Compare Tom Clancy's Rainbow Six® Siege X prices across 50+ stores and find the best deal. Developed by Ubisoft Montreal. Published by Ubisoft. Released on 12/1/2015. Available on PC, Xbox. Genres: Action, Free To Play.

Ten years of operator synergies, destructible walls, and single-bullet eliminations are now free to play - but the matchmaking still bites, the operator unlock grind is real, and Dual Front only ships with one map.

I have watched enough live-service shooters die slow, undignified deaths - Hyper Scape, Babylon's Fall, Concord - to feel the weight of every free-to-play relaunch announcement. So when Ubisoft rebranded the whole thing Siege X and dropped the paywall on June 10, 2025, I paid attention. What landed is not a new game. It is the same methodical, wall-destroying, one-wrong-peek-and-you-are-dead tactical shooter it has always been, now dressed up with sharper textures, a redesigned audio engine, and a new 6v6 mode called Dual Front. Veteran players will feel immediately at home. New players will feel immediately dead. Neither experience has fundamentally changed. The technical work is real and it matters in practice. The reworked sound engine now uses proper reverb and directional propagation, which means footsteps and gunfire behave differently than they have for the past decade. Seasoned players are relearning audio cues from the ground up, which is briefly disorienting but ultimately a net positive for competitive integrity. The lighting overhaul makes remastered maps like Clubhouse, Border, and Chalet feel more alive, and new interactive props - destroyable fire extinguishers, pipes that spill burning fuel - add another layer of tactical decision-making that rewards the kind of players who already think two walls ahead. First-person shadows, borrowed from more modern engines, make peeking corners carry a little more information, which is exactly the kind of granular improvement this game rewards. Dual Front is where most of the headline energy goes, and it is a genuinely different mode for Siege: two teams of six fight a simultaneous attack-and-defense on the District map, with unlimited respawns, a rotating pool of 35 operators (no forced attacker-or-defender lock), and a tug-of-war structure where you capture the enemy's three sectors in sequence to win. It is faster, more chaotic, and more accessible than classic bomb modes. The tradeoff is that the careful coordination that defines Siege at its best - Thermite and Thatcher syncing a hard breach, Mute and Bandit locking down a wall, Valkyrie cameras feeding intel to a roaming Caveira - all of that gets diluted in the noise. Dual Front is fun in the way that a pickup game is fun. It will absolutely bring in players who bounce off classic five-versus-five. But right now it ships with a single map, which is a content problem that will limit its shelf life until Ubisoft expands the pool. The monetization picture is where my live-service instincts start flashing warning lights. The free tier covers Quick Match, Unranked, and Dual Front. Ranked play and the Siege Cup tournament mode sit behind the paid Elite Edition. Operator unlocks are still a grind or a purchase - and the gap between cheap Pathfinder operators like Doc and Jager at 1,000 Renown and newer meta picks like Ram or Deimos at 20,000 Renown is enormous for a new player. The game is not pay-to-win in the strict sense, but operator selection is a meaningful competitive lever, and the unlock wall is steep enough that a brand-new free-to-play account will feel the pinch for weeks. The new R6 ShieldGuard anti-cheat system is a welcome addition, though early community reports suggest matchmaking in Quick Match remains rough on new accounts, with fresh players landing in lobbies against seasoned stacks far too often. For returning players or anyone who already put time into Siege before the X rebrand, this is the cleanest the game has ever felt and a worthwhile reason to reinstall. For total newcomers, the entry point is better than it was in 2015, but the skill floor is still a cliff. Dual Front gives you a place to learn operators without immediately dying to a Caveira interrogation in your first ranked round, and that is a genuine improvement. Whether Ubisoft keeps the content cadence strong enough to turn this relaunch momentum into a ten-year second act remains the actual question. Yuki, Scout Team

Tom Clancy's Rainbow Six® Siege X
ActionFree To Play

Tom Clancy's Rainbow Six® Siege X

Dec 1, 2015Ubisoft MontrealUbisoft
GamerScout Says

Ten years of operator synergies, destructible walls, and single-bullet eliminations are now free to play - but the matchmaking still bites, the operator unlock grind is real, and Dual Front only ships with one map.

