Compare Toolboy prices across 50+ stores and find the best deal. Developed by Majestic Twelve. Published by Art Games Studio S.A.. Released on 3/18/2021. Available on PC. Genres: Adventure, Indie.

A 2.5D robot platformer with genuine visual charm that gets undermined by clunky controls and puzzle design so opaque it will cost you a refund request before a second session.

My first instinct with Toolboy was curiosity. The aesthetic is immediately appealing: a 2.5D industrial world rendered in warm reds, yellows and oranges, populated by stamping machines and robotic droids clanking away in the background, all underscored by a synth-and-drum electronic soundtrack that feels genuinely tailor-made for its mechanical setting. There is real craft in how this world looks and sounds. The problem is that looking and sounding good carries Toolboy only so far. The premise is endearing in a low-key sci-fi way: a repair robot gets pulled in on his day off, stumbles into a corporate conspiracy, and has to escape by unlocking four superpowers across successive levels. Those powers are a legitimately good idea on paper. Remote Control lets you manipulate machinery in the environment. Cube form lets you disguise yourself as scenery to slip past scanning drones. SpeedRun gives you a burst dash to outrun pursuers between stages. Magnetic Walk lets you reposition large containers to build improvised platforms. Unlocking each one progressively is the backbone of the progression loop, and when it clicks even briefly, you can see the game Toolboy wanted to be. What consistently gets in the way is execution. The controls feel noticeably stiff, with jumping in particular carrying a weight and imprecision that makes wall-climbing sections into exercises in frustration rather than skill. One-hit deaths compound this: a single misjudged jump or unexpected contact with an environmental hazard sends you back to the nearest checkpoint, and the checkpoints are forgiving enough that the loop stays tolerable, but the moment-to-moment feel never stops working against you. The terminal puzzles scattered through the levels are a separate problem altogether. They arrive with almost no contextual instruction, relying heavily on trial and error to progress, and the obtuse feedback on at least a few of them means players frequently solve them accidentally rather than intentionally. Steam players who wanted something in the neighbourhood of Limbo or Inside found something far less legible and far less polished. The community reception landed at mixed, and that feels honest. What I keep returning to, though, is that the bones are not bad. The world has atmosphere. The soundtrack has personality. The superpower progression is at least structurally sound. The art direction is the work of someone who cared. Toolboy reads less like an abandoned project and more like a game that needed another production pass, somewhere between the physics and the control tuning, before it shipped. If you have patience for rough edges and a genuine affection for retro-adjacent platformers with a sci-fi corporate conspiracy backdrop, there is something here worth squinting at. But go in with measured expectations. The craft on the surface does not run all the way through. Kai, Scout Team

Toolboy
AdventureIndie

Toolboy

Mar 18, 2021Majestic TwelveArt Games Studio S.A.
GamerScout Says

A 2.5D robot platformer with genuine visual charm that gets undermined by clunky controls and puzzle design so opaque it will cost you a refund request before a second session.

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Screenshots & Media

Screenshot

About Toolboy

My first instinct with Toolboy was curiosity. The aesthetic is immediately appealing: a 2.5D industrial world rendered in warm reds, yellows and oranges, populated by stamping machines and robotic droids clanking away in the background, all underscored by a synth-and-drum electronic soundtrack that feels genuinely tailor-made for its mechanical setting. There is real craft in how this world looks and sounds. The problem is that looking and sounding good carries Toolboy only so far. The premise is endearing in a low-key sci-fi way: a repair robot gets pulled in on his day off, stumbles into a corporate conspiracy, and has to escape by unlocking four superpowers across successive levels. Those powers are a legitimately good idea on paper. Remote Control lets you manipulate machinery in the environment. Cube form lets you disguise yourself as scenery to slip past scanning drones. SpeedRun gives you a burst dash to outrun pursuers between stages. Magnetic Walk lets you reposition large containers to build improvised platforms. Unlocking each one progressively is the backbone of the progression loop, and when it clicks even briefly, you can see the game Toolboy wanted to be. What consistently gets in the way is execution. The controls feel noticeably stiff, with jumping in particular carrying a weight and imprecision that makes wall-climbing sections into exercises in frustration rather than skill. One-hit deaths compound this: a single misjudged jump or unexpected contact with an environmental hazard sends you back to the nearest checkpoint, and the checkpoints are forgiving enough that the loop stays tolerable, but the moment-to-moment feel never stops working against you. The terminal puzzles scattered through the levels are a separate problem altogether. They arrive with almost no contextual instruction, relying heavily on trial and error to progress, and the obtuse feedback on at least a few of them means players frequently solve them accidentally rather than intentionally. Steam players who wanted something in the neighbourhood of Limbo or Inside found something far less legible and far less polished. The community reception landed at mixed, and that feels honest. What I keep returning to, though, is that the bones are not bad. The world has atmosphere. The soundtrack has personality. The superpower progression is at least structurally sound. The art direction is the work of someone who cared. Toolboy reads less like an abandoned project and more like a game that needed another production pass, somewhere between the physics and the control tuning, before it shipped. If you have patience for rough edges and a genuine affection for retro-adjacent platformers with a sci-fi corporate conspiracy backdrop, there is something here worth squinting at. But go in with measured expectations. The craft on the surface does not run all the way through. Kai, Scout Team

Tags

singleplayercontroller-supporttier:sub-52.5D PlatformerSuperpower ProgressionOne-Hit DeathTerminal PuzzlesIndustrial AestheticSci-Fi ConspiracyRetro-InspiredStealth MechanicRobot Protagonist

System Requirements

Minimum

OS
Windows x32/x64
Memory
4 GB RAM
DirectX
Version 11
Storage
1300 MB available space
Graphics
AMD HD7750 or NVIDIA GTX650Ti
Processor
AMD FX 4300 or Intel Core i3-2130
Sound Card
DirectX® Compatible soundcard

Recommended

OS
Windows x64
Memory
8 GB RAM
DirectX
Version 11
Storage
1300 MB available space
Graphics
AMD RX 460 or NVIDIA GTX 980
Processor
AMD Ryzen 5 2600X or Intel Core i5-8600K
Sound Card
DirectX® Compatible soundcard

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Reviews & Ratings

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Game Info

Developer
Majestic Twelve
Publisher
Art Games Studio S.A.
Release Date
Mar 18, 2021

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Frequently asked questions about Toolboy

Where can I buy Toolboy cheapest?

Compare Toolboy prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Toolboy available on?

Toolboy is available on PC.

When was Toolboy released?

Toolboy was released on 18 March 2021.

Who developed Toolboy?

Toolboy was developed by Majestic Twelve and published by Art Games Studio S.A..