Compare Torment: Tides of Numenera - Mindforged Synthsteel Plating prices across 50+ stores and find the best deal. Developed by inXile entertainment. Published by Techland Publishing. Released on 2/28/2017. Available on PC. Genres: Single Player, Bird View, Indie, Strategy, Adventure, RPG.

A tiny Day One DLC for Torment: Tides of Numenera that hands your Glaive build a stat-boosting armor piece from the moment you load your save.

Let's be clear about what this is before you click anything: the Mindforged Synthsteel Plating is a single in-game equipment item bundled as a Day One Edition DLC key for Torment: Tides of Numenera. It requires the base game to function, and on its own it does exactly one thing. The plating is a thought-forged armor built for close-quarters fighters, granting 5 Armor, 2 Resistance, and a 10 percent bonus to all attacks. The description sells it poetically as something "forged entirely from your thoughts, given shape by your intent," which is honestly the most Numenera sentence ever written and fits the game's far-future science-fantasy DNA perfectly. So who actually needs this? If you are running a Glaive, the base game's melee-focused class, this item lands as a meaningful early boost to survivability and offensive output. Torment's combat, when it does happen, is framed as a "Crisis" system, a turn-based structure built around two action-point tracks, one for movement and one for action. Crisis encounters are rare by design, and the game can technically be cleared without a single fight, so equipping a combat-oriented piece of gear is already a specific build choice. If you rolled a Nano or a Jack, this DLC is close to irrelevant. The base game itself earns its reputation. It is a dialogue-heavy, isometric CRPG set in Monte Cook's Ninth World, a vision of Earth one billion years forward where the rusted tech of collapsed civilizations passes for magic. You play the Last Castoff, a discarded body of the immortal Changing God whose abandoned shells spontaneously develop their own consciousness. The central question, what does one life matter, is not rhetorical window dressing. It runs through every faction alignment, every Crisis resolution, and every conversation with your party. The Tides mechanic tracks your moral alignment across five color-coded values, though reviewers have consistently noted it is under-explained and easy to ignore until late in the run. The three stat pools, Might, Speed, and Intellect, double as both health reserves and skill-check currencies, meaning a failed persuasion attempt can literally leave you weaker going into a fight right after. That tension is clever and punishing in the best way. The writing quality is the headline. Companions are distinct, NPCs are memorable, and the Meres, illustrated choose-your-own-adventure fragments pulled from memory, are some of the most quietly inventive storytelling sequences in modern CRPGs. The learning curve is real and the terminology wall at the start is steep, but patience pays off. Critics who bounced off it early mostly cited onboarding issues, not structural failures. The game rewards re-runs, different class builds open different dialogue branches, and the relatively short runtime versus something like Pillars of Eternity actually works in its favor as a tightly authored experience. Back to the DLC itself: it is cosmetically and narratively minimal. There are no new quests, no companion content, no story beats attached to this item. It is starter gear with a flavor text that happens to be beautifully written. If you are buying the base game and this key comes bundled cheaply alongside it, take it. If you are hunting it down separately for a playthrough already underway, only bother if you are deep into a Glaive build and want the early combat edge. Monika, Scout Team

Torment: Tides of Numenera - Mindforged Synthsteel Plating
Single PlayerBird ViewIndieStrategyAdventureRPG

Torment: Tides of Numenera - Mindforged Synthsteel Plating

Feb 28, 2017inXile entertainmentTechland Publishing
GamerScout Says

A tiny Day One DLC for Torment: Tides of Numenera that hands your Glaive build a stat-boosting armor piece from the moment you load your save.

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About Torment: Tides of Numenera - Mindforged Synthsteel Plating

Let's be clear about what this is before you click anything: the Mindforged Synthsteel Plating is a single in-game equipment item bundled as a Day One Edition DLC key for Torment: Tides of Numenera. It requires the base game to function, and on its own it does exactly one thing. The plating is a thought-forged armor built for close-quarters fighters, granting 5 Armor, 2 Resistance, and a 10 percent bonus to all attacks. The description sells it poetically as something "forged entirely from your thoughts, given shape by your intent," which is honestly the most Numenera sentence ever written and fits the game's far-future science-fantasy DNA perfectly. So who actually needs this? If you are running a Glaive, the base game's melee-focused class, this item lands as a meaningful early boost to survivability and offensive output. Torment's combat, when it does happen, is framed as a "Crisis" system, a turn-based structure built around two action-point tracks, one for movement and one for action. Crisis encounters are rare by design, and the game can technically be cleared without a single fight, so equipping a combat-oriented piece of gear is already a specific build choice. If you rolled a Nano or a Jack, this DLC is close to irrelevant. The base game itself earns its reputation. It is a dialogue-heavy, isometric CRPG set in Monte Cook's Ninth World, a vision of Earth one billion years forward where the rusted tech of collapsed civilizations passes for magic. You play the Last Castoff, a discarded body of the immortal Changing God whose abandoned shells spontaneously develop their own consciousness. The central question, what does one life matter, is not rhetorical window dressing. It runs through every faction alignment, every Crisis resolution, and every conversation with your party. The Tides mechanic tracks your moral alignment across five color-coded values, though reviewers have consistently noted it is under-explained and easy to ignore until late in the run. The three stat pools, Might, Speed, and Intellect, double as both health reserves and skill-check currencies, meaning a failed persuasion attempt can literally leave you weaker going into a fight right after. That tension is clever and punishing in the best way. The writing quality is the headline. Companions are distinct, NPCs are memorable, and the Meres, illustrated choose-your-own-adventure fragments pulled from memory, are some of the most quietly inventive storytelling sequences in modern CRPGs. The learning curve is real and the terminology wall at the start is steep, but patience pays off. Critics who bounced off it early mostly cited onboarding issues, not structural failures. The game rewards re-runs, different class builds open different dialogue branches, and the relatively short runtime versus something like Pillars of Eternity actually works in its favor as a tightly authored experience. Back to the DLC itself: it is cosmetically and narratively minimal. There are no new quests, no companion content, no story beats attached to this item. It is starter gear with a flavor text that happens to be beautifully written. If you are buying the base game and this key comes bundled cheaply alongside it, take it. If you are hunting it down separately for a playthrough already underway, only bother if you are deep into a Glaive build and want the early combat edge. Monika, Scout Team

Tags

steamDay One DLCGlaive BuildStarter GearCombat ItemStat BoostCrisis SystemCRPG Companion

System Requirements

Minimum

Memory
4 GB RAM
Storage
30 GB
Graphics
NVIDIA GeForce GTX 260 or Radeon HD 4850 (512 MB VRAM)
Processor
Intel Core 2 Duo or AMD
System requirements
Windows XP/Vista/7/8/8.1/10 (64 bit)

Recommended

Memory
8 GB RAM
Storage
30 GB
Graphics
NVIDIA GeForce GTX 460 or Radeon HD 5770 (1 GB VRAM)
Processor
Intel i5 or AMD
System requirements
Windows 7/8/8.1/10 (64 bit)

Reviews & Ratings

No ratings available

Game Info

Developer
inXile entertainment
Publisher
Techland Publishing
Release Date
Feb 28, 2017

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