PCXbox
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Tom Clancy's Rainbow Six® Siege X

I have watched enough live-service shooters die slow, undignified deaths - Hyper Scape, Babylon's Fall, Concord - to feel the weight of every free-to-play relaunch announcement. So when Ubisoft rebranded the whole thing Siege X and dropped the paywall on June 10, 2025, I paid attention. What landed is not a new game. It is the same methodical, wall-destroying, one-wrong-peek-and-you-are-dead tactical shooter it has always been, now dressed up with sharper textures, a redesigned audio engine, and a new 6v6 mode called Dual Front. Veteran players will feel immediately at home. New players will feel immediately dead. Neither experience has fundamentally changed. The technical work is real and it matters in practice. The reworked sound engine now uses proper reverb and directional propagation, which means footsteps and gunfire behave differently than they have for the past decade. Seasoned players are relearning audio cues from the ground up, which is briefly disorienting but ultimately a net positive for competitive integrity. The lighting overhaul makes remastered maps like Clubhouse, Border, and Chalet feel more alive, and new interactive props - destroyable fire extinguishers, pipes that spill burning fuel - add another layer of tactical decision-making that rewards the kind of players who already think two walls ahead. First-person shadows, borrowed from more modern engines, make peeking corners carry a little more information, which is exactly the kind of granular improvement this game rewards. Dual Front is where most of the headline energy goes, and it is a genuinely different mode for Siege: two teams of six fight a simultaneous attack-and-defense on the District map, with unlimited respawns, a rotating pool of 35 operators (no forced attacker-or-defender lock), and a tug-of-war structure where you capture the enemy's three sectors in sequence to win. It is faster, more chaotic, and more accessible than classic bomb modes. The tradeoff is that the careful coordination that defines Siege at its best - Thermite and Thatcher syncing a hard breach, Mute and Bandit locking down a wall, Valkyrie cameras feeding intel to a roaming Caveira - all of that gets diluted in the noise. Dual Front is fun in the way that a pickup game is fun. It will absolutely bring in players who bounce off classic five-versus-five. But right now it ships with a single map, which is a content problem that will limit its shelf life until Ubisoft expands the pool. The monetization picture is where my live-service instincts start flashing warning lights. The free tier covers Quick Match, Unranked, and Dual Front. Ranked play and the Siege Cup tournament mode sit behind the paid Elite Edition. Operator unlocks are still a grind or a purchase - and the gap between cheap Pathfinder operators like Doc and Jager at 1,000 Renown and newer meta picks like Ram or Deimos at 20,000 Renown is enormous for a new player. The game is not pay-to-win in the strict sense, but operator selection is a meaningful competitive lever, and the unlock wall is steep enough that a brand-new free-to-play account will feel the pinch for weeks. The new R6 ShieldGuard anti-cheat system is a welcome addition, though early community reports suggest matchmaking in Quick Match remains rough on new accounts, with fresh players landing in lobbies against seasoned stacks far too often. For returning players or anyone who already put time into Siege before the X rebrand, this is the cleanest the game has ever felt and a worthwhile reason to reinstall. For total newcomers, the entry point is better than it was in 2015, but the skill floor is still a cliff. Dual Front gives you a place to learn operators without immediately dying to a Caveira interrogation in your first ranked round, and that is a genuine improvement. Whether Ubisoft keeps the content cadence strong enough to turn this relaunch momentum into a ten-year second act remains the actual question. Yuki, Scout Team

Tags

singleplayermultiplayerpvponline-pvpcooponline-coopcontroller-supporttrading-cardsTactical ShooterOperator SynergyDestructible EnvironmentsHard Breach MetaSolo Queue HostileAudio-Dependent GameplayFree-to-Play Unlock GrindDual Front ModeRanked PaywallAnti-Cheat Rework

System Requirements

System requirements for Tom Clancy's Rainbow Six® Siege X aren't listed yet. Check the store page for the latest specs.

DLC & Add-ons for Tom Clancy's Rainbow Six® Siege X2

Expansions, DLC packs and add-on content for this game. Click any item to see store offers.

Reviews & Ratings

No ratings available

Game Info

Developer
Ubisoft Montreal
Publisher
Ubisoft
Release Date
Dec 1, 2015

Game Modes

singleplayer
multiplayer
pvp
coop
online coop
Online Co-op

Languages

Audio (8)
EnglishFrenchItalianGermanSpanish - SpainJapanese+2 more
Subtitles (16)
EnglishFrenchItalianGermanSpanish - SpainCzech+10 more

Features

controller-supporttrading-cards

Price Alert

Get notified when the price drops below your target!

Create Alert

More from Ubisoft Montreal