Compare Titan Quest - Ragnarok prices across 50+ stores and find the best deal. Developed by Pieces Interactive. Published by THQ Nordic. Released on 11/17/2017. Available on PC. Genres: Action, RPG.

A decade-late expansion dragging Titan Quest into Norse mythology, with new masteries, enemies, and gear but some familiar rough edges still intact.

Titan Quest: Ragnarok is an action-RPG expansion for the 2006 classic, developed by Pieces Interactive and published by THQ Nordic. It picks up after the events of the base game and its Immortal Throne expansion, pulling your hero northward into Norse-flavored territory: Scandinavia, Germania, and eventually the mythological realms beyond. If you have existing save files, you can import them. If you are starting fresh, the expansion content unlocks after you have put in serious time with the base campaign. That matters, because Ragnarok is not a standalone experience - it is a late-game addition for people already invested in the ecosystem. The headline addition is the Runemaster mastery, a class built around rune-carving mechanics, elemental damage, and a defensive totem system. Combined with Titan Quest's existing ten masteries (you pick two to form a dual-class build), Runemaster opens up a respectable number of new combinations. You can pair it with Warfare for a bruiser who brands enemies before caving their skulls in, or go Runemaster and Storm for a ranged caster who uses rune traps as crowd control. The build variety here is genuine, not cosmetic. Whether those combinations hold up past the 40-hour mark depends on how well you balance relics, affixes, and the gear you farm, and Ragnarok does extend the itemization pool with new legendary sets and artifacts tied to Norse lore. Dedicated loot hunters will find reasons to keep clicking. The new enemies are a mixed bag. Viking warriors, mythological beasts pulled from Norse sources, and the bosses guarding the path toward Ragnarok itself are mostly competent encounters. A few boss fights have satisfying telegraphing and require actual positioning; others feel like damage sponges dressed in new armor. The environments, particularly the frozen fjords and the darker mythological zones deeper in the campaign, are atmospheric and hold up visually for an expansion of this age. The writing, however, is workmanlike. Do not come here expecting Disco Elysium-caliber worldbuilding woven through item descriptions and NPC dialogue. The story is a delivery mechanism for combat encounters, not a reason to care about the world on its own terms. Quests exist mainly to move you forward, and filler objectives do appear with enough frequency to annoy anyone who values narrative density. The 74 percent positive rating on Steam reflects a real split in the player base. Veterans of the original who want more campaign content and a new mastery to theorize around will largely get what they paid for. Players hoping for a modernized take on the formula, with tighter writing, meaningful choice architecture, or quality-of-life updates to the older systems, will find Ragnarok content to settle for incremental progress. Some legacy issues, including inventory management friction and the occasional rough framerate in dense combat encounters, remain present. Pieces Interactive did a reasonable job extending the game without breaking it, which is not trivial given how old the underlying engine is, but "did not break it" is a modest achievement. Bottom line: if you already like Titan Quest and want more of it with a Norse coat of paint and a genuinely interesting new mastery system, Ragnarok delivers that without much fuss. If you are evaluating the whole package cold, start with the base game and Immortal Throne first. This expansion rewards existing fans far more than it converts newcomers. Monika, Scout Team

Titan Quest - Ragnarok
ActionRPG

Titan Quest - Ragnarok

Nov 17, 2017Pieces InteractiveTHQ Nordic
GamerScout Says

A decade-late expansion dragging Titan Quest into Norse mythology, with new masteries, enemies, and gear but some familiar rough edges still intact.

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About Titan Quest - Ragnarok

Titan Quest: Ragnarok is an action-RPG expansion for the 2006 classic, developed by Pieces Interactive and published by THQ Nordic. It picks up after the events of the base game and its Immortal Throne expansion, pulling your hero northward into Norse-flavored territory: Scandinavia, Germania, and eventually the mythological realms beyond. If you have existing save files, you can import them. If you are starting fresh, the expansion content unlocks after you have put in serious time with the base campaign. That matters, because Ragnarok is not a standalone experience - it is a late-game addition for people already invested in the ecosystem. The headline addition is the Runemaster mastery, a class built around rune-carving mechanics, elemental damage, and a defensive totem system. Combined with Titan Quest's existing ten masteries (you pick two to form a dual-class build), Runemaster opens up a respectable number of new combinations. You can pair it with Warfare for a bruiser who brands enemies before caving their skulls in, or go Runemaster and Storm for a ranged caster who uses rune traps as crowd control. The build variety here is genuine, not cosmetic. Whether those combinations hold up past the 40-hour mark depends on how well you balance relics, affixes, and the gear you farm, and Ragnarok does extend the itemization pool with new legendary sets and artifacts tied to Norse lore. Dedicated loot hunters will find reasons to keep clicking. The new enemies are a mixed bag. Viking warriors, mythological beasts pulled from Norse sources, and the bosses guarding the path toward Ragnarok itself are mostly competent encounters. A few boss fights have satisfying telegraphing and require actual positioning; others feel like damage sponges dressed in new armor. The environments, particularly the frozen fjords and the darker mythological zones deeper in the campaign, are atmospheric and hold up visually for an expansion of this age. The writing, however, is workmanlike. Do not come here expecting Disco Elysium-caliber worldbuilding woven through item descriptions and NPC dialogue. The story is a delivery mechanism for combat encounters, not a reason to care about the world on its own terms. Quests exist mainly to move you forward, and filler objectives do appear with enough frequency to annoy anyone who values narrative density. The 74 percent positive rating on Steam reflects a real split in the player base. Veterans of the original who want more campaign content and a new mastery to theorize around will largely get what they paid for. Players hoping for a modernized take on the formula, with tighter writing, meaningful choice architecture, or quality-of-life updates to the older systems, will find Ragnarok content to settle for incremental progress. Some legacy issues, including inventory management friction and the occasional rough framerate in dense combat encounters, remain present. Pieces Interactive did a reasonable job extending the game without breaking it, which is not trivial given how old the underlying engine is, but "did not break it" is a modest achievement. Bottom line: if you already like Titan Quest and want more of it with a Norse coat of paint and a genuinely interesting new mastery system, Ragnarok delivers that without much fuss. If you are evaluating the whole package cold, start with the base game and Immortal Throne first. This expansion rewards existing fans far more than it converts newcomers. Monika, Scout Team

Tags

steamARPGMastery SystemDual-Class BuildsNorse MythologyLoot FarmingExpansion PackLegacy EngineMelee-Caster Hybrid

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Reviews & Ratings

Steam
74%(1,249)

Game Info

Developer
Pieces Interactive
Publisher
THQ Nordic
Release Date
Nov 17, 2017

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