
tiny & Tall: Gleipnir
Ninety percent of players who left a verdict on Steam approved of this little Norse comedy, and once you hear its folk soundtrack, you will understand why.
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About tiny & Tall: Gleipnir
My first session with tiny & Tall: Gleipnir lasted longer than I planned, which is the highest compliment I can pay a point-and-click that nobody seems to talk about. The setup is mythology wearing a comedy hat: two dwarven blacksmiths, the buoyant and thumb-shaped tiny and his perpetually grumpy master Tall, are conscripted by the Aesir gods to forge Gleipnir, the one chain strong enough to bind Fenrir the wolf. The real Norse legend behind the premise is genuine, and the game uses it with obvious affection. Thor, Loki, an enormous world-devouring wolf, and a shopping list of magical impossibilities (bear sinews, a woman's beard, the sound of a cat's footfall) all appear more or less as the old texts describe them. That grounding in something real gives the comedy texture it would otherwise lack. The interface sits squarely in classic LucasArts territory: left-click to interact, right-click to inspect, a neat inventory bag tucked in the corner for item combining. What earns the game quiet credit is how thoughtfully it handles new players. Hit the spacebar and every interactable hotspot lights up, which removes the worst of the old pixel-hunt frustration without removing the satisfaction of actually solving something. An optional hint system lives inside the dialogue with Tall himself, escalating from nudge to full solution if you keep asking, which is a clever bit of characterization as much as a design choice. You can also swap between tiny and Tall for certain obstacles, since Tall reaches higher shelves and tiny can squeeze through small passages, giving the duo mechanic a functional reason to exist beyond comedy contrast. The art is where this one quietly wins. Over fifty hand-painted locations move through woodland glades, ancient Norse halls, and stranger terrain, all in a side-scrolling style that recalls a children's illustrated book brought to life. Animations have a loose, expressive quality, and the handcraft is visible in every background. The soundtrack compounds the mood considerably: folk-leaning compositions built around violins, chimes, and sparse percussion shift between areas and lend the world something genuinely atmospheric. No voice acting, but the written dialogue is generally warm and funny enough that the silence reads as intentional pacing rather than a budget gap. The honest caveats: the English translation is imperfect in spots, with occasional phrasing that signals it was written in another language first. Some hotspot dead zones exist where the game fails to respond to item interactions that logic suggests should work, and a handful of background objects blend so naturally into scenes that even the spacebar highlight feels insufficient. There is no manual save, only auto-save checkpoints. And this is Part One of an episodic structure, so the story ends mid-journey rather than resolving completely. Whether subsequent parts arrived or not may determine how satisfied you feel on the final screen. For genre veterans who want something gentle, funny, and rooted in mythology they probably haven't seen adapted quite this way, tiny & Tall: Gleipnir is a quiet find. Its modest running time and deliberately soft difficulty sit closer to a cozy afternoon read than an epic adventure, and it knows that about itself. The hand-craft here is real, the comedy earns more laughs than it misses, and the soundtrack alone justifies the time spent. Kai, Scout Team
Tags
Steam Deck & Linux
Runs flawlessly on Linux out of the box. Based on 6 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows XP+
- Memory
- 2 GB RAM
- Storage
- 2 GB available space
- Graphics
- video card with at least 512MB Shared VRAM & openGL 2.0 support
- Processor
- Duo Core 1.8Ghz+
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Reviews & Ratings
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Game Info
- Developer
- tT Studios
- Publisher
- Plug In Digital
- Release Date
- Sep 4, 2018