Compare Toren prices across trusted key stores and find the best deal. Developed by Swordtales. Published by Versus Evil. Released on 5/11/2015. Available on PC, Mac. Genres: Adventure, Indie. Metacritic score: 57/100.

A two-hour Brazilian arthouse climb that gets the soul right and the controls wrong. Worth it for atmosphere-seekers, a patience-tester for everyone else.

My first impression of Toren was that someone had poured genuine mythological love into a tower and then run out of time to furnish it properly. That tension never fully resolves, and whether it breaks you or moves you depends almost entirely on what you ask of a game in two hours. The structure is quietly interesting. You begin as Moonchild, a girl condemned to die and be reborn inside a crumbling tower until she slays the dragon at its summit. As she climbs, she ages, and the tower's Tree of Life grows alongside her, opening new areas and, eventually, granting her a sword pulled from the tree's heart. That sword is the closest the game gets to a conventional action mechanic, and even then combat is barely a feature: a handful of small creature encounters you can mostly sidestep, and two boss encounters that function more as environmental puzzles than fights. Tucked throughout the tower are monk statues that pull Moonchild into surreal dream sequences, where you fill glowing symbols on the ground with sand to unlock poetic fragments about the wizard who built the tower and why the sun refuses to move. These optional sequences are the narrative spine of the game, and skipping them leaves the story close to impenetrable. The craft that went into the world itself is the reason Toren still has defenders a decade on. The lighting is warm and deliberate, the color palette vivid in ways that feel hand-chosen rather than technically generated, and the dynamic camera cuts to cinematic angles as you move through the tower's ruins. The original score is consistently the strongest element in the room, sitting somewhere between folktale and quiet ceremony. Swordtales is a Brazilian studio and this was one of the first games funded through Brazil's cultural tax incentive program, the Rouanet Law, and that heritage comes through in the mythology. The symbolism is specific, not generic fantasy wallpaper. That said, the problems are real and they pile up. The controls are floaty and imprecise, and platforming sections with badly placed checkpoints will send you back further than the difficulty warrants. The camera, cinematic when it works, becomes a liability in tighter corridors and leaves Moonchild hard to navigate. Players on keyboard will have a harder time than those on controller, though neither experience is smooth. The dream sequence sand-tracing mechanic never gains traction, resets without mid-section checkpoints, and feels undernourished next to its own ambition. Geometry bugs, screen tearing, and the occasional fall through the floor were documented at launch and enough of them persist to be worth mentioning. Who should play this? Atmospheric-game pilgrims who've already done Journey, Ico, and Shadow of the Colossus and want something smaller and stranger from a culture rarely represented in the medium. Toren will not match those references mechanically, but it has its own texture. Think of it as a fable illustrated in real time, with the rough edges you'd expect from a debut work made on a tight cultural grant. If you need responsive controls and a satisfying gameplay loop to enjoy two hours, this will frustrate you. If you can treat it closer to a playable poem and keep your hands near the skip button when the platforming turns sour, there is something quietly memorable here, particularly in that ending and the painted credit sequence that follows it. Kai, Scout Team

Toren

Toren

May 11, 2015SwordtalesVersus Evil
GamerScout Says

A two-hour Brazilian arthouse climb that gets the soul right and the controls wrong. Worth it for atmosphere-seekers, a patience-tester for everyone else.

PCMac
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€2.13
at Gamivo
Lowest tracked: €2.00
Track this price

GamerScout Verdict

Best for atmospheric-game devotees who can forgive clunky controls in exchange for a quietly mythological two-hour mood piece.

Compare Prices(5 stores)

Edition:
GamivoBest price
StandardGlobalSteam KeyKey
€2.13
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€2.17
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€2.39
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€2.48-75%
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€3.04-18%
Priced in EUR by the store
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DeluxeGlobalSteam KeyKey
€4.57
Priced in EUR by the store
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DeluxeGlobalSteam KeyKey
€4.99
Priced in EUR by the store
Buy
DeluxeEurope (EU)Steam KeyKey
€5.68
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€2.0017 Aug 2026
Current best
€2.13
Keyshops
€1.98€2.05€2.11€2.187 Jun30 Jun23 Jul15 Aug7 Sept
7 Jun — 7 Sept
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Screenshots & Media

