Compare Star Trek: Bridge Crew prices across 50+ stores and find the best deal. Developed by Red Storm Entertainment. Published by Ubisoft. Released on 7/24/2018. Available on PC. Genres: Single Player, Multiplayer, Co-op, First Person, Virtual Reality, Simulation, Adventure.

Four-player online co-op sim where you and friends crew a Federation starship as Captain, Helm, Tactical, or Engineer. No VR headset required, but it helps a lot.

Star Trek: Bridge Crew is a four-player asymmetric co-op sim developed by Red Storm Entertainment and published by Ubisoft. Up to four players each take a station on the bridge of the U.S.S. Aegis, a purpose-built ship set in the J.J. Abrams reboot universe, and work together across a story campaign set in Klingon-contested territory called the Trench. The four roles, Captain, Helm, Tactical, and Engineer, each have completely distinct jobs. The Captain reads the mission map and calls priorities. Helm steers through asteroid fields and keeps enemies in firing range. Tactical scans and fires phasers or torpedoes at Klingon Birds of Prey. Engineering manages power distribution, handles stealth, and repairs damaged ship sectors. None of them can do the whole job alone, which is exactly the point. Beyond the campaign, an Ongoing Missions mode procedurally generates space assignments so you are never truly out of content, even if the objective variety (scan this, rescue those people, shoot those warbirds) does start repeating after a while. Here is the big hardware note you need before buying: the game originally launched as VR-only but was later patched to work without a headset, with a standard controller or mouse and keyboard. Playing flat is fine and functional, but everyone who has tried both agrees the VR version is in a completely different league. Motion controllers let you physically reach out and tap holographic panels, grab throttle levers, and tune power sliders in a way that a mouse click just does not replicate. If you own an HTC Vive, Oculus Rift, or Windows Mixed Reality headset, strongly lean into that. Cross-play between VR and non-VR players is supported, so you can mix a headset-wearing captain with flatscreen crew and it works fine. The social glue is where this thing genuinely shines. When you are playing with three friends who are actually talking, the coordinated chaos of punching into warp while Klingon torpedoes are closing in is a legitimate rush. The asymmetric roles mean no two players are doing the same thing, so everyone stays engaged at once. The bad news is that the multiplayer population has thinned out considerably since launch, and finding a random public game is now a gamble. Solo play with AI crew is workable but the AI does exactly what you ask, removes all human error, and the repetition of mission objectives becomes obvious fast. This is really a game you need to organise around a specific group of people, ideally ones who own or can borrow VR gear. The campaign itself is short, with individual missions running around 30 minutes each. The story is a decent jumping-off point from the Abrams films, but it does not go very deep, and the Kobayashi Maru scenario you have probably fantasised about is included but plays out as more of a straightforward shootout than a philosophical gut-punch. The fan service is real though. The original U.S.S. Enterprise NCC-1701 bridge is available to crew, and if TOS is your thing, nothing else on PC gets close to putting you in that chair. One honest caveat: the TOS bridge uses communal information screens around the room rather than individual station displays, which is immersive but also genuinely harder to operate quickly. Bottom line for you: this is a game that lives or dies by whether you can put three other people in it at the same time. With the right crew, even just one session produces the kind of story you are retelling at the pub later. Without that crew, it is a short campaign and thin solo loop. The activity around the original Enterprise bridge and the Ongoing Missions mode add replay, but the online population reality in 2025 means you should plan to play exclusively with friends you can coordinate ahead of time. A VR headset is not mandatory, but treating it as optional is doing yourself a disservice. Riley, Scout Team

Star Trek: Bridge Crew
Single PlayerMultiplayerCo-opFirst PersonVirtual RealitySimulationAdventure

Star Trek: Bridge Crew

Jul 24, 2018Red Storm EntertainmentUbisoft
GamerScout Says

Four-player online co-op sim where you and friends crew a Federation starship as Captain, Helm, Tactical, or Engineer. No VR headset required, but it helps a lot.

