Compare Timelie prices across 50+ stores and find the best deal. Developed by Urnique Studio. Published by Milk Bottle Studio, Urnique Studio. Released on 5/20/2020. Available on PC. Genres: Adventure, Indie, Strategy. Metacritic score: 77/100.

A wordless stealth-puzzle game where you scrub time like a video timeline to sneak a girl and her cat past enemies. Quiet, clever, and surprisingly tense.

Timelie is a top-down stealth-puzzle game built around a single mechanical idea that turns out to have real depth: you control time the way you control a media player. Scrub forward to preview what happens, rewind when it goes wrong, and then execute the sequence you planned. You are not reacting in real-time. You are composing a solution, bar by bar, until every moving piece lines up. For a strategy player used to pausing and planning, the loop feels immediately comfortable, but the puzzles earn their difficulty by stacking interactions between the girl, her cat, and the patrol patterns of robotic enemies. The two-character system is where most of the decision-making lives. The girl and the cat move independently, and you can switch control between them mid-scrub. The cat can distract enemies, draw their sight lines away, and access gaps the girl cannot. Managing both characters across a single shared timeline creates a kind of two-track sequencing problem. You are essentially writing a script for two actors who share the same stage. When it clicks, the satisfaction is genuine. When it does not, the rewind cost is zero, so frustration stays low. On the depth side, Timelie is a short game. A focused player can finish it in three to five hours. There are no build trees, no unlocks, no score system to optimize, and no mod ecosystem to extend it. Each level is a contained puzzle with one intended solution range rather than an open sandbox. If you come in expecting the sort of systemic complexity you find in a Paradox title, you will be out by lunch. What the game does offer is a clean escalation of its mechanics across its runtime, introducing new patrol behaviors and environmental obstacles at a pace that stays respectful of the player without overstaying its welcome. The presentation is minimal and confident. There is no dialogue, no text tutorials to wade through. Mechanics are introduced through level design alone, which is genuinely well-executed for a small studio debut. The art style is soft and muted, the music ambient and understated, and the whole thing carries a wordless storybook quality that suits the pacing. The emotional throughline between the girl and the cat is light but present, communicated entirely through animation. It does not hit hard, but it does not feel empty either. For someone who normally lives in grand-strategy or deep simulation, Timelie is a palate cleanser that still rewards methodical thinking. It is not going to fill a weekend the way a sprawling campaign does, but the core mechanic is genuinely inventive and the execution is polished for an indie first effort. If you want a short, well-constructed puzzle game that respects your ability to figure things out without hand-holding, this delivers that. If you need long-form content or replayability, it is not built for that and will not pretend to be. Diego, Scout Team

Timelie
AdventureIndieStrategy

Timelie

May 20, 2020Urnique StudioMilk Bottle Studio, Urnique Studio
GamerScout Says

A wordless stealth-puzzle game where you scrub time like a video timeline to sneak a girl and her cat past enemies. Quiet, clever, and surprisingly tense.

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About Timelie

Timelie is a top-down stealth-puzzle game built around a single mechanical idea that turns out to have real depth: you control time the way you control a media player. Scrub forward to preview what happens, rewind when it goes wrong, and then execute the sequence you planned. You are not reacting in real-time. You are composing a solution, bar by bar, until every moving piece lines up. For a strategy player used to pausing and planning, the loop feels immediately comfortable, but the puzzles earn their difficulty by stacking interactions between the girl, her cat, and the patrol patterns of robotic enemies. The two-character system is where most of the decision-making lives. The girl and the cat move independently, and you can switch control between them mid-scrub. The cat can distract enemies, draw their sight lines away, and access gaps the girl cannot. Managing both characters across a single shared timeline creates a kind of two-track sequencing problem. You are essentially writing a script for two actors who share the same stage. When it clicks, the satisfaction is genuine. When it does not, the rewind cost is zero, so frustration stays low. On the depth side, Timelie is a short game. A focused player can finish it in three to five hours. There are no build trees, no unlocks, no score system to optimize, and no mod ecosystem to extend it. Each level is a contained puzzle with one intended solution range rather than an open sandbox. If you come in expecting the sort of systemic complexity you find in a Paradox title, you will be out by lunch. What the game does offer is a clean escalation of its mechanics across its runtime, introducing new patrol behaviors and environmental obstacles at a pace that stays respectful of the player without overstaying its welcome. The presentation is minimal and confident. There is no dialogue, no text tutorials to wade through. Mechanics are introduced through level design alone, which is genuinely well-executed for a small studio debut. The art style is soft and muted, the music ambient and understated, and the whole thing carries a wordless storybook quality that suits the pacing. The emotional throughline between the girl and the cat is light but present, communicated entirely through animation. It does not hit hard, but it does not feel empty either. For someone who normally lives in grand-strategy or deep simulation, Timelie is a palate cleanser that still rewards methodical thinking. It is not going to fill a weekend the way a sprawling campaign does, but the core mechanic is genuinely inventive and the execution is polished for an indie first effort. If you want a short, well-constructed puzzle game that respects your ability to figure things out without hand-holding, this delivers that. If you need long-form content or replayability, it is not built for that and will not pretend to be. Diego, Scout Team

Tags

steamTime ManipulationStealth PuzzlesTop-DownSingle Solution DesignWordless NarrativeTwo-Character ControlShort-FormMethodical Gameplay

System Requirements

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Reviews & Ratings

Metacritic
77
Steam
94%(2,509)

Game Info

Developer
Urnique Studio
Publisher
Milk Bottle Studio, Urnique Studio
Release Date
May 20, 2020

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