Compare Torn Tales prices across trusted key stores and find the best deal. Developed by Twistplay. Published by Chilled Mouse. Released on 1/17/2017. Available on PC, Mac, Linux. Genres: Adventure, Indie, RPG.

Robin Hood, Snow White, and Dr. Jekyll walk into a folklore nightmare - and the premise is genuinely more interesting than what the game delivers. Approach with measured expectations.

I wanted this one to work. The setup is wonderfully offbeat: a villain called the Bookbinder has shredded the worlds of folklore and stitched them back together wrong, and it falls to Robin Hood, Snow White, and Dr. Jekyll to fight through the wreckage across five distinct realms. That is a premise with real personality, the kind of cheesy, cross-genre mash-up that a certain type of indie game wears like a badge of honor. The tone promises dark fairy-tale atmosphere, and for the first few minutes, the world-building genuinely earns your curiosity. The moment-to-moment play, though, is where Torn Tales loses the thread. This is a real-time squad-based hack-and-slash, and the core loop is almost aggressively passive. You guide your trio through mostly linear corridors, click on enemy groups, and watch the numbers sort themselves out. You can swap between characters mid-combat to manually trigger abilities - Snow White's healing spells and poison apple bomb, Hyde's rage mode, Robin Hood's ranged options - and keeping an eye on mana conservation matters more than it first appears. But three stance options per character (aggressive, guarded, evasive) are about as deep as the AI direction gets, and the enemies largely just rush you in undifferentiated waves. Boss encounters, marked by a ram's-head icon on the minimap, break up the monotony a little - the Huntsman in Sherwood Forest, the Big Bad Wolf - but they arrive without dialogue or context, which wastes the fiction they inhabit. The loot system promises thousands of rings and amulet combinations that modify your skills, and leveling each hero does unlock character-appropriate abilities with charm behind them. The skill trees have ideas. The problem is that the game's difficulty curve makes grinding side missions feel less like a choice and more like a toll booth - the main path routinely throws enemy levels well above your party, so optional content quietly becomes mandatory. When there is no skill expression in combat to compensate, that friction sits badly. The sound design compounds things: the ambient world is thin, and reviewers noted at launch that turning the music off revealed how little sonic texture the environments actually carry. Who is this for, honestly? Casual players who want something low-stakes to click through - something closer in feel to an idle brawler than a proper action-RPG - may find the fairy-tale dressing pleasant enough for a session or two. The arena mode adds an endless wave format with global leaderboards if you want a higher-stakes version of the same combat. But anyone who comes in hoping for the tactical depth the "squad RPG" label implies will find the gap between promise and delivery genuinely frustrating. The concept deserved bolder execution, and it is hard not to feel the small scope of the development holding back what could have been something memorably strange. Kai, Scout Team

Torn Tales

Torn Tales

Jan 17, 2017TwistplayChilled Mouse
GamerScout Says

Robin Hood, Snow White, and Dr. Jekyll walk into a folklore nightmare - and the premise is genuinely more interesting than what the game delivers. Approach with measured expectations.

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Best Price Available
€2.17
at G2A
Lowest tracked: €2.17
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GamerScout Verdict

Best for casual players who want a low-effort fairy-tale brawler; RPG fans wanting real tactical depth will leave disappointed.

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€2.17
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€2.31
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€2.51
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€2.62
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€8.99
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Price History

Lowest tracked
€2.1727 Jul 2026
Current best
€2.17
Lowest since we started tracking
Keyshops
€1.71€3.30€4.90€6.495 Jun28 Jun22 Jul14 Aug6 Sept
5 Jun — 6 Sept
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Screenshots & Media

About Torn Tales

I wanted this one to work. The setup is wonderfully offbeat: a villain called the Bookbinder has shredded the worlds of folklore and stitched them back together wrong, and it falls to Robin Hood, Snow White, and Dr. Jekyll to fight through the wreckage across five distinct realms. That is a premise with real personality, the kind of cheesy, cross-genre mash-up that a certain type of indie game wears like a badge of honor. The tone promises dark fairy-tale atmosphere, and for the first few minutes, the world-building genuinely earns your curiosity. The moment-to-moment play, though, is where Torn Tales loses the thread. This is a real-time squad-based hack-and-slash, and the core loop is almost aggressively passive. You guide your trio through mostly linear corridors, click on enemy groups, and watch the numbers sort themselves out. You can swap between characters mid-combat to manually trigger abilities - Snow White's healing spells and poison apple bomb, Hyde's rage mode, Robin Hood's ranged options - and keeping an eye on mana conservation matters more than it first appears. But three stance options per character (aggressive, guarded, evasive) are about as deep as the AI direction gets, and the enemies largely just rush you in undifferentiated waves. Boss encounters, marked by a ram's-head icon on the minimap, break up the monotony a little - the Huntsman in Sherwood Forest, the Big Bad Wolf - but they arrive without dialogue or context, which wastes the fiction they inhabit. The loot system promises thousands of rings and amulet combinations that modify your skills, and leveling each hero does unlock character-appropriate abilities with charm behind them. The skill trees have ideas. The problem is that the game's difficulty curve makes grinding side missions feel less like a choice and more like a toll booth - the main path routinely throws enemy levels well above your party, so optional content quietly becomes mandatory. When there is no skill expression in combat to compensate, that friction sits badly. The sound design compounds things: the ambient world is thin, and reviewers noted at launch that turning the music off revealed how little sonic texture the environments actually carry. Who is this for, honestly? Casual players who want something low-stakes to click through - something closer in feel to an idle brawler than a proper action-RPG - may find the fairy-tale dressing pleasant enough for a session or two. The arena mode adds an endless wave format with global leaderboards if you want a higher-stakes version of the same combat. But anyone who comes in hoping for the tactical depth the "squad RPG" label implies will find the gap between promise and delivery genuinely frustrating. The concept deserved bolder execution, and it is hard not to feel the small scope of the development holding back what could have been something memorably strange.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementstrading-cardscloud-savestier:indieReal-Time CombatSquad ManagementFairy-Tale SettingIsometric BrawlerSkill TreeArena ModeLoot-DrivenLinear Levels

System Requirements

Minimum

OS
Windows 7 or above
Memory
8 GB RAM
Storage
2 GB available space
Graphics
Geforce GT 720 / Intel Iris 5100 or better
Processor
Intel Core i5 4th generation or above

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Game Info

Developer
Twistplay
Publisher
Chilled Mouse
Release Date
Jan 17, 2017

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Frequently asked questions about Torn Tales

How much does Torn Tales cost?

As of 6 September 2026, the cheapest in-stock offer for Torn Tales is €2.17 at G2A, out of 5 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Torn Tales cheapest?

The lowest in-stock price we track for Torn Tales is €2.17 at G2A (6 September 2026). We compare 5 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Torn Tales available on?

Torn Tales is available on PC, Mac, Linux.

When was Torn Tales released?

Torn Tales was released on 17 January 2017.

Who developed Torn Tales?

Torn Tales was developed by Twistplay and published by Chilled Mouse.