PC
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About Star Trek: Bridge Crew

Star Trek: Bridge Crew is a four-player asymmetric co-op sim developed by Red Storm Entertainment and published by Ubisoft. Up to four players each take a station on the bridge of the U.S.S. Aegis, a purpose-built ship set in the J.J. Abrams reboot universe, and work together across a story campaign set in Klingon-contested territory called the Trench. The four roles, Captain, Helm, Tactical, and Engineer, each have completely distinct jobs. The Captain reads the mission map and calls priorities. Helm steers through asteroid fields and keeps enemies in firing range. Tactical scans and fires phasers or torpedoes at Klingon Birds of Prey. Engineering manages power distribution, handles stealth, and repairs damaged ship sectors. None of them can do the whole job alone, which is exactly the point. Beyond the campaign, an Ongoing Missions mode procedurally generates space assignments so you are never truly out of content, even if the objective variety (scan this, rescue those people, shoot those warbirds) does start repeating after a while. Here is the big hardware note you need before buying: the game originally launched as VR-only but was later patched to work without a headset, with a standard controller or mouse and keyboard. Playing flat is fine and functional, but everyone who has tried both agrees the VR version is in a completely different league. Motion controllers let you physically reach out and tap holographic panels, grab throttle levers, and tune power sliders in a way that a mouse click just does not replicate. If you own an HTC Vive, Oculus Rift, or Windows Mixed Reality headset, strongly lean into that. Cross-play between VR and non-VR players is supported, so you can mix a headset-wearing captain with flatscreen crew and it works fine. The social glue is where this thing genuinely shines. When you are playing with three friends who are actually talking, the coordinated chaos of punching into warp while Klingon torpedoes are closing in is a legitimate rush. The asymmetric roles mean no two players are doing the same thing, so everyone stays engaged at once. The bad news is that the multiplayer population has thinned out considerably since launch, and finding a random public game is now a gamble. Solo play with AI crew is workable but the AI does exactly what you ask, removes all human error, and the repetition of mission objectives becomes obvious fast. This is really a game you need to organise around a specific group of people, ideally ones who own or can borrow VR gear. The campaign itself is short, with individual missions running around 30 minutes each. The story is a decent jumping-off point from the Abrams films, but it does not go very deep, and the Kobayashi Maru scenario you have probably fantasised about is included but plays out as more of a straightforward shootout than a philosophical gut-punch. The fan service is real though. The original U.S.S. Enterprise NCC-1701 bridge is available to crew, and if TOS is your thing, nothing else on PC gets close to putting you in that chair. One honest caveat: the TOS bridge uses communal information screens around the room rather than individual station displays, which is immersive but also genuinely harder to operate quickly. Bottom line for you: this is a game that lives or dies by whether you can put three other people in it at the same time. With the right crew, even just one session produces the kind of story you are retelling at the pub later. Without that crew, it is a short campaign and thin solo loop. The activity around the original Enterprise bridge and the Ongoing Missions mode add replay, but the online population reality in 2025 means you should plan to play exclusively with friends you can coordinate ahead of time. A VR headset is not mandatory, but treating it as optional is doing yourself a disservice. Riley, Scout Team

Tags

steamAsymmetric Co-opVR-EnhancedNon-VR PlayableOnline Co-opAsymmetric RolesProcedural MissionsCross-PlayTrek Fan ServiceCommunication-Required

System Requirements

Minimum

Memory
8 GB RAM
Network
Broadband Internet connection
Storage
8 GB
Graphics
NVIDIA GeForce GTX 1050 Ti, AMD Radeon RX 570
Processor
Intel Core i5-4590
Additional Notes
Resolution: 2160 x 1200 @90Hz; Video Preset: Msaa 2x, all video options ON; VSync:Off
System requirements
Windows 7 x64

Recommended

Memory
8 GB RAM
Network
Broadband Internet connection
Storage
8 GB
Graphics
NVIDIA GeForce GTX 970 / GTX 1060 6GB, AMD Radeon R9 290X / RX 480
Processor
Intel Core i5-4590 / AMD Ryzen 1500X
Additional Notes
Resolution: 2160 x 1200 @90Hz; Video Preset: Msaa 2x, all video options ON; VSync:Off
System requirements
Windows 10 (64-bit)

Reviews & Ratings

No ratings available

Game Info

Developer
Red Storm Entertainment
Publisher
Ubisoft
Release Date
Jul 24, 2018

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