Compare Tick Tock Isle prices across 50+ stores and find the best deal. Developed by Squiddershins. Published by Squiddershins. Released on 11/19/2015. Available on PC. Genres: Adventure, Casual, Indie.

A one-hour pixel adventure with a genuinely clever dual-timeline puzzle hook. Squiddershins built something handcrafted and cozy here, warts and all.

I have a soft spot for the games nobody talks about, and Tick Tock Isle is exactly that kind of quiet find. You step onto a deserted island rainy evening, climb a clock tower to do a routine repair job, and wake up a year in the past surrounded by a deeply dysfunctional family who somehow holds the key to getting you home. The setup is gentle, a little wry, and it wastes almost no time getting you into the actual puzzle loop. The core of the game is a dual-timeline mechanic where Strike, your young clock-repairing protagonist, shuttles between 2009 and 2010 to unravel each family member's personal crisis. You might find an order form in one year that unlocks a tool in the other, or watch how a small action ripples forward in ways that are genuinely surprising for a game this compact. Each family member, from the warring grandparents Grandpa Crank and Grandma Pulley to the daughter Melody and the masked luchador Brazo Fuerte, has their own mini-arc to untangle. Helping the luchador rediscover his confidence, or guiding Melody toward a composition she can finish, gives the short runtime a warmth that punches slightly above the game's modest scope. The pixel art runs at low resolution by design, and the chiptune soundtrack composed by Kevin Carville wraps around the whole island like fog, low-key and genuinely lovely. It is the kind of sound design you put on in the background and realize later that you were smiling. Now for the honest part. The game runs roughly ninety minutes to two hours, and that brevity creates real friction. The story sets up charming characters but can't quite develop them before the credits roll. Item readability is a recurring issue: pickups blend into the background art and you often have to wait for an interaction prompt to appear rather than feeling clever about spotting things yourself. Some items you collect never get used at all, including a memorable piece of gouda cheese that simply lives in your inventory. There are also four to five mandatory platformer segments scattered through the game that feel grafted on rather than woven in. They are not hard, but restarting from the top when you take a hit feels punishing relative to the otherwise relaxed pace of everything else. The world is compact enough that you will loop the same rooms repeatedly when you are unsure what changed after a timeline swap, and the single save slot means you cannot experiment freely. All that said, Tick Tock Isle knows what it is. It is not trying to be a forty-hour odyssey. The dual-timeline puzzles land consistently when they are firing, the island has tiny environmental details like birds crossing the background and snow appearing between time periods, and the family's absurdist comedy, everyone misidentifying Strike as something completely different, sustains a dry warmth throughout. At its price point this is a curio for players who enjoy a handmade adventure game with a tidy concept, appreciate chiptune atmosphere, and do not mind a rough edge or two in service of something earnest. If ninety minutes of cozy pixel time-travel sounds like a good Tuesday evening to you, Tick Tock Isle earns that evening. Kai, Scout Team

Tick Tock Isle
AdventureCasualIndie

Tick Tock Isle

Nov 19, 2015Squiddershins
GamerScout Says

A one-hour pixel adventure with a genuinely clever dual-timeline puzzle hook. Squiddershins built something handcrafted and cozy here, warts and all.

PC
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About Tick Tock Isle

I have a soft spot for the games nobody talks about, and Tick Tock Isle is exactly that kind of quiet find. You step onto a deserted island rainy evening, climb a clock tower to do a routine repair job, and wake up a year in the past surrounded by a deeply dysfunctional family who somehow holds the key to getting you home. The setup is gentle, a little wry, and it wastes almost no time getting you into the actual puzzle loop. The core of the game is a dual-timeline mechanic where Strike, your young clock-repairing protagonist, shuttles between 2009 and 2010 to unravel each family member's personal crisis. You might find an order form in one year that unlocks a tool in the other, or watch how a small action ripples forward in ways that are genuinely surprising for a game this compact. Each family member, from the warring grandparents Grandpa Crank and Grandma Pulley to the daughter Melody and the masked luchador Brazo Fuerte, has their own mini-arc to untangle. Helping the luchador rediscover his confidence, or guiding Melody toward a composition she can finish, gives the short runtime a warmth that punches slightly above the game's modest scope. The pixel art runs at low resolution by design, and the chiptune soundtrack composed by Kevin Carville wraps around the whole island like fog, low-key and genuinely lovely. It is the kind of sound design you put on in the background and realize later that you were smiling. Now for the honest part. The game runs roughly ninety minutes to two hours, and that brevity creates real friction. The story sets up charming characters but can't quite develop them before the credits roll. Item readability is a recurring issue: pickups blend into the background art and you often have to wait for an interaction prompt to appear rather than feeling clever about spotting things yourself. Some items you collect never get used at all, including a memorable piece of gouda cheese that simply lives in your inventory. There are also four to five mandatory platformer segments scattered through the game that feel grafted on rather than woven in. They are not hard, but restarting from the top when you take a hit feels punishing relative to the otherwise relaxed pace of everything else. The world is compact enough that you will loop the same rooms repeatedly when you are unsure what changed after a timeline swap, and the single save slot means you cannot experiment freely. All that said, Tick Tock Isle knows what it is. It is not trying to be a forty-hour odyssey. The dual-timeline puzzles land consistently when they are firing, the island has tiny environmental details like birds crossing the background and snow appearing between time periods, and the family's absurdist comedy, everyone misidentifying Strike as something completely different, sustains a dry warmth throughout. At its price point this is a curio for players who enjoy a handmade adventure game with a tidy concept, appreciate chiptune atmosphere, and do not mind a rough edge or two in service of something earnest. If ninety minutes of cozy pixel time-travel sounds like a good Tuesday evening to you, Tick Tock Isle earns that evening. Kai, Scout Team

Tags

singleplayertrading-cardstier:sub-5Time Travel PuzzlesDual TimelineChiptune SoundtrackCozy AdventurePoint-and-WalkShort PlaytimePixel Art Low-ResFamily Drama

Steam Deck & Linux

ProtonDB Platinum

Runs flawlessly on Linux out of the box. Based on 7 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 10, 8.x, 7, Vista, XP, 2000 or 98 operating system
Memory
256 MB RAM
Storage
124 MB available space
Processor
200 Mhz Pentium processor or higher

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Game Info

Developer
Squiddershins
Publisher
Squiddershins
Release Date
Nov 19, 2015

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What platforms is Tick Tock Isle available on?

Tick Tock Isle is available on PC.

When was Tick Tock Isle released?

Tick Tock Isle was released on 19 November 2015.

Who developed Tick Tock Isle?

Tick Tock Isle was developed by Squiddershins.