About Toren

My first impression of Toren was that someone had poured genuine mythological love into a tower and then run out of time to furnish it properly. That tension never fully resolves, and whether it breaks you or moves you depends almost entirely on what you ask of a game in two hours. The structure is quietly interesting. You begin as Moonchild, a girl condemned to die and be reborn inside a crumbling tower until she slays the dragon at its summit. As she climbs, she ages, and the tower's Tree of Life grows alongside her, opening new areas and, eventually, granting her a sword pulled from the tree's heart. That sword is the closest the game gets to a conventional action mechanic, and even then combat is barely a feature: a handful of small creature encounters you can mostly sidestep, and two boss encounters that function more as environmental puzzles than fights. Tucked throughout the tower are monk statues that pull Moonchild into surreal dream sequences, where you fill glowing symbols on the ground with sand to unlock poetic fragments about the wizard who built the tower and why the sun refuses to move. These optional sequences are the narrative spine of the game, and skipping them leaves the story close to impenetrable. The craft that went into the world itself is the reason Toren still has defenders a decade on. The lighting is warm and deliberate, the color palette vivid in ways that feel hand-chosen rather than technically generated, and the dynamic camera cuts to cinematic angles as you move through the tower's ruins. The original score is consistently the strongest element in the room, sitting somewhere between folktale and quiet ceremony. Swordtales is a Brazilian studio and this was one of the first games funded through Brazil's cultural tax incentive program, the Rouanet Law, and that heritage comes through in the mythology. The symbolism is specific, not generic fantasy wallpaper. That said, the problems are real and they pile up. The controls are floaty and imprecise, and platforming sections with badly placed checkpoints will send you back further than the difficulty warrants. The camera, cinematic when it works, becomes a liability in tighter corridors and leaves Moonchild hard to navigate. Players on keyboard will have a harder time than those on controller, though neither experience is smooth. The dream sequence sand-tracing mechanic never gains traction, resets without mid-section checkpoints, and feels undernourished next to its own ambition. Geometry bugs, screen tearing, and the occasional fall through the floor were documented at launch and enough of them persist to be worth mentioning. Who should play this? Atmospheric-game pilgrims who've already done Journey, Ico, and Shadow of the Colossus and want something smaller and stranger from a culture rarely represented in the medium. Toren will not match those references mechanically, but it has its own texture. Think of it as a fable illustrated in real time, with the rough edges you'd expect from a debut work made on a tight cultural grant. If you need responsive controls and a satisfying gameplay loop to enjoy two hours, this will frustrate you. If you can treat it closer to a playable poem and keep your hands near the skip button when the platforming turns sour, there is something quietly memorable here, particularly in that ending and the painted credit sequence that follows it.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Arthouse NarrativeMythology-InspiredComing-of-Age StoryFixed CameraDream SequencesEnvironmental PuzzleOne-Sitting GameBrazilian Indie

System Requirements

Minimum

OS
Windows 7, Windows 8
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
3 GB available space
Graphics
Intel HD3000, Nvidia GeForce GT8600 or equivalent
Processor
2 GHz dual core processor

Recommended

OS
Windows 7, Windows 8.1
Memory
4 GB RAM
Storage
3 GB available space
Graphics
DirectX 11 graphics card with 1GB Video RAM: nVidia GTX 480, AMD Radeon HD 5870
Processor
Quad core CPU: Intel Core i5-750, AMD Phenom II X4 955

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Community Discussion

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Reviews & Ratings

Metacritic
57

Game Info

Developer
Swordtales
Publisher
Versus Evil
Release Date
May 11, 2015

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Frequently asked questions about Toren

How much does Toren cost?

As of 7 September 2026, the cheapest in-stock offer for Toren is €2.13 at Gamivo, out of 9 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Toren cheapest?

The lowest in-stock price we track for Toren is €2.13 at Gamivo (7 September 2026). We compare 9 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Toren available on?

Toren is available on PC, Mac.

When was Toren released?

Toren was released on 11 May 2015.

Who developed Toren?

Toren was developed by Swordtales and published by Versus Evil.

Is Toren worth buying?

Toren holds a Metacritic score of 57/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.