Compare Tom Clancy's Rainbow Six Lockdown™ prices across trusted key stores and find the best deal. Developed by Red Storm Entertainment. Published by Ubisoft. Released on 5/13/2008. Available on PC. Genres: Action. Metacritic score: 59/100.

A mid-2000s tactical shooter that traded Raven Shield's tension for arcade comfort, and paid the price in Metacritic score and multiplayer ghost towns.

I've loaded up enough Rainbow Six entries to know exactly what was stripped out here, and Lockdown is the game that made veterans genuinely angry at Ubisoft's direction. The pre-mission planning phase, long a signature of the PC series, is gone. What replaces it is a briefing screen where you kit out your four-man squad with assault rifles, SMGs, shotguns, and pistols, each slottable with one accessory like a red-dot sight, silencer, or high-cap mag. The weapon variety is solid on paper, and you can feel the difference between a suppressed MP-5 and a Kalashnikov. You also get lock fusers, laser trip mines, and virus grenades as utility options. That loadout loop is genuinely fine. Everything downstream of it is where the problems stack up. The AI is the central issue. Enemies freeze, clip into cover, and shoot at walls. Your squad-mates aren't much better. The game removed one-shot-kill realism and replaced it with a spongier TTK that makes firefights feel closer to a budget action shooter than anything with Rainbow Six on the box. Room-entry commands still exist, and you can order breaches in real-time, but without planning screens or genuine AI pressure, the 16-mission campaign becomes a corridor walk with intermittent shooting. Environments range from Middle Eastern desert towns to the Parisian catacombs and a Scottish Parliament building, which sounds like a globe-trotting itinerary, but most of the actual fighting happens in the same underground terrorist base texture set. Multiplayer is where the PC version was supposed to justify itself. The class-based mode has four operative types with distinct advantages, nine maps including three fan-voted classics, and a persistent character system where you level up, buy gear, and build out your operative over time. That progression loop had real potential. In practice, the netcode was a mess at launch, with server pings routinely making the game feel unplayable online. The lobby system was slow and clunky. With a dead player base in 2025, that multiplayer promise is now entirely theoretical. You are buying this for the single-player, which the game itself was not really designed around. The honest read: if you strip the Rainbow Six name off and hand this to someone who has never touched Raven Shield or the original trilogy, they will find a functional, mildly entertaining budget squad shooter with decent weapon feel and some variety in its mission settings. The 59 Metacritic score is about right. It is not broken. It is not embarrassing. It is just a game that dismantled what made its own franchise worth playing and replaced it with something generic. Series fans should approach this as a historical footnote. Everyone else should start with Vegas. Fred, Scout Team

Tom Clancy's Rainbow Six Lockdown™

Tom Clancy's Rainbow Six Lockdown™

May 13, 2008Red Storm EntertainmentUbisoft
GamerScout Says

A mid-2000s tactical shooter that traded Raven Shield's tension for arcade comfort, and paid the price in Metacritic score and multiplayer ghost towns.

PC
Steam Deck PlayableProtonDB Bronze
Best Price Available
€0.00
at N/A
Historical low: €2.40

GamerScout Verdict

Series completionists and deep-discount buyers only; the arcade drift, broken netcode legacy, and dead servers make it a poor pick for anyone else.

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Price History

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Screenshots & Media

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About Tom Clancy's Rainbow Six Lockdown™

I've loaded up enough Rainbow Six entries to know exactly what was stripped out here, and Lockdown is the game that made veterans genuinely angry at Ubisoft's direction. The pre-mission planning phase, long a signature of the PC series, is gone. What replaces it is a briefing screen where you kit out your four-man squad with assault rifles, SMGs, shotguns, and pistols, each slottable with one accessory like a red-dot sight, silencer, or high-cap mag. The weapon variety is solid on paper, and you can feel the difference between a suppressed MP-5 and a Kalashnikov. You also get lock fusers, laser trip mines, and virus grenades as utility options. That loadout loop is genuinely fine. Everything downstream of it is where the problems stack up. The AI is the central issue. Enemies freeze, clip into cover, and shoot at walls. Your squad-mates aren't much better. The game removed one-shot-kill realism and replaced it with a spongier TTK that makes firefights feel closer to a budget action shooter than anything with Rainbow Six on the box. Room-entry commands still exist, and you can order breaches in real-time, but without planning screens or genuine AI pressure, the 16-mission campaign becomes a corridor walk with intermittent shooting. Environments range from Middle Eastern desert towns to the Parisian catacombs and a Scottish Parliament building, which sounds like a globe-trotting itinerary, but most of the actual fighting happens in the same underground terrorist base texture set. Multiplayer is where the PC version was supposed to justify itself. The class-based mode has four operative types with distinct advantages, nine maps including three fan-voted classics, and a persistent character system where you level up, buy gear, and build out your operative over time. That progression loop had real potential. In practice, the netcode was a mess at launch, with server pings routinely making the game feel unplayable online. The lobby system was slow and clunky. With a dead player base in 2025, that multiplayer promise is now entirely theoretical. You are buying this for the single-player, which the game itself was not really designed around. The honest read: if you strip the Rainbow Six name off and hand this to someone who has never touched Raven Shield or the original trilogy, they will find a functional, mildly entertaining budget squad shooter with decent weapon feel and some variety in its mission settings. The 59 Metacritic score is about right. It is not broken. It is not embarrassing. It is just a game that dismantled what made its own franchise worth playing and replaced it with something generic. Series fans should approach this as a historical footnote. Everyone else should start with Vegas.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayertier:sub-5Class-Based MultiplayerSquad CommandsPersistent Character ProgressionArcade TacticalMid-2000s ShooterVirus Grenade MechanicsLoadout Customization

System Requirements

Minimum

Display
monitor capable of 1024x768 resolution at 60 Hz
Hard Disk
7 GB available hard disk space
Multiplay
Broadband with 64 kbps upstream (128 kbps recommended)
Processor
1.5 GHz Pentium® IV or AMD Athlon™ equivalents or better
Sound Card
DirectX 9.0 compliant (EAX recommended; PC audio solution containing Dolby® Digital Live required for Dolby Digital audio)
Video Card
64 MB AGP or PCI DirectX® 9.0c-compliant video card supporting pixel shaders and vertex shaders (see supported list*)
Supported OS
Originally released for Windows 7, the game can be played on Windows 10 and Windows 11 OS
System Memory
512 MB (1 GB recommended)
DirectX Version
DirectX® version 9.0 or higher
Supported Peripherals
keyboard and mouse, microphone (for voice commands), Logitech G15 keyboard
Supported video cards at time of retail release
ATI® RADEON® 8500/9000/X families, NVIDIA® GeForce™ 3/4/FX/6/7 families (GeForce 4 MX cards are NOT supported. Laptop models of these cards may work but are not considered supported. These chipsets are the only ones tha…

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Reviews & Ratings

Metacritic
59

Game Info

Developer
Red Storm Entertainment
Publisher
Ubisoft
Release Date
May 13, 2008

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What platforms is Tom Clancy's Rainbow Six Lockdown™ available on?

Tom Clancy's Rainbow Six Lockdown™ is available on PC.

When was Tom Clancy's Rainbow Six Lockdown™ released?

Tom Clancy's Rainbow Six Lockdown™ was released on 13 May 2008.

Who developed Tom Clancy's Rainbow Six Lockdown™?

Tom Clancy's Rainbow Six Lockdown™ was developed by Red Storm Entertainment and published by Ubisoft.

Is Tom Clancy's Rainbow Six Lockdown™ worth buying?

Tom Clancy's Rainbow Six Lockdown™ holds a Metacritic score of 59/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.