was confusion about what exactly I was supposed to be playing. The Total War name carries serious weight, conjuring large-scale battles, province management, and satisfying tactical depth. What Total War Battles: Shogun actually delivers is something far more modest: a hybrid of base building, tower-offense, and light resource management played out on small hex-grid maps. Once you reset those expectations, the game becomes considerably easier to assess on its own terms. The core loop has you constructing buildings on a limited tile grid to generate resources and recruit units, then pushing those units forward against enemy waves. The Bushido mechanic is the one genuinely interesting design choice: units cannot retreat once committed, which forces every placement decision to carry real weight. You field ronin, samurai, bowmen, monks, and cavalry, all arranged in a rock-paper-scissors counter system that keeps early combat engaging. There are also city-planning puzzle missions mixed into the campaign where you have to squeeze buildings onto constrained maps, which breaks up the combat rhythm. Some players find those sections satisfying; others find them the most tedious part of the experience. Here is where the PC version specifically runs into trouble. The game was built for touchscreens and the transition to mouse and keyboard is noticeably rough. Controls feel clunky in ways that a proper PC build would never allow, and the pace of combat is deliberately slow with no option to speed it up. The PC release also launched without the local multiplayer mode that existed on mobile, which was a strange omission that did nothing to help its reception. Stat transparency is another casualty: units have no visible health bars, and you will never know exactly how much defensive bonus your monks are contributing. That works fine on a quick mobile session, but on a PC monitor it feels like information deliberately withheld. The visual presentation is the game's most defensible quality. The stylized, colorful art holds up adequately on a larger screen, and the animated samurai have genuine character. Voice acting is decent for what it is. The soundtrack, however, tends toward repetition fast enough that muting it becomes a reasonable option before you finish the first hour. With around ten hours of campaign content, this is not a long game by PC strategy standards, and replay incentive beyond leaderboard climbing is thin. If you have zero attachment to the Total War brand and simply want a casual hex-based strategy experience with a feudal Japan theme, this will occupy an afternoon without causing much pain. If you showed up expecting anything related to Shogun 2 or the mainline series, close the tab now. The Metacritic score of 59 reflects the honest community consensus: functional but mismatched to its platform, carrying a famous surname it did very little to earn.

Alex
Alex · Scout Team

Catch-all

Tags

tier:no-steam-match:aaa-pricedenriched-from-kinguinMobile PortHex-GridTower OffenseBushido MechanicCasual StrategyBase BuildingRock-Paper-Scissors UnitsSingle-Player Campaign

System Requirements

Minimum

Processor
1.5 Ghz
Memory
512 MB RAM
Graphics
256 MB (Shader Model 2.0) Hard Disk Space: 700 MB

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Reviews & Ratings

Metacritic
59

Game Info

Developer
!Lim studio
Publisher
SEGA
Release Date
Aug 29, 2012

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What platforms is Total War Battles: Shogun available on?

Total War Battles: Shogun is available on PC.

When was Total War Battles: Shogun released?

Total War Battles: Shogun was released on 29 August 2012.

Who developed Total War Battles: Shogun?

Total War Battles: Shogun was developed by !Lim studio and published by SEGA.

Is Total War Battles: Shogun worth buying?

Total War Battles: Shogun holds a Metacritic score of 59/100, making it one of the standout Strategy titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.