Compare Total War: Attila - Tyrants and Kings Edition prices across 50+ stores and find the best deal. Developed by CREATIVE ASSEMBLY. Published by SEGA. Released on 2/17/2015. Available on PC. Genres: Strategy. Metacritic score: 80/100.

Lead civilizations through collapse or conquest in one of Total War's darkest, most demanding historical sandboxes - now bundled with two major DLC campaigns.

Total War: Attila sits at a specific, brutal intersection of turn-based grand strategy and real-time tactical battles. You are managing crumbling empires, migrating entire peoples across the map, or steering the Hunnic horde as it steamrolls everything west of the Caspian. The base game covers the late Roman period - roughly 395 AD - a setting that forces genuinely hard decisions: do you hold the Rhine frontier or abandon it, consolidate your treasury or field one more legion, appease the foederati or purge them. The Tyrants and Kings Edition bundles in the Age of Charlemagne campaign, which shifts the clock forward to 768 AD and hands you a Frankish kingdom to forge, and the Viking Forefathers DLC, which adds Norse playable factions with distinct mechanics. Three distinct historical periods in one package is a reasonable deal for anyone who wants serious replay variety. The strategic layer is where Attila earns its reputation. Food scarcity, public order, religion, and family politics all pull in different directions simultaneously. The family tree system - where generals age, marry, develop traits, and occasionally conspire against you - gives the campaign a narrative texture that most pure-4X games lack. Squalor and sanitation are actual variables that will collapse a city if you ignore them long enough. Migrating factions can literally raze and abandon settlements to keep their armies moving, which is mechanically unlike anything in earlier Total War entries. The AI handles the early-to-mid game reasonably well, though it loses coherence in the very late game when faction counts thin out - a recurring issue across the series. For newcomers to Total War specifically, Attila is not the recommended starting point. Rome II or Three Kingdoms are more forgiving on-ramps. That said, if you approach Attila with the Adjustable Difficulty settings dialed toward the accessible end and pick the Western Roman Empire deliberately - yes, the hardest faction, but also the most tutorialized in community guides - you will learn the systems fast because failure is immediate and legible. The real-time battle layer rewards unit positioning, flanking cavalry, and reading morale. It does not require twitch skill. A methodical player with no prior Total War experience can absolutely get their bearings within ten to fifteen hours, especially with the volume of community content available on the mod ecosystem. The Steam Workshop support here is active, with overhauls covering everything from graphical shaders to complete historical faction reworks. What works less well: the battle AI struggles with siege defense in ways that feel unpatched and dated, unit variety within individual factions is narrower than in later entries, and performance on large battle maps with high unit counts still taxes mid-range hardware despite the game's age. The UI has not aged cleanly either - information density is high but not always organized in a way that surfaces what you actually need to act on. Multiplayer co-op campaigns exist and function, which is a genuine differentiator if you have a friend willing to commit to a long-haul campaign, though finding active lobbies for versus play is increasingly difficult at this point in the game's lifecycle. The Tyrants and Kings Edition is the version worth owning if you are coming in fresh. The Age of Charlemagne campaign in particular is a tightly scoped, well-balanced experience that many players consider the best content in the package. If you already own base Attila, the calculus is just whether the DLC individually closes the gap - and it likely does for anyone interested in the Carolingian period. Diego, Scout Team

Total War: Attila - Tyrants and Kings Edition
Strategy

Total War: Attila - Tyrants and Kings Edition

Feb 17, 2015CREATIVE ASSEMBLYSEGA
GamerScout Says

Lead civilizations through collapse or conquest in one of Total War's darkest, most demanding historical sandboxes - now bundled with two major DLC campaigns.

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About Total War: Attila - Tyrants and Kings Edition

Total War: Attila sits at a specific, brutal intersection of turn-based grand strategy and real-time tactical battles. You are managing crumbling empires, migrating entire peoples across the map, or steering the Hunnic horde as it steamrolls everything west of the Caspian. The base game covers the late Roman period - roughly 395 AD - a setting that forces genuinely hard decisions: do you hold the Rhine frontier or abandon it, consolidate your treasury or field one more legion, appease the foederati or purge them. The Tyrants and Kings Edition bundles in the Age of Charlemagne campaign, which shifts the clock forward to 768 AD and hands you a Frankish kingdom to forge, and the Viking Forefathers DLC, which adds Norse playable factions with distinct mechanics. Three distinct historical periods in one package is a reasonable deal for anyone who wants serious replay variety. The strategic layer is where Attila earns its reputation. Food scarcity, public order, religion, and family politics all pull in different directions simultaneously. The family tree system - where generals age, marry, develop traits, and occasionally conspire against you - gives the campaign a narrative texture that most pure-4X games lack. Squalor and sanitation are actual variables that will collapse a city if you ignore them long enough. Migrating factions can literally raze and abandon settlements to keep their armies moving, which is mechanically unlike anything in earlier Total War entries. The AI handles the early-to-mid game reasonably well, though it loses coherence in the very late game when faction counts thin out - a recurring issue across the series. For newcomers to Total War specifically, Attila is not the recommended starting point. Rome II or Three Kingdoms are more forgiving on-ramps. That said, if you approach Attila with the Adjustable Difficulty settings dialed toward the accessible end and pick the Western Roman Empire deliberately - yes, the hardest faction, but also the most tutorialized in community guides - you will learn the systems fast because failure is immediate and legible. The real-time battle layer rewards unit positioning, flanking cavalry, and reading morale. It does not require twitch skill. A methodical player with no prior Total War experience can absolutely get their bearings within ten to fifteen hours, especially with the volume of community content available on the mod ecosystem. The Steam Workshop support here is active, with overhauls covering everything from graphical shaders to complete historical faction reworks. What works less well: the battle AI struggles with siege defense in ways that feel unpatched and dated, unit variety within individual factions is narrower than in later entries, and performance on large battle maps with high unit counts still taxes mid-range hardware despite the game's age. The UI has not aged cleanly either - information density is high but not always organized in a way that surfaces what you actually need to act on. Multiplayer co-op campaigns exist and function, which is a genuine differentiator if you have a friend willing to commit to a long-haul campaign, though finding active lobbies for versus play is increasingly difficult at this point in the game's lifecycle. The Tyrants and Kings Edition is the version worth owning if you are coming in fresh. The Age of Charlemagne campaign in particular is a tightly scoped, well-balanced experience that many players consider the best content in the package. If you already own base Attila, the calculus is just whether the DLC individually closes the gap - and it likely does for anyone interested in the Carolingian period. Diego, Scout Team

Tags

steamGrand StrategyTurn-Based CampaignReal-Time BattlesHistorical SandboxFaction MigrationFamily Tree PoliticsWorkshop Mod SupportCo-op CampaignLate-Game Complexity

System Requirements

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Reviews & Ratings

Metacritic
80

Game Info

Developer
CREATIVE ASSEMBLY
Publisher
SEGA
Release Date
Feb 17, 2015

Features

Single-playerMulti-playerPvPOnline PvPLAN PvPCo-opOnline Co-opLAN Co-op+11 more

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