Compare Time of Fury prices across 50+ stores and find the best deal. Developed by Wastelands Interactive. Published by Conglomerate 5. Released on 7/18/2014. Available on PC. Genres: Simulation, Strategy.

A turn-based WW2 grand-strategy with over 47,000 hexes and 30+ playable nations, but a mixed Steam reception means you should know exactly what you're signing up for before clicking anything.

I've spent time with hex-and-counter WW2 strategy games long enough to recognize when a title is genuinely trying to model warfare versus when it's just wearing the costume. Time of Fury, developed by Polish studio Wastelands Interactive, falls mostly in the former camp. It is a turn-based operational grand-strategy set across the European theater, covering the conflict from 1939 through to 1944 across nine full campaigns and two shorter scenarios tailored to multiplayer. The sheer physical scope is the first thing that hits you: a campaign map built from over 47,000 hexes, with armies fielding more than 1,000 units across land, air, and naval branches. That is a serious sandbox, and for a certain type of player, it is immediately compelling. The decision layer is where the game earns its keep. You are managing resource allocation constantly: buying new units, repairing and upgrading existing forces, funding technology research, investing in strategic movement infrastructure, maintaining convoy supply lines, and juggling amphibious transport capacity. Fog of war, dynamic weather, and supply chains layer on top of one another to force realistic prioritization. The historical event system is a genuine highlight. Do you execute the Molotov-Ribbentrop Pact to partition Poland with the Soviets, accepting the strategic risk that Russia grows stronger? Do you press for Vichy France to cut the campaign short, or stay aggressive at the cost of locking yourself out of overseas French territories? These are the kinds of branching decisions that justify dozens of replays across more than 30 playable nations, each carrying distinct national attributes and economic profiles. Steam's player base is split on this one, and the reasons are worth understanding before you invest time. The mixed reception stems from familiar friction points in the genre: the UI predates modern accessibility conventions by a wide margin, the tutorial assumes patience over hand-holding, and the AI difficulty can feel inconsistent depending on the scenario and faction. Veterans of the wargame circuit who are comfortable with a reference manual and a few hours of calibration will likely find the depth rewarding. Players coming from more streamlined modern strategy titles should go in with eyes open. The game does support Steam Workshop modding, which matters here: the community has historically extended and improved titles in this niche significantly, and having Workshop integration keeps the experience from going stale. Multiplayer is a genuine selling point that tends to get overlooked. You can run hotseat sessions locally, play via Play by Email, or use the PBEM++ server system for asynchronous online matches, which is the format grand-strategy at this scale deserves. Taking command of a single country within a larger allied coalition, trading turns with human opponents across weeks of real time, is the mode where the diplomatic and logistical tension fully materializes. For solo players, the option to control multiple opposing factions simultaneously against yourself is an unusual feature that extends the single-player life considerably. The honest caveat is age. Time of Fury released in 2014, and while the hex-grid fundamentals are timeless, the presentation and interface reflect that era without apology. If you own a more recent operational WW2 title and are looking for something modern, this is not that. But if you want a legitimate grand-strategic model of the European theater with historical orders of battle, named units, and a modding ecosystem, and you are willing to spend the first few sessions learning the system rather than mastering it, the depth on offer is substantial. Approach the smaller multiplayer-oriented scenarios first to get your bearings, then graduate to the 1939 full campaign once you have the supply and research rhythm in your hands. Diego, Scout Team

Time of Fury
SimulationStrategy

Time of Fury

Jul 18, 2014Wastelands Interactive Conglomerate 5
GamerScout Says

A turn-based WW2 grand-strategy with over 47,000 hexes and 30+ playable nations, but a mixed Steam reception means you should know exactly what you're signing up for before clicking anything.

PC
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About Time of Fury

I've spent time with hex-and-counter WW2 strategy games long enough to recognize when a title is genuinely trying to model warfare versus when it's just wearing the costume. Time of Fury, developed by Polish studio Wastelands Interactive, falls mostly in the former camp. It is a turn-based operational grand-strategy set across the European theater, covering the conflict from 1939 through to 1944 across nine full campaigns and two shorter scenarios tailored to multiplayer. The sheer physical scope is the first thing that hits you: a campaign map built from over 47,000 hexes, with armies fielding more than 1,000 units across land, air, and naval branches. That is a serious sandbox, and for a certain type of player, it is immediately compelling. The decision layer is where the game earns its keep. You are managing resource allocation constantly: buying new units, repairing and upgrading existing forces, funding technology research, investing in strategic movement infrastructure, maintaining convoy supply lines, and juggling amphibious transport capacity. Fog of war, dynamic weather, and supply chains layer on top of one another to force realistic prioritization. The historical event system is a genuine highlight. Do you execute the Molotov-Ribbentrop Pact to partition Poland with the Soviets, accepting the strategic risk that Russia grows stronger? Do you press for Vichy France to cut the campaign short, or stay aggressive at the cost of locking yourself out of overseas French territories? These are the kinds of branching decisions that justify dozens of replays across more than 30 playable nations, each carrying distinct national attributes and economic profiles. Steam's player base is split on this one, and the reasons are worth understanding before you invest time. The mixed reception stems from familiar friction points in the genre: the UI predates modern accessibility conventions by a wide margin, the tutorial assumes patience over hand-holding, and the AI difficulty can feel inconsistent depending on the scenario and faction. Veterans of the wargame circuit who are comfortable with a reference manual and a few hours of calibration will likely find the depth rewarding. Players coming from more streamlined modern strategy titles should go in with eyes open. The game does support Steam Workshop modding, which matters here: the community has historically extended and improved titles in this niche significantly, and having Workshop integration keeps the experience from going stale. Multiplayer is a genuine selling point that tends to get overlooked. You can run hotseat sessions locally, play via Play by Email, or use the PBEM++ server system for asynchronous online matches, which is the format grand-strategy at this scale deserves. Taking command of a single country within a larger allied coalition, trading turns with human opponents across weeks of real time, is the mode where the diplomatic and logistical tension fully materializes. For solo players, the option to control multiple opposing factions simultaneously against yourself is an unusual feature that extends the single-player life considerably. The honest caveat is age. Time of Fury released in 2014, and while the hex-grid fundamentals are timeless, the presentation and interface reflect that era without apology. If you own a more recent operational WW2 title and are looking for something modern, this is not that. But if you want a legitimate grand-strategic model of the European theater with historical orders of battle, named units, and a modding ecosystem, and you are willing to spend the first few sessions learning the system rather than mastering it, the depth on offer is substantial. Approach the smaller multiplayer-oriented scenarios first to get your bearings, then graduate to the 1939 full campaign once you have the supply and research rhythm in your hands. Diego, Scout Team

Tags

singleplayermultiplayercooplocal-coopachievementstrading-cardsworkshopcloud-savestier:sub-5Hex-and-CounterPBEM MultiplayerHistorical EventsTurn-Based Grand StrategySupply LinesTech ResearchMulti-Faction ControlScenario Editor

System Requirements

Minimum

OS
Windows XP, 7, 8
Memory
1024 MB RAM
DirectX
Version 9.0c
Storage
500 MB available space
Graphics
256 MB
Processor
1.2

Recommended

OS
Windows 8
Memory
2048 MB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
512 MB
Processor
1.8 Dual Core

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Game Info

Developer
Wastelands Interactive
Publisher
Conglomerate 5
Release Date
Jul 18, 2014

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Time of Fury is available on PC.

When was Time of Fury released?

Time of Fury was released on 18 July 2014.

Who developed Time of Fury?

Time of Fury was developed by Wastelands Interactive and published by Conglomerate 5.