
Total Extreme Wrestling 2010
Running a wrestling promotion sounds glamorous until the dirt sheet roasts your C-grade main event. TEW 2010 is a deep, unforgiving management sim that rewards obsessive planners and punishes everyone else.
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About Total Extreme Wrestling 2010
I have a soft spot for text-based management sims that quietly swallow entire weekends, and TEW 2010 is one of the better offenders in that category. This is not a wrestling game where you throw punches. It is a spreadsheet with kayfabe attached, and I mean that as a genuine compliment. You sit in the booker's chair, you sign talent, you build storylines, you negotiate TV deals, and every single show gets graded from A to F in front of you. Miss on your main event and the in-game dirt sheet will tell you exactly why, and it will sting. The decision loop here is genuinely impressive for what started as a niche PC-only release. Fatigue management forces you to rotate your roster rather than run your top draws into the ground every week. Belt prestige is a real tracked variable, so throwing a title on someone unproven has cascading consequences. The "Create a Product" mode lets you define your promotion's house style down to expected match length and mainstream appeal, which means two players can run wildly different promotions from the same starting database and end up with completely different problems to solve. The drag-and-drop booking interface, introduced in this entry, makes the process of assembling a card far less fiddly than older games in the series. Storyline momentum, face and heel assignments, gimmick management, multi-brand operations across up to three brands within a single company: the levers you can pull are numerous and they all interact with each other. Newer players should know what they are walking into. There is no tutorial hand-holding to speak of, and the learning curve more closely resembles a learning cliff. The correct approach is to start with a mid-sized promotion rather than trying to run the top dog from day one, read the in-game feedback carefully, and let a few saves fail before the systems click. Anyone who has put hours into Out of the Park Baseball or Football Manager will recognize the rhythm quickly. The UI is text-heavy and visually plain with no sound, so you will want something playing in the background. The graphics are functional at best, decorative at worst, but that has never been the point of this series. The elephant in the room is age. TEW 2010 arrived on Steam years after its original launch, and the series has since moved to later entries. The community mod ecosystem for this specific version is well-established, with custom databases covering real-world wrestling history, which extends replay value considerably. If you want the absolute current state of the series, newer entries exist. But TEW 2010 sits in an interesting spot as the entry that first streamlined the booking workflow without yet inflating the feature list to overwhelming levels, making it arguably the most accessible point of entry for the curious newcomer. Diego, Scout Team
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System Requirements
Minimum
- OS
- Windows 98/ME
- Memory
- 128 MB RAM
- Storage
- 75 MB available space
- Graphics
- DirectX® 9.0 compatible or higher video card with 512MB of Video RAM
- Processor
- Pentium II (or equivelant) 800mhz or higher
- Sound Card
- Windows compatible sound card, plus the newest version of Windows Media Player
Recommended
- OS
- Windows 2000, XP or Vista
- Memory
- 512 MB RAM
- Storage
- 75 MB available space
- Graphics
- 1024x768 display capable of running 32-bit color mode
- Processor
- Pentium III class (or equivelant) 2GHz or higher
- Sound Card
- Windows compatible sound card, plus the newest version of Windows Media Player
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Game Info
- Developer
- Grey Dog Software
- Publisher
- Viva Media
- Release Date
- Mar 19, 